[RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
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Re: [RELEASE] High Poly Classic Modpack V1
Thanks Solo,
It was not easy, but getting there slowly. Release of the pirate version coming very soon. A little busy with RL at the moment, but finding the time here and there to work on it.
I think the new features look and play nice, so will continue along the same lines.
catch you all later
Dertien
It was not easy, but getting there slowly. Release of the pirate version coming very soon. A little busy with RL at the moment, but finding the time here and there to work on it.
I think the new features look and play nice, so will continue along the same lines.
catch you all later
Dertien
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Since I was on a roll I continued with the Adder,
Here are some early wip screenshots of a ship that will again feature a detachable LCB:
Oh yes, I am planning on putting the gunbox centered under the nose this time and attaching the missile launchers on "external pylons" since it is a basic utility craft.
Enjoy.
Dertien
Here are some early wip screenshots of a ship that will again feature a detachable LCB:
Oh yes, I am planning on putting the gunbox centered under the nose this time and attaching the missile launchers on "external pylons" since it is a basic utility craft.
Enjoy.
Dertien
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
*bounce bounce bounce*
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Hahahaha, yeah bouncing along...
Also next to the Solaris, a little WIP on the HPC adder, which is now in its final paneling stages and en route getting its subentities.
Also next to the Solaris, a little WIP on the HPC adder, which is now in its final paneling stages and en route getting its subentities.
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
And then you're going to start on interiors right? };]
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
If you got a walk.oxp lying on a shelf somewhere, we're in business...
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
That Adder looks spiffy!
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Yes I had a little bit of a burnout with modelling for Oolite and lazyness has not helped either. I have resumed work on the Adder and changed its cockpit quite a bit. I will need to get back into the workflow of things, but all in all it didn't take me too long to get used to wings3d again after 5 months.
So here are some screenshots of the revamped Adder:
So here are some screenshots of the revamped Adder:
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Lookin' good!
Kudos to you, on what is/will be a huge task.
Kudos to you, on what is/will be a huge task.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Thx Dizzy,
This is indeed a huge project since all the subents need to be fitted on the model and positions and rotations need to be written down and sometimes calculated to be added to the shipdata plist file.
Anyways, since I am motivated again, I have done some more stuff, here's some screens:
This is indeed a huge project since all the subents need to be fitted on the model and positions and rotations need to be written down and sometimes calculated to be added to the shipdata plist file.
Anyways, since I am motivated again, I have done some more stuff, here's some screens:
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Love the landing gear
Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Wow, great to see the Adder's hull!
Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Any more news on this?
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
I want to put this up on our wiki, but am unsure what to call it.
High Poly Classic Modpack means nothing to me, and I would guess would mean nothing to most others too. Unrememberable.
Ditto with Z GrOovy HPC pack - although if one knows what "Z GrOovy" is about, then that is a guarantee of quality, at least. "HPC" is of less use.
Any ideas?
High Poly Classic Modpack means nothing to me, and I would guess would mean nothing to most others too. Unrememberable.
Ditto with Z GrOovy HPC pack - although if one knows what "Z GrOovy" is about, then that is a guarantee of quality, at least. "HPC" is of less use.
Any ideas?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014
Here is a quick overview about "poly" in general: https://en.wikipedia.org/wiki/Low_poly.Cholmondely wrote: ↑Fri Nov 05, 2021 1:13 amI want to put this up on our wiki, but am unsure what to call it.
High Poly Classic Modpack means nothing to me, and I would guess would mean nothing to most others too. Unrememberable.
Ditto with Z GrOovy HPC pack - although if one knows what "Z GrOovy" is about, then that is a guarantee of quality, at least. "HPC" is of less use.
Any ideas?
Simply speaking, the higher the poly the better the graphics of the ship but the computer need to work harder to view. Please note that there are exceptions and much more details, but I leave them to the experts.
Scars remind us where we've been. They don't have to dictate where we're going.