[RELEASE] Cobra MkVI ~ King Cobra

Discussion and information relevant to creating special missions, new ships, skins etc.

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Gimi
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Gimi »

SandJ wrote:
Pluisje wrote:
The exhaust is supposed to have a big flat plume, flanked by two small plumes.
I thought that was the CD tray and speaker jacks. :oops:
:lol: :lol:
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Wildeblood
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Wildeblood »

Pluisje wrote:
The exhaust is supposed to have a big flat plume, flanked by two small plumes.
Aye, the flat, wide plume turns into two smaller vertical plumes when you go slowly. 'Tis "way cool". And yes, it is proportioned suspiciously like a CD slot.
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Killer Wolf
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Killer Wolf »

SandJ wrote:
Pluisje wrote:
The exhaust is supposed to have a big flat plume, flanked by two small plumes.
I thought that was the CD tray and speaker jacks. :oops:
?!

yeah, this is how they should look
Image

eidt, cheers Pluisje :-)
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ulaidian
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by ulaidian »

How can I keep on using a different HUD to the built in one? I love the ship, bu tthe HUD is a bit.. overwhelming for my tastes.
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Killer Wolf
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Killer Wolf »

in SHIPDATA, remove the line

Code: Select all

script = "kw-kchud.js";
then get rid of the Images and Scripts folders.
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ulaidian
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by ulaidian »

Good man, cheers for that.
Duggan
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Duggan »

Added to my show room list, Great OXP, Thankyou :)
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ioannis
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by ioannis »

Looks nice, I might be tempted out of my Python Class Cruiser after all. :)
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by Rustem »

Hi, I uploaded to the expansion manager this ship.

Version History
===============

28.01.2019 - Version 1.2.1 --tweaks by rustem--
- Added a materials.
- Fixes a roles.

11.12.2018 - Version 1.2.0 --tweaks by rustem--
- Adds a manifest.plist file.
- Tweaks to shipdata.plist files: edits roles for last oolite version, text formatting.
- Corrected a vars for: ASM-12B Jida Missile, escape-capsule.
- Tweaks to equipment.plist, adds the condition script for KingCobra HUD equipment.
- Tweaks to shipyard.plist file: edits a chance, techlevel.
- Fixes shaders vars to last correctly version.
- Other a small text formatting fixes.
UK_Eliter
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Re: [RELEASE] Cobra MkVI ~ King Cobra

Post by UK_Eliter »

I realise, now, that 'King Cobra' was a Oolite ship waiting to happen - because that snake exists (right? the 'King Cobra'?) and there have been various 'marks of Cobra', and the SuperCobra . .

But, oh no, the web page 'http://www.purgatori.net/kingcobra.htm' errors out!
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