SandJ wrote:I thought that was the CD tray and speaker jacks.Pluisje wrote:The exhaust is supposed to have a big flat plume, flanked by two small plumes.
[RELEASE] Cobra MkVI ~ King Cobra
Moderators: winston, another_commander
Re: [RELEASE] Cobra MkVI ~ King Cobra
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Wildeblood
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Re: [RELEASE] Cobra MkVI ~ King Cobra
Aye, the flat, wide plume turns into two smaller vertical plumes when you go slowly. 'Tis "way cool". And yes, it is proportioned suspiciously like a CD slot.Pluisje wrote:The exhaust is supposed to have a big flat plume, flanked by two small plumes.
- Killer Wolf
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Re: [RELEASE] Cobra MkVI ~ King Cobra
?!SandJ wrote:I thought that was the CD tray and speaker jacks.Pluisje wrote:The exhaust is supposed to have a big flat plume, flanked by two small plumes.
yeah, this is how they should look
eidt, cheers Pluisje
Re: [RELEASE] Cobra MkVI ~ King Cobra
How can I keep on using a different HUD to the built in one? I love the ship, bu tthe HUD is a bit.. overwhelming for my tastes.
- Killer Wolf
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Re: [RELEASE] Cobra MkVI ~ King Cobra
in SHIPDATA, remove the line
then get rid of the Images and Scripts folders.
Code: Select all
script = "kw-kchud.js";
Re: [RELEASE] Cobra MkVI ~ King Cobra
Good man, cheers for that.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Added to my show room list, Great OXP, Thankyou
Flying Python Class Cruiser, Chapter & Verse IV
Re: [RELEASE] Cobra MkVI ~ King Cobra
Looks nice, I might be tempted out of my Python Class Cruiser after all.
Scratchbuilding miniatures:
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
http://miniaturesandstuff.wordpress.com/
the picture in my avatar is a Dwarf Berserker.
Re: [RELEASE] Cobra MkVI ~ King Cobra
Hi, I uploaded to the expansion manager this ship.
Version History
===============
28.01.2019 - Version 1.2.1 --tweaks by rustem--
- Added a materials.
- Fixes a roles.
11.12.2018 - Version 1.2.0 --tweaks by rustem--
- Adds a manifest.plist file.
- Tweaks to shipdata.plist files: edits roles for last oolite version, text formatting.
- Corrected a vars for: ASM-12B Jida Missile, escape-capsule.
- Tweaks to equipment.plist, adds the condition script for KingCobra HUD equipment.
- Tweaks to shipyard.plist file: edits a chance, techlevel.
- Fixes shaders vars to last correctly version.
- Other a small text formatting fixes.
Version History
===============
28.01.2019 - Version 1.2.1 --tweaks by rustem--
- Added a materials.
- Fixes a roles.
11.12.2018 - Version 1.2.0 --tweaks by rustem--
- Adds a manifest.plist file.
- Tweaks to shipdata.plist files: edits roles for last oolite version, text formatting.
- Corrected a vars for: ASM-12B Jida Missile, escape-capsule.
- Tweaks to equipment.plist, adds the condition script for KingCobra HUD equipment.
- Tweaks to shipyard.plist file: edits a chance, techlevel.
- Fixes shaders vars to last correctly version.
- Other a small text formatting fixes.
-
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Re: [RELEASE] Cobra MkVI ~ King Cobra
I realise, now, that 'King Cobra' was a Oolite ship waiting to happen - because that snake exists (right? the 'King Cobra'?) and there have been various 'marks of Cobra', and the SuperCobra . .
But, oh no, the web page 'http://www.purgatori.net/kingcobra.htm' errors out!
But, oh no, the web page 'http://www.purgatori.net/kingcobra.htm' errors out!