May we present... Oolite v1.75 fireworks extravaganza! :)

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
drew
---- E L I T E ----
---- E L I T E ----
Posts: 2190
Joined: Fri May 19, 2006 9:29 am
Location: In front of a laptop writing a book.
Contact:

May we present... Oolite v1.75 fireworks extravaganza! :)

Post by drew »

Well, a bit quick and dirty to be honest, but best I could do in the time!

Enjoy! :wink: Major kudos to the dev team and CMcL's fireworks OXP.

http://www.youtube.com/watch?v=WoaLHDpw1aw

Cheers,

Drew.
Drew is an author of SF and Fantasy Novels
WebsiteFacebookTwitter
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Fatleaf »

I liked it. :D
But how about ending with a QC mine? :lol:
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Commander McLane »

Love it! :D :D :D
User avatar
Okti
---- E L I T E ----
---- E L I T E ----
Posts: 700
Joined: Sun Sep 26, 2010 1:51 pm
Location: A GH shop, near witchpoint to Oresrati in Galaxy 8

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Okti »

That is great Drew,

Thanks to McLane as well.

I promise to change your character name to Drew rather than drew in the next release.
My OXP's
And Latest Mission Coyote's Run
User avatar
TGHC
---- E L I T E ----
---- E L I T E ----
Posts: 2157
Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by TGHC »

Extraordinary, you guys never cease to amaze me.

You've just made an old man very happy!
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
User avatar
Cmdr Radan
Competent
Competent
Posts: 63
Joined: Sat Feb 19, 2011 6:06 pm
Location: UK

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Cmdr Radan »

Another vote for, great stuff.
I'm just beginning to see you guys are realy into this game..I mean realy into it.

well done, loved it.
Ship:- Custom Cobra DTX ' The Narcissi '
Status:- Clean
Rating:- Competent
Occupation:- Trader/freelance private transporter
Location:- G1

'Would it help if I got out and pushed?'
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by DaddyHoggy »

A fantastic OXP, a fantastic reason for the celebration, and a nice video and a good choice of music! 8)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Smivs »

Yes, loved it. Well impressed. :D
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Fatleaf »

I just tried it and it didn't work for me. :(

Here is the log...

[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-secondary-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-mine" specifies non-existent model "purplestrand.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-tertiary-missile" specifies non-existent model "redpivot.dat".
[script.load.world.listAll]: Loaded 6 world scripts:
fireworks 1.0
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
pagroove
---- E L I T E ----
---- E L I T E ----
Posts: 3035
Joined: Wed Feb 21, 2007 11:52 pm
Location: On a famous planet

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by pagroove »

Fantastic!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
Image
https://bb.oolite.space/viewtopic.php?f=4&t=13709
User avatar
drew
---- E L I T E ----
---- E L I T E ----
Posts: 2190
Joined: Fri May 19, 2006 9:29 am
Location: In front of a laptop writing a book.
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by drew »

Fatleaf wrote:
I just tried it and it didn't work for me. :(

Here is the log...

[rendering.opengl.shader.support]: Shaders are supported.
[shipData.load.begin]: Loading ship data.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-secondary-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-missile" specifies non-existent model "redpivot.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-mine" specifies non-existent model "purplestrand.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "fireworks-tertiary-missile" specifies non-existent model "redpivot.dat".
[script.load.world.listAll]: Loaded 6 world scripts:
fireworks 1.0
It needs the missiles and bombs oxp to be loaded as well. Or just watch my vid! :wink:

Cheers,

Drew.
Drew is an author of SF and Fantasy Novels
WebsiteFacebookTwitter
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Commander McLane »

Fatleaf wrote:
I just tried it and it didn't work for me. :(
What Drew said. It's also in the ReadMe, and on the Wiki page where you downloaded it from:
Also, Missiles and Bombs.oxp is required.
As an extra service, though, at least on the Wiki I could make that into a link.

Done.

BTW: the use of these missiles and bombs models is part of the backstory of fireworks, which I haven't yet elaborated upon. After all the used missile model is the fragmentation missiles, which is packed with smaller warheads. Therefore all the fireworks manufacturer has to do is to replace the warheads with smaller copies of the missile itself (and these contain harmless loads). :D
User avatar
Fatleaf
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 1988
Joined: Tue Jun 08, 2010 5:11 am
Location: In analysis mode on Phaelon
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Fatleaf »

drew wrote:
It needs the missiles and bombs oxp to be loaded as well
That's what I get for over exuberance and just going ahead without reading the READ ME (I think the clue is in the name) :oops:
Thanks.
Find out about the early influences of Fatleaf here. Also his OXP's!
Holds the Ooniversal record for "Thread Necromancy"
User avatar
Ramirez
---- E L I T E ----
---- E L I T E ----
Posts: 628
Joined: Mon Nov 07, 2005 9:52 am
Location: London, UK

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Ramirez »

Great stuff! I like the 'swords to ploughshares' backstory. Have you tried using different colours? I did something similar when I first did the chaff/flare launcher but it wasn't nearly as pretty!
Download Resistance Commander plus many other exciting OXPs HERE
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: May we present... Oolite v1.75 fireworks extravaganza! :

Post by Commander McLane »

Ramirez wrote:
Great stuff! I like the 'swords to ploughshares' backstory. Have you tried using different colours? I did something similar when I first did the chaff/flare launcher but it wasn't nearly as pretty!
Thanks for the heads-up! :D

The main issue to maximize prettiness was to get the timing right. randomPauseAI was a big help. And to give the first missile the right amount of pitch and roll to make for the slightly curved, fireworks-like flight path. Oolite is doing all the rest with its plain, unmodified explosions (which have come a looong way since 1.65; I don't think it would've been possible back then).

Do you mean different colours for the explosions? Is that even possible? As I said, it's nothing more than the standard becomeExplosion in the AI. But if we can somehow modify the explosion colours, I'd be very interested in that.
Post Reply