I wanna work my kill count up to the point where I can get that first mission, Constrictor Hunt.

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I tried witching into a feudal system, and got attacked by 4 pirates! Killed one before dying myself! So yes, I need to get my fighting skills improved. I think I will stick to multi-government and dictatorships for now. lol. Witched into one and it only had 1 pirate. Took it out with some effort.snork wrote:Maybe if your ship is not yet fully kitted (mainly military shield enhancement and indispensable : witchfuel injectors! ) and until you have acquired enough fighting skills, try dictatorship or multigovernment worlds - you won't have pirates in really big packs all the time.
Like everyone else, they are mainly in the spacelanes witchpoint-planet, witchpoint-sun, planet-sun.
Hi Byronarn, there's plenty of advice here on the Forum...try this recent thread for starters.byronarn wrote:
Any combat suggestions on how to improve my fighting skills?
Nowadays I mostly find this disappointing - only 1 target.byronarn wrote:I think I will stick to multi-government and dictatorships for now. lol. Witched into one and it only had 1 pirate.
Mainly - by practice.Any combat suggestions on how to improve my fighting skills?
There are pirates in every system (more in Anarchies then in Corporate States), and they wait for you. Nothing will happen if you just stay at the witchpoint. You have to move towards the planet, like all traders do. That's where pirates are lurking.byronarn wrote:I know you get a bounty everytime you kill a pirate, so is there any way to predict where you can find them? Or would I just have to wait by a witchpoint until one comes?
There is only one way to increase your kill count, and that is to kill somebody. It doesn't matter whom you kill. The bounties are just a little extra, but they have nothing to do with your kill count. Kill count is only for killing (any other ship).byronarn wrote:And are there any other ways to increase my kill count without acquiring a criminal status?
Not necessary, because Vanilla Oolite (without any OXPs) also displays the bounty next to the name of the targeted ship. For ships with a bounty it displays either "Offender" or "Fugitive". For ships without a bounty it displays "Clean".Mauiby de Fug wrote:If you want to only kill pirates with bounties, you can download the Bounty Scanner oxp, which displays the bounty next to the name of the targeted ship.
That's not displaying the bounty; that's telling you the legal status of the targeted ship.Commander McLane wrote:Not necessary, because Vanilla Oolite (without any OXPs) also displays the bounty next to the name of the targeted ship. For ships with a bounty it displays either "Offender" or "Fugitive". For ships without a bounty it displays "Clean".Mauiby de Fug wrote:If you want to only kill pirates with bounties, you can download the Bounty Scanner oxp, which displays the bounty next to the name of the targeted ship.
True enough. Fair point!Commander McLane wrote:If you want to distinguish between ships with or without bounty, that's all you need. No need to know the exact amount of the bounty.
"Bounty" and "legal status" are the same thing. There is no difference between them. It's merely two words for saying exactly the same.Mauiby de Fug wrote:That's not displaying the bounty; that's telling you the legal status of the targeted ship.Commander McLane wrote:Not necessary, because Vanilla Oolite (without any OXPs) also displays the bounty next to the name of the targeted ship. For ships with a bounty it displays either "Offender" or "Fugitive". For ships without a bounty it displays "Clean".Mauiby de Fug wrote:If you want to only kill pirates with bounties, you can download the Bounty Scanner oxp, which displays the bounty next to the name of the targeted ship.