DOWNLOAD: https://app.box.com/s/gbpu9dvi3tpadv11ecvy*** Dertien's Dockyard presents ***
Z GrOovy HPC pack {1.0} 12 September 2014
*** Contents (for now) ***
- Cobra MK 3
- Sidewinder Escort
- Sidewinder Pirate
* History *
Idea and background: http://wiki.alioth.net/index.php/Griff_Krait
The idea came from an experimental design from Griff by Eric Walsh which assigns subentities to equipment.
*** specifics in a nutshell ***
I took two days and got rid of some last bugs before release, and everything runs smoothly now, so I can safely pull this release out of Beta.
The High Poly Classic modpack or HPC. It aims at preserving the original shapes of the classic elite ships combined with added detail using reusable subentities.
It is both an eye-candy as a gameplay mod. You can target and destroy subentities on HPC NPC's which will change their behaviour and performance.
- For example destroying an NPC's Witchspace Fuel Injector is a good way to slow them down.
Your ship's hull will also visually reflect (using external cameras when undocked) (un)purchased / destroyed equipment. Most vanilla OXP (that is not deemed internal
avionics) has been addressed and has a visual external subentity counterpart. See topic on the boards for screenshots of the equipment.
See equipment being added or removed when purchasing equipment; destroyed equipment is also removed until repaired. This does not work in the status screen or the
screens inside the station, as I do not think it's possible. (load, save, status, purchase)
- Working landing gear for NPC's and player.
- Working Laser bay doors (weapons on and offline) also different laser nozzles depending on laser installed.
- Different laser colors NPC's only. You will actually know what laser an NPC is shooting you with depending on the color.
- Red: Pulse
- Orange: Beam
- Yellow: Mining
- Cyan: Military
-For full details consult the first post on the boards which will give you a pretty good idea of what this OXP does.
https://bb.oolite.space/viewtopic.php?f=4&t=16698
*** Dependables/Requirements/Installation ***
This oxp requires Oolite 1.80
All files are bundled in one zip file for you convenience, and all oxp's in this zip file should be extracted into the Addons folder of Oolite.
This oxp works together with 4 others at the moment. Not installing them will make you miss out on some eye-candy.
These oxp's can be downloaded at the links provided:
- Breakable Shield Generators v 1.2 (Capt. Murphy)
- Breakable Witch Drive v1.3 (Capt. Murphy)
- Breakable Torus Drive v1.1 (Capt. Murphy)
- Military Fuel Injectors (Thargoid)
- Fuel Collector (FRAME)
Capt. Murphy: https://bb.oolite.space/viewtopic.php?f=4&t=10188
Thargoid: http://wiki.alioth.net/index.php/Milita ... ectors_OXP
Frame: http://wiki.alioth.net/index.php/Fuel_Collector_OXP
It is also advised to install the sell back equipment oxp (by Commander Mc Lane) which I have included in the download. This will enable you to
sell back your equipment if necessary.
I have adapted Commander Mc Lane's OXP changes are stated below. If you are using my ships, please use this version instead.
This version of sell equipment oxp makes Thargoid's military fuel injectors reselleable, this was important since it will change the visuals on the ship also.
It is included with this download for your convenience, credit for that oxp goes completely to Commander Mc Lane.
*** What was changed ? ***
equipment.plist : XML to openstep + Milfuel Inj. by Thargoid now resellable.
script.js : added Miljuel injectors to the list.
No other values were changed.
*** Installation ***
Delete any previous files with the same name and install this one when updating to a newer version.
As always, copy the OXP to the addons directory and while starting up Oolite hold the SHIFT key until you see the spinning cobra.
Have fun!
*** Debugging ? ***
Found something I can fix ? Send me a PM through the boards, and I'll see what I can do.
*** Glitches ***
- Copy an original savegame before you use this oxp and put it in a safe place. This should not be necessary, but better safe than sorry.
-If you get an overhaul and some equipment is damaged, be sure to repair the equipment first, and then do the overhaul, not the other way round.
(I will need more testing to see if this is causing problems, but again better safe than sorry.)
*** Credits ***
A big thank you to:
- Giles Williams, Jens Ayton and contributors for Oolite.
This pack would not have been possible without the help of:
- Griff, for the custom written shaders file that is used by the ships of the BBS and HPC pack.
- Cim for the javascript code blocks he supplied and his quick and numerous answers to my coding endeavours on the boards.
- Commander Mc Lane for his docking assistant oxp, which was used to make the landing gear script, and sell equipment oxp.
- In no particular order for code pieces: Neelix, Zirael, Norby, Eric Walsh, Commander McLane, Wildeblood
- Commander Zi (Zireael) for testing
- The person who wrote the XLS quaternion calculator (Norby ?) whithout which this pack was also impossible to make.
- All the other enthusiasts on the forum.
