Show and Tell (new ships/ ships in progress)
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Re: Show and Tell (new ships/ ships in progress)
That's a neat, unique ship, Ross154. I don't think I've seen one quite like it before, and it looks cool. Nice job. When are you going to release it?
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Re: Show and Tell (new ships/ ships in progress)
jadenrayn ,
Lights on ships are usually done with an emission_map, which is part of the texturing. Flashers, as Mandoman says are sub-entities, so none of these things need javascript (js).
You can manipulate texturing with js, and switch flashers on and off using js and AIs. Without plugging it too obviously my new shipset is quite a good example of this sort of stuff.
If you are intersted in this, the Wiki how-to is a good place to start...look at the sections on AIs and shipdata.plists. Also the js section.
My texture tutorial will tell you a bit about emission_maps, as will the wiki materials page.
Lights on ships are usually done with an emission_map, which is part of the texturing. Flashers, as Mandoman says are sub-entities, so none of these things need javascript (js).
You can manipulate texturing with js, and switch flashers on and off using js and AIs. Without plugging it too obviously my new shipset is quite a good example of this sort of stuff.
If you are intersted in this, the Wiki how-to is a good place to start...look at the sections on AIs and shipdata.plists. Also the js section.
My texture tutorial will tell you a bit about emission_maps, as will the wiki materials page.
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: Show and Tell (new ships/ ships in progress)
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Show and Tell (new ships/ ships in progress)
I've decided to ease myself into OXPing by making some new L-crate variants.
My grand plans are that they are 1) easy to see and shoot, 2) come in a variety of sizes, 3) Possibly spawn cargo as they fall apart, 4) are available to players with some strange gun-ship/bomber variants, 5) an HUD with furry dice
Below is a the half detailed variant
The intent is that comanders everywhere want to shoot it on sight......
My grand plans are that they are 1) easy to see and shoot, 2) come in a variety of sizes, 3) Possibly spawn cargo as they fall apart, 4) are available to players with some strange gun-ship/bomber variants, 5) an HUD with furry dice
Below is a the half detailed variant
The intent is that comanders everywhere want to shoot it on sight......
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Re: Show and Tell (new ships/ ships in progress)
I'm already feeling the urge...BlauJ wrote:The intent is that comanders everywhere want to shoot it on sight......
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Re: Show and Tell (new ships/ ships in progress)
hahaha!Commander McLane wrote:I'm already feeling the urge...BlauJ wrote:The intent is that comanders everywhere want to shoot it on sight......
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
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Re: Show and Tell (new ships/ ships in progress)
What are you embarrassed about, jadenrayn?jadenrayn wrote:
Re: Show and Tell (new ships/ ships in progress)
puting my 3d model post in the ship-n-tell. ocd,ocd ,think faster then action../sighmandoman wrote:What are you embarrassed about, jadenrayn?jadenrayn wrote:
Re: Show and Tell (new ships/ ships in progress)
Here it is again. But this time I am posting a pick of what it looks like after some reworking. Doesn't look as good, but all the counts have been slashed quite a bit.
NOW!
NOW!
Last edited by mandoman on Tue Feb 28, 2012 1:37 pm, edited 2 times in total.
Re: Show and Tell (new ships/ ships in progress)
O.o
o
o
Last edited by jadenrayn on Mon Feb 27, 2012 9:08 pm, edited 1 time in total.
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Re: Show and Tell (new ships/ ships in progress)
Good luck making that run in Oolite, 44000 facesmandoman wrote:I thought I had done this already, but I must have not hit "Submit". This is something I'm working on for a friend. Thought some might like to see it.
Great looking though
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Re: Show and Tell (new ships/ ships in progress)
And that appears to be before triangulation.Staer9 wrote:Good luck making that run in Oolite, 44000 facesmandoman wrote:I thought I had done this already, but I must have not hit "Submit". This is something I'm working on for a friend. Thought some might like to see it.
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Re: Show and Tell (new ships/ ships in progress)
Which will of course double itCommander McLane wrote:And that appears to be before triangulation.Staer9 wrote:Good luck making that run in Oolite, 44000 facesmandoman wrote:I thought I had done this already, but I must have not hit "Submit". This is something I'm working on for a friend. Thought some might like to see it.
Re: Show and Tell (new ships/ ships in progress)
You know, instead of laughing at other people's attempts, maybe you should be offering some helpful solutions to problems you see in their work. I guess when you reach a certain level, that must give you the right to sneer at what others do. Not sure why you even started that Blender tutorial.