Kill Count.. legally!
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You can also misjump OUT of a misjump.
So if a system was 2 LY away, the first misjump would burn 2 LY fuel and leave you 1 LY away from both systems.
Misjump again and you'll be ~0.5 LY from the destination and having burned another LY of fuel.
Misjump again and you'll be ~0.3 LY away and having burned 0.5 LY of fuel.
...I've seen misjumps for 0.0 LY distance after doing them enough.
So if a system was 2 LY away, the first misjump would burn 2 LY fuel and leave you 1 LY away from both systems.
Misjump again and you'll be ~0.5 LY from the destination and having burned another LY of fuel.
Misjump again and you'll be ~0.3 LY away and having burned 0.5 LY of fuel.
...I've seen misjumps for 0.0 LY distance after doing them enough.
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If you find a system-couple (two systems sharing the same coordinates and therefore having distance 0), you can misjump between them indefinitely without using any fuel.Switeck wrote:You can also misjump OUT of a misjump.
So if a system was 2 LY away, the first misjump would burn 2 LY fuel and leave you 1 LY away from both systems.
Misjump again and you'll be ~0.5 LY from the destination and having burned another LY of fuel.
Misjump again and you'll be ~0.3 LY away and having burned 0.5 LY of fuel.
...I've seen misjumps for 0.0 LY distance after doing them enough.
Makes you kind of wonder, though, where in interstellar space you actually are in that case. There seems to be a hidden third dimension somewhere in the maps.
In the case of overlapping stars, it is indeed a mystery!
I was also wondering, but about something slightly different!
When we find 2 overlapping stars, we can go between those two systems without using any fuel whatsoever, forever and ever.
Nice as it is, I'm not 100% comfortable with that concept...
Maybe we could have 0.1ly as the minimum fuel usage for any hyperspace jump, regardless of how close the destination is.
Sounds fair?
I was also wondering, but about something slightly different!
When we find 2 overlapping stars, we can go between those two systems without using any fuel whatsoever, forever and ever.
Nice as it is, I'm not 100% comfortable with that concept...
Maybe we could have 0.1ly as the minimum fuel usage for any hyperspace jump, regardless of how close the destination is.
Sounds fair?
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
And a huge one at that!snork wrote:it would be a change in the game
I think I can safely say there's no chance that concept is ever going to make it to Oolite, no matter how long a time after MNSR...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
- Commander McLane
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No, that's not fair! As soon as I point out a loophole, it gets plugged!Kaks wrote:In the case of overlapping stars, it is indeed a mystery!
I was also wondering, but about something slightly different!
When we find 2 overlapping stars, we can go between those two systems without using any fuel whatsoever, forever and ever.
Nice as it is, I'm not 100% comfortable with that concept...
Maybe we could have 0.1ly as the minimum fuel usage for any hyperspace jump, regardless of how close the destination is.
Sounds fair?
Perhaps I should keep quiet at least sometimes...
(Just kidding, I'm fine with the change. Although it breaks with the usual Elite/Oolite convention to increase distances and fuel usages in steps of 0.4 only. But that may be broken anyway if jumping out of interstellar space, so you may as well go ahead with it.)
Did someone mention 0.4? I don't mind 0.4 instead of 0.1!
TBH, I wasn't even thinking about the usual 0.4 increments until you mentioned it.
Micha will 'probably' notice it, though, since he's in the middle of that code...
TBH, I wasn't even thinking about the usual 0.4 increments until you mentioned it.
Micha will 'probably' notice it, though, since he's in the middle of that code...
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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- DaddyHoggy
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Or you could introduce even more OXP equipment - a Short Hyperspace Telemetry Enhancement (SHyTE) - that prevents Zero distance jumping between collocated systems unless fitted - due to the potential problem of arriving at your destination before leaving your start location.
Just a thought
Just a thought
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.