*** Legal bollox ***
This oxp is free to use, distribute, edit or alter as you see fit without my permission. It can not be used in any commercial product and cannot be sold. It is free software and should only cost you download time. I am not in any way liable if your break your Oolite installation using this oxp. Use at your own risk. I have successfully tested it and it works 4 me.
http://creativecommons.org/licenses/by-nc-sa/3.0/
Enjoy.
Steve
**** Notice on sell_equipment1.5.oxp ****
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
sell_equipment.oxp
Copyright © 2008-2013 "Commander McLane"
This work is licensed under the Creative Commons
Attribution-Noncommercial-Share Alike 3.0 Unported License.
To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc-sa/3.0/ or send a letter
to Creative Commons, 171 Second Street, Suite 300, San Francisco,
California, 94105, USA.
Video of purchase equipment on a Cobra Mk 3
https://www.youtube.com/watch?v=FeLpZQI ... e=youtu.be
Details Below
Historical:
Designed by Faulcon deLacy and built in the Onrira Orbital Shipyards by Spalder and Starblaze Inc. to Galactic Navy specifications for a multi- purpose support craft. Mainly used for atmosphere and planetary surface scouting, but extensively too for city-strafing, reconnaissance and infantry air support (and by pirates who favor speed and elusiveness, its primary advantage). Has some interspatial capability not including hyperspace, and must be carried through hyperspace by jump-capable vessels. Hull is too small for the installation of fuel scoops. This new version however has the ability to carry two missiles instead of one.
Caveat Emptor: Different variants may exist to suit various mission requirements, the Sidewinder is like any other ship no exception to this rule. However In the ship purchase screen (F3-F3) all Sidewinder ship types will show as "Sidewinder", and will thus not show a variant name to distinguish them in their roles. Please take a moment to review the sales brochure or talk to your local shipyard before you buy.
For the sake of simplicity, 2 popular types of Sidewinder (SDW) exist in the Ooniverse.
- Sidewinder Escort: (available for purchase but not in anarchies) stock ship.
- Sidewinder Patrol: (available for purchase - anarchies only)
The latter is a version used by pirates and some bounty hunters that was modified by an unregistered shipyard to carry a Fuel Scoop (among other things), with its obvious (mis)uses.
The Specs (Escort Version)
Dimensions - 35/15/65 ft
Cargo Capacity - 2 T
Hardpoints - 2
Inservice Date - 2982 AD (Onrira Orbital/Spalder & Starblaze)
Crew Number - 1
Drive Motors - deLacy Spin Ionic MV
Hyperspace Capability - No
Compatible equipment Vanilla and OXP:
- Pulse / Beam Laser
- Extra Energy Unit
- Advanced Nav Array
- Advanced Compass
- Docking Computers
- Witchdrive Fuel Injectors
- Multi Targeting System
- External Heat Shielding
- ECM
- Breakable Shield Generators (By Capt Murphy): https://bb.oolite.space/viewtopic.php?f=4&t=10188
- Breakable Torus Drive: (By Capt Murphy): https://bb.oolite.space/viewtopic.php?f=4&t=10188
Incompatible equipment: Vanilla and OXP
- Mining Laser / Military Laser
- Naval Energy Unit
- Large Cargo Bay
- Passenger Cabin
- Wormhole Scanner
- Shield Boosters
- Military Shield Boosters
- Military Fuel Injectors (By Thargoid): http://wiki.alioth.net/index.php/Milita ... ectors_OXP
- Escape Pod
- Galactic Hyperdrive
- Fuel Scoops
- Fuel Collector
Screenshots of a fully kitted Sidewinder Escort version.
Pic 1: Installed Witchdrive Fuel Injectors
Pic 2: Weapon Bays open, Advanced Nav Array, Extra Energy Unit, and Shield Generator box on cockpit top. Multi-Targeting sys and ASC mounted on navpylon on port side at the front in between the port navlight and the Zero-G docking hook. To either side of the "cockpit" both top-thrusters and light pod at the rear are visible.
Pic 3: Port view with the installed ECM antenna and all bays closed.
Pic 4: Frontal shot with MTS and ASC clearly visible.
