[RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: [RELEASE] High Poly Classic Modpack V1

Post by dertien »

Thanks Solo,

It was not easy, but getting there slowly. Release of the pirate version coming very soon. A little busy with RL at the moment, but finding the time here and there to work on it.

I think the new features look and play nice, so will continue along the same lines.

catch you all later

Dertien
Alpha Backer of Elite Dangerous
With 250 GBP :D
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Since I was on a roll I continued with the Adder,

Here are some early wip screenshots of a ship that will again feature a detachable LCB:

Image Image Image Image Image

Oh yes, I am planning on putting the gunbox centered under the nose this time and attaching the missile launchers on "external pylons" since it is a basic utility craft.

Enjoy.

Dertien
Alpha Backer of Elite Dangerous
With 250 GBP :D
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

*bounce bounce bounce*
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Hahahaha, yeah bouncing along...

Also next to the Solaris, a little WIP on the HPC adder, which is now in its final paneling stages and en route getting its subentities.

Image Image Image Image Image
Alpha Backer of Elite Dangerous
With 250 GBP :D
Paradox
---- E L I T E ----
---- E L I T E ----
Posts: 607
Joined: Wed Feb 20, 2013 1:24 am
Location: Aboard the D.T.T Snake Charmer: My Xanadu
Contact:

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Paradox »

And then you're going to start on interiors right? };]
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

If you got a walk.oxp lying on a shelf somewhere, we're in business...
Alpha Backer of Elite Dangerous
With 250 GBP :D
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

That Adder looks spiffy!
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Yes I had a little bit of a burnout with modelling for Oolite and lazyness has not helped either. I have resumed work on the Adder and changed its cockpit quite a bit. I will need to get back into the workflow of things, but all in all it didn't take me too long to get used to wings3d again after 5 months.

So here are some screenshots of the revamped Adder:

Image Image Image Image Image
Alpha Backer of Elite Dangerous
With 250 GBP :D
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Diziet Sma »

Lookin' good!

Kudos to you, on what is/will be a huge task.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
dertien
---- E L I T E ----
---- E L I T E ----
Posts: 471
Joined: Sun Jan 23, 2011 9:27 pm
Location: Belgium, Monarchy, Feudal, Overtaxed system

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Thx Dizzy,

This is indeed a huge project since all the subents need to be fitted on the model and positions and rotations need to be written down and sometimes calculated to be added to the shipdata plist file.

Anyways, since I am motivated again, I have done some more stuff, here's some screens:

Image Image Image Image Image
Alpha Backer of Elite Dangerous
With 250 GBP :D
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

Wow, great to see the Adder's hull!
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

Any more news on this?
User avatar
Cholmondely
Archivist
Archivist
Posts: 5365
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of His Most Britannic Majesty (industrial? agricultural? mainly anything?)
Contact:

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Cholmondely »

I want to put this up on our wiki, but am unsure what to call it.

High Poly Classic Modpack means nothing to me, and I would guess would mean nothing to most others too. Unrememberable.

Ditto with Z GrOovy HPC pack - although if one knows what "Z GrOovy" is about, then that is a guarantee of quality, at least. "HPC" is of less use.

Any ideas?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 1166
Joined: Mon May 30, 2016 3:54 am
Location: lurking in The Devils Triangle (G1)

Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by montana05 »

Cholmondely wrote: Fri Nov 05, 2021 1:13 am
I want to put this up on our wiki, but am unsure what to call it.

High Poly Classic Modpack means nothing to me, and I would guess would mean nothing to most others too. Unrememberable.

Ditto with Z GrOovy HPC pack - although if one knows what "Z GrOovy" is about, then that is a guarantee of quality, at least. "HPC" is of less use.

Any ideas?
Here is a quick overview about "poly" in general: https://en.wikipedia.org/wiki/Low_poly.
Simply speaking, the higher the poly the better the graphics of the ship but the computer need to work harder to view. Please note that there are exceptions and much more details, but I leave them to the experts. :wink:
Scars remind us where we've been. They don't have to dictate where we're going.
Post Reply