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[RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Discussion and information relevant to creating special missions, new ships, skins etc.

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dertien
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Re: [RELEASE] High Poly Classic Modpack V1

Post by dertien »

Thanks Solo,

It was not easy, but getting there slowly. Release of the pirate version coming very soon. A little busy with RL at the moment, but finding the time here and there to work on it.

I think the new features look and play nice, so will continue along the same lines.

catch you all later

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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Since I was on a roll I continued with the Adder,

Here are some early wip screenshots of a ship that will again feature a detachable LCB:

Image Image Image Image Image

Oh yes, I am planning on putting the gunbox centered under the nose this time and attaching the missile launchers on "external pylons" since it is a basic utility craft.

Enjoy.

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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

*bounce bounce bounce*
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Hahahaha, yeah bouncing along...

Also next to the Solaris, a little WIP on the HPC adder, which is now in its final paneling stages and en route getting its subentities.

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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Paradox »

And then you're going to start on interiors right? };]
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

If you got a walk.oxp lying on a shelf somewhere, we're in business...
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

That Adder looks spiffy!
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Yes I had a little bit of a burnout with modelling for Oolite and lazyness has not helped either. I have resumed work on the Adder and changed its cockpit quite a bit. I will need to get back into the workflow of things, but all in all it didn't take me too long to get used to wings3d again after 5 months.

So here are some screenshots of the revamped Adder:

Image Image Image Image Image
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Diziet Sma »

Lookin' good!

Kudos to you, on what is/will be a huge task.
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by dertien »

Thx Dizzy,

This is indeed a huge project since all the subents need to be fitted on the model and positions and rotations need to be written down and sometimes calculated to be added to the shipdata plist file.

Anyways, since I am motivated again, I have done some more stuff, here's some screens:

Image Image Image Image Image
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

Wow, great to see the Adder's hull!
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Zireael »

Any more news on this?
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by Cholmondely »

I want to put this up on our wiki, but am unsure what to call it.

High Poly Classic Modpack means nothing to me, and I would guess would mean nothing to most others too. Unrememberable.

Ditto with Z GrOovy HPC pack - although if one knows what "Z GrOovy" is about, then that is a guarantee of quality, at least. "HPC" is of less use.

Any ideas?
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: [RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Post by montana05 »

Cholmondely wrote: Fri Nov 05, 2021 1:13 am
I want to put this up on our wiki, but am unsure what to call it.

High Poly Classic Modpack means nothing to me, and I would guess would mean nothing to most others too. Unrememberable.

Ditto with Z GrOovy HPC pack - although if one knows what "Z GrOovy" is about, then that is a guarantee of quality, at least. "HPC" is of less use.

Any ideas?
Here is a quick overview about "poly" in general: https://en.wikipedia.org/wiki/Low_poly.
Simply speaking, the higher the poly the better the graphics of the ship but the computer need to work harder to view. Please note that there are exceptions and much more details, but I leave them to the experts. :wink:
Scars remind us where we've been. They don't have to dictate where we're going.
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