Pic 5: Bottom shot : torusdrive cover panel and bottom thruster
Basic Sidewinder Escort on station approach:
Sidewinder "Patrol" version screenshots:
The Specs (Patrol Version)
Dimensions - 35/15/65 ft
Cargo Capacity - 2 T
Hardpoints - 2
Inservice Date - 2982 AD (Onrira Orbital/Spalder & Starblaze)
Crew Number - 1
Drive Motors - deLacy Spin Ionic MV
Hyperspace Capability - No
Compatible equipment Vanilla and OXP:
- Pulse / Beam Laser
- Extra Energy Unit
- Advanced Nav Array
- Advanced Compass
- Docking Computers
- Witchdrive Fuel Injectors
- Multi Targeting System
- External Heat Shielding
- ECM
- Fuel Scoops
- Fuel Collector
- Breakable Shield Generators (By Capt Murphy): https://bb.oolite.space/viewtopic.php?f=4&t=10188
- Breakable Torus Drive: (By Capt Murphy): https://bb.oolite.space/viewtopic.php?f=4&t=10188
Incompatible equipment: Vanilla and OXP
- Mining Laser / Military Laser
- Naval Energy Unit
- Large Cargo Bay
- Passenger Cabin
- Wormhole Scanner
- Shield Boosters
- Military Shield Boosters
- Military Fuel Injectors (By Thargoid): http://wiki.alioth.net/index.php/Milita ... ectors_OXP
- Escape Pod
- Galactic Hyperdrive
I would like to thank Cim in particular and all others on the forum who have helped with the scripting for this pack, and also for teaching me a bit of scripting. It's a whole different world from modelling, but it has piqued my interest. This Cobra would not have been as nice without it.
You have all been credited in the script file.
Griff, your shader has been put to good use again (same as the one used in the BBS pack), so credit for that goes to you of course.
Features:
- Deployable landing gear for NPC's and Player
Player Landing gear (for the narcists) :
- Player exits station or departs planet - gear is dropped and then raised after 5 seconds.
- Player without docking computer / manual docking: targets nothing with station in range gear stays up
- Player without docking computer / manual docking: targets something but not a station gear stays up
- Player without docking computer / manual docking: targets station but not in range (+10000 Km) gear retracts
- Player without docking computer / manual docking: target station in range (any station) -10000 Km gear deploys
- Player without docking computer / manual docking: targets station in range, deselecting station or selecting other gear up
- Player With docking computer: Drops when DC active / retracts when DC canceled
NPC Landing gear:
- NPC in entering Aegis boundary will switch nav lights on and drop gear after 2 minutes
- NPC's exiting Aegis boundary switch nav lights off and raise gear (failsafe should it be down)
- NPC's launching from station start gear down and raise it after 25 seconds.
- NPC's attacked will raise gear, and switch navlights off (if active)
Player and NPC weapon bay doors and weapon features
- For player ship, activating weapons key opens the bay doors and raises the gun and missile launchers in their sockets (ED style!)
- NPC's bay door mechanics identical to player depending on yellow / red state of NPC.
- NPC's have different laser colors and gun muzzle model depending on laser installed:
- NPC laser colors are:
Red Pulse laser
Yellow Mining laser
Orange Beam laser
Cyan Military laser
- Player laser colors:
For those who would like to have different PLAYER laser color beams depending on laser installed, there is a workaround. Read this post for further details :
https://bb.oolite.space/viewtopic.php?f=6&t=16874
Weapons subentities Config: Since two front lasers doesn't seem to be very popular with the commOonity; I decided to put a weapons launcher on the STB side, all other screenshots are self explanatory:
- Animated (rotating) parts: (see parts pictures of System subentities below, weapons above)
- All laser nozzles
- Wormhole scanner (big dish on the bottom part of the hull of some Cobras)
- Scanner targeting enhancement
- Witch Drive (if installed) at the bottom
- Multitargeting system
NPC destroyable (frangible) subentites:
- LCB (Large Cargo Bay) destroys AFT laser, and other LCB subentities.
- Fuel Injectors cripples fuel injectors on NPC's (both engine injectors must be destroyed for effect)
- Military Fuel injectors: Look a little different and take more damage
- Escape pod (beta, will destroy, but still spawn regular pod)
- Wingtips / wingtiplights
- Fuelscoop (should prevent those NPC's from running off with your loot)
- Shield Boosters
- ECM
- Lasers
I also added a cheat program (obviously not developed by me) where you can zip back and forth in a system between entities... this program makes it easy to fly from one Cobra to the next, if you just want to do some sightseeing or test some weapons. It's called the Long Range Scanner (LRS), and is activated by pressing F6 twice and then F5 while undocked. choose the third option (to get closer) and scout for ships...
DOWNLOAD
LRS: https://app.box.com/s/7ticwbnhnvcck75rvck3
TODO in order of appearance:
-Create flotsam LCB and make it recoverable/dockable (a bit like towbar.oxp) possibly adding code to make your ship less maneuverable (roll, yaw factor /1.2 or similar if possible).
Enjoy.
New ingame pictures - player ship:
NPC's
OLDER POST:
Station name will be Solaris, and will feature some notable changes from the Orbis station from ED.
System subentities (mounted here on a Cobra Mk 3)
Extra panels that will need to be destroyed before getting to the system underneath:
Not yet Implemented !!!
And last but not least, the detachable cargo bay, that will be dockable at some point, if you have the correct ship that is: Get it before the scavengers or pirates do.