ZygoCinematicSky&Nebulas
Moderators: winston, another_commander
ZygoCinematicSky&Nebulas
http://www.mediafire.com/download/t67ul ... .3.oxp.zip
New version 1.3, this is finally where I want it, any further updates will be only to add more nebulea by number, other than that I feel I've finally squeezed the best I can from the nubulea system
New version 1.3, this is finally where I want it, any further updates will be only to add more nebulea by number, other than that I feel I've finally squeezed the best I can from the nubulea system
Last edited by ZygoUgo on Thu Oct 03, 2013 9:00 pm, edited 9 times in total.
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: ZygoMySky
Nice one! I've just recently been wishing there was more variety available in nebulae.. You might also want to check out the work Knotty has done with Realistic Stars OXP.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: ZygoMySky
Hey that's cool, glad I'm not stepping on toes then, definately gone for the cinematic exaggeration look Maybe I should rename it to make it clearer. I did read a while ago about the star colourings and plumped for that, but I may adjust it a bit more for effect, I'm liking the levels of yellows, but could pump the blues up a bit, I'll have a twiddle and see whats me thinks
Re: ZygoCinematicSky&Nebulas
Using words of constructive feedback, i'd like to say....Wow...Awesome
Flying Python Class Cruiser, Chapter & Verse IV
- submersible
- Commodore
- Posts: 264
- Joined: Thu Nov 10, 2011 7:49 am
Re: ZygoCinematicSky&Nebulas
Seconded. Wow.Duggan wrote:Using words of constructive feedback, i'd like to say....Wow...Awesome
I fooled about with nebula a few times. Since i noticed that nebulas was just a special type of list - i did not figure there to be more.. What else can have it's variety expanded ?
Povray Planets - Planet textures for your galaxy
- Wildeblood
- ---- E L I T E ----
- Posts: 2453
- Joined: Sat Jun 11, 2011 6:07 am
- Location: Western Australia
- Contact:
Re: ZygoCinematicSky&Nebulas
Stars. That is, the actual system main stars, not the background star field. I've just started work on Stars OXP today. I'm going to create eight planetinfo files that set the sun_color & sun_distance_modifier individually for every system.submersible wrote:What else can have its variety expanded ?
Re: ZygoCinematicSky&Nebulas
Thanks guys That sounds good wildeblood I was hoping to be able to get more than one flash effect but couldn't see it anywhere to attach more versions, but then it took me so long to get the one I have to look right anyways I'd had enough by then
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: ZygoCinematicSky&Nebulas
Sounds interesting! Will there be any connection between star type/distance and planet descriptions relating to "solar activity"?Wildeblood wrote:Stars. That is, the actual system main stars, not the background star field. I've just started work on Stars OXP today. I'm going to create eight planetinfo files that set the sun_color & sun_distance_modifier individually for every system.
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
Re: ZygoCinematicSky&Nebulas
Perhaps you should call it "Suns OXP", in order to avoid just the confusion mentioned in your second sentence?Wildeblood wrote:Stars. That is, the actual system main stars, not the background star field. I've just started work on Stars OXP today. I'm going to create eight planetinfo files that set the sun_color & sun_distance_modifier individually for every system.submersible wrote:What else can have its variety expanded ?
- Wildeblood
- ---- E L I T E ----
- Posts: 2453
- Joined: Sat Jun 11, 2011 6:07 am
- Location: Western Australia
- Contact:
Re: ZygoCinematicSky&Nebulas
They're definitely stars in other stellar systems. There is only one Sun, here in our solar system.Commander McLane wrote:Perhaps you should call it "Suns OXP", in order to avoid just the confusion mentioned in your second sentence?
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: ZygoCinematicSky&Nebulas
Interesting point - I don't know if there is an '0fficial' naming system - but I tend to think the star of the system you are currently in is the Sun.
Commander Smivs, the friendliest Gourd this side of Riedquat.
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
Re: ZygoCinematicSky&Nebulas
Hmm ... depends on what dictionary you use. "Suns" plural would help to make it clear that the OXP refers to the big glowy thing (where we can go sunskimming), whereas "Stars" runs the risk of confusion with the little twinkly things all over the background. Anyway, your OXP, you pick the name! And we're getting off-topic ...Wildeblood wrote:They're definitely stars in other stellar systems. There is only one Sun, here in our solar system.Commander McLane wrote:Perhaps you should call it "Suns OXP", in order to avoid just the confusion mentioned in your second sentence?
Zygo, that big green nebula in your second image is amazing ... it looks like God. Specifically, it looks like God playing golf, or perhaps struggling to put on an oversized sweater, but still ... spooky!
Re: ZygoCinematicSky&Nebulas
I decided it was a seriph, it has wings instead of arms, although maybe it does get quite cold out in the depths of space The theory was if I made enough 'bits' and encouraged them to clump together you would get faces and creatures like you do in clouds, although that ones a bit special. I do it a lot in my drawings, I'm very fond of light and clouds, I love it when they look like a gateway in to heaven and there's all strange creatures sitting around.
I was hoping I could get them to clump more but it seems they all then pick up the same colour, which I was trying to avoid, so settled for the occasional really good one with lots of spares dotted around. It's not perfect but there should be some interesting ones out there.
I was hoping I could get them to clump more but it seems they all then pick up the same colour, which I was trying to avoid, so settled for the occasional really good one with lots of spares dotted around. It's not perfect but there should be some interesting ones out there.
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: ZygoCinematicSky&Nebulas
Further to that... could cim's sunspot demo be used in any way for such systems?Disembodied wrote:Sounds interesting! Will there be any connection between star type/distance and planet descriptions relating to "solar activity"?Wildeblood wrote:Stars. That is, the actual system main stars, not the background star field. I've just started work on Stars OXP today. I'm going to create eight planetinfo files that set the sun_color & sun_distance_modifier individually for every system.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: ZygoCinematicSky&Nebulas
The ASC agrees with you..Smivs wrote:...I tend to think the star of the system you are currently in is the Sun.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied