Enjoy!
![Wink :wink:](./images/smilies/icon_wink.gif)
http://www.youtube.com/watch?v=WoaLHDpw1aw
Cheers,
Drew.
Moderators: winston, another_commander
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
It needs the missiles and bombs oxp to be loaded as well. Or just watch my vid!Fatleaf wrote:I just tried it and it didn't work for me.![]()
Here is the log...
[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-secondary-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-mine" specifies non-existent model "purplestrand.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-tertiary-missile" specifies non-existent model "redpivot.dat".
[script.load.world.listAll]: Loaded 6 world scripts:
fireworks 1.0
What Drew said. It's also in the ReadMe, and on the Wiki page where you downloaded it from:Fatleaf wrote:I just tried it and it didn't work for me.![]()
As an extra service, though, at least on the Wiki I could make that into a link.Also, Missiles and Bombs.oxp is required.
That's what I get for over exuberance and just going ahead without reading the READ ME (I think the clue is in the name)drew wrote:It needs the missiles and bombs oxp to be loaded as well
Thanks for the heads-up!Ramirez wrote:Great stuff! I like the 'swords to ploughshares' backstory. Have you tried using different colours? I did something similar when I first did the chaff/flare launcher but it wasn't nearly as pretty!
randomPauseAI
was a big help. And to give the first missile the right amount of pitch and roll to make for the slightly curved, fireworks-like flight path. Oolite is doing all the rest with its plain, unmodified explosions (which have come a looong way since 1.65; I don't think it would've been possible back then).becomeExplosion
in the AI. But if we can somehow modify the explosion colours, I'd be very interested in that.