May we present... Oolite v1.75 fireworks extravaganza! :)
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- drew
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May we present... Oolite v1.75 fireworks extravaganza! :)
Well, a bit quick and dirty to be honest, but best I could do in the time!
Enjoy! Major kudos to the dev team and CMcL's fireworks OXP.
http://www.youtube.com/watch?v=WoaLHDpw1aw
Cheers,
Drew.
Enjoy! Major kudos to the dev team and CMcL's fireworks OXP.
http://www.youtube.com/watch?v=WoaLHDpw1aw
Cheers,
Drew.
- Fatleaf
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
I liked it.
But how about ending with a QC mine?
But how about ending with a QC mine?
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
That is great Drew,
Thanks to McLane as well.
I promise to change your character name to Drew rather than drew in the next release.
Thanks to McLane as well.
I promise to change your character name to Drew rather than drew in the next release.
Re: May we present... Oolite v1.75 fireworks extravaganza! :
Extraordinary, you guys never cease to amaze me.
You've just made an old man very happy!
You've just made an old man very happy!
The Grey Haired Commander has spoken!
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- Cmdr Radan
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
Another vote for, great stuff.
I'm just beginning to see you guys are realy into this game..I mean realy into it.
well done, loved it.
I'm just beginning to see you guys are realy into this game..I mean realy into it.
well done, loved it.
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- DaddyHoggy
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
A fantastic OXP, a fantastic reason for the celebration, and a nice video and a good choice of music!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
Yes, loved it. Well impressed.
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- Fatleaf
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
I just tried it and it didn't work for me.
Here is the log...
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-secondary-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-mine" specifies non-existent model "purplestrand.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-tertiary-missile" specifies non-existent model "redpivot.dat".
[script.load.world.listAll]: Loaded 6 world scripts:
fireworks 1.0
Here is the log...
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-secondary-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-mine" specifies non-existent model "purplestrand.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-tertiary-missile" specifies non-existent model "redpivot.dat".
[script.load.world.listAll]: Loaded 6 world scripts:
fireworks 1.0
Find out about the early influences of Fatleaf here. Also his OXP's!
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- pagroove
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
Fantastic!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- drew
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
It needs the missiles and bombs oxp to be loaded as well. Or just watch my vid!Fatleaf wrote:I just tried it and it didn't work for me.
Here is the log...
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-secondary-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-mine" specifies non-existent model "purplestrand.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-tertiary-missile" specifies non-existent model "redpivot.dat".
[script.load.world.listAll]: Loaded 6 world scripts:
fireworks 1.0
Cheers,
Drew.
- Commander McLane
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
What Drew said. It's also in the ReadMe, and on the Wiki page where you downloaded it from:Fatleaf wrote:I just tried it and it didn't work for me.
As an extra service, though, at least on the Wiki I could make that into a link.Also, Missiles and Bombs.oxp is required.
Done.
BTW: the use of these missiles and bombs models is part of the backstory of fireworks, which I haven't yet elaborated upon. After all the used missile model is the fragmentation missiles, which is packed with smaller warheads. Therefore all the fireworks manufacturer has to do is to replace the warheads with smaller copies of the missile itself (and these contain harmless loads).
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
That's what I get for over exuberance and just going ahead without reading the READ ME (I think the clue is in the name)drew wrote:It needs the missiles and bombs oxp to be loaded as well
Thanks.
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
Great stuff! I like the 'swords to ploughshares' backstory. Have you tried using different colours? I did something similar when I first did the chaff/flare launcher but it wasn't nearly as pretty!
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- Commander McLane
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Re: May we present... Oolite v1.75 fireworks extravaganza! :
Thanks for the heads-up!Ramirez wrote:Great stuff! I like the 'swords to ploughshares' backstory. Have you tried using different colours? I did something similar when I first did the chaff/flare launcher but it wasn't nearly as pretty!
The main issue to maximize prettiness was to get the timing right.
randomPauseAI
was a big help. And to give the first missile the right amount of pitch and roll to make for the slightly curved, fireworks-like flight path. Oolite is doing all the rest with its plain, unmodified explosions (which have come a looong way since 1.65; I don't think it would've been possible back then).Do you mean different colours for the explosions? Is that even possible? As I said, it's nothing more than the standard
becomeExplosion
in the AI. But if we can somehow modify the explosion colours, I'd be very interested in that.