Is it possible to stop a rock hermit from processing escape pods? I'm in the process of updating the Illegal Goods Tweak, and noticed that, if I have an escape pod in my hold, the police will escort the criminal away - on a base that is purely criminal and is about the be blown up. Seems a bit unfair, really...
Is it just a matter of adjusting the roles, or is it more complicated?
Shipdata.plist roles for rock hermits
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Re: Shipdata.plist roles for rock hermits
Eh, what!?phkb wrote:...a rock hermit...a base that is purely criminal and is about to be blown up.
Rock Hermits are mainly mining outposts and while the folks there may have dubious morals they are not per se criminal establishments. I certainly agree that it is strange, silly even, that there is a Police presence though.
And what's with it getting blown up? Hermits are useful places, and anybody destroying them is an idiot!
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Re: Shipdata.plist roles for rock hermits
Pirate Coves Opx interaction, may be?
They are created in RH and they are pure criminal...
They are created in RH and they are pure criminal...
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Re: Shipdata.plist roles for rock hermits
Ah, maybe. I've never had pirate coves - I seem to find enough pirates anyway.....Marte wrote:Pirate Coves Opx interaction, may be?
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Re: Shipdata.plist roles for rock hermits
In the Illegal Goods Tweak a "Slaver Base" is created, based on a Rock Hermit. I need it to be fully criminal, with no police escorting captured prisoners away.
I'll check out RH and see what it's doing with Pirate coves.
I'll check out RH and see what it's doing with Pirate coves.
Re: Shipdata.plist roles for rock hermits
You may be looking for station.suppressArrivalReports
Alternatively, set the dock toand the player won't be able to dock at the station at all, if that's a suitable solution.
Alternatively, set the dock to
Code: Select all
dock.allowDocking = false;
dock.disallowedDockingCollides = true;
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Re: Shipdata.plist roles for rock hermits
Thanks cim, exactly what I needed!
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Re: Shipdata.plist roles for rock hermits
I suspect Becka would resent that implication..Smivs wrote:Hermits are useful places, and anybody destroying them is an idiot!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Shipdata.plist roles for rock hermits
Ha, yes I did find myself looking over my shoulder as I typed that
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