[Release] ADCK's Solid Gold Cobra Mk III

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

[Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.

Click for bigger view
Image

While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)

as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard :P

***Update*** 10/June/2010
Updated to use materials instead of shaders.

Download Link
Last edited by ADCK on Thu Jun 10, 2010 7:09 am, edited 1 time in total.
User avatar
Smivs
Retired Assassin
Retired Assassin
Posts: 8408
Joined: Tue Feb 09, 2010 11:31 am
Location: Lost in space
Contact:

Post by Smivs »

Cool Bling 8)
Commander Smivs, the friendliest Gourd this side of Riedquat.
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Just realised i typed Faulcon de Lacy instead of Cowell & MgRath, but there are some sources that claim Faulcon de Lacy bought out Cowell & MgRath, so i'll leave it as is.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by DaddyHoggy »

ADCK wrote:
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.

Click for bigger view
Image

While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)

as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard :P

Download Link
Have you used the material data to make it really, really shiny in-game?
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2279
Joined: Tue Jan 02, 2007 12:38 pm

Post by Killer Wolf »

lol, excellent. leopard skin seat cover too i take it?!
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

DaddyHoggy wrote:
ADCK wrote:
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.

Click for bigger view
Image

While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)

as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard :P

Download Link
Have you used the material data to make it really, really shiny in-game?
only with shaders, not quite sure how to do it with material.
User avatar
JensAyton
Grand Admiral Emeritus
Grand Admiral Emeritus
Posts: 6657
Joined: Sat Apr 02, 2005 2:43 pm
Location: Sweden
Contact:

Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by JensAyton »

ADCK wrote:
only with shaders, not quite sure how to do it with material.
Something like:

Code: Select all

materials =
{
    "adck_texture_name.png" =
    {
        diffuse_map = "adck_texture_name.png";
        diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
        specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
        shininess = 100;
    }
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

Ahruman wrote:
ADCK wrote:
only with shaders, not quite sure how to do it with material.
Something like:

Code: Select all

materials =
{
    "adck_texture_name.png" =
    {
        diffuse_map = "adck_texture_name.png";
        diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
        specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
        shininess = 100;
    }
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).
I'm guessing:

Code: Select all

		<key>materials</key>
		<dict>
			<key>adck_texture_name.png</key>
			<dict>
				<key>diffuse</key>
				<array>
					<string>0.25</string>
					<string>0.25</string>
					<string>0.25</string>
				</array>
				<key>diffuse_map</key>
				<string>adck_texture_name.png</string>
				<key>shininess</key>
				<string>100</string>
				<key>specular</key>
				<array>
					<string>0.75</string>
					<string>0.75</string>
					<string>0.45</string>
				</array>
			</dict>
		</dict>
will work for XML? will soon find out.
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Code: Select all

		<key>materials</key>
		<dict>
			<key>adck_gold_cobra3.png</key>
			<dict>
				<key>diffuse_map</key>
				<string>adck_gold_cobra3.png</string>
				<key>illumination_map</key>
				<string>adck_gold_cobra3_e.png</string>
				<key>illumination_color</key>
				<array>
					<string>180.0</string>
					<string>180.0</string>
					<string>200.0</string>
				</array>
				<key>normal_map</key>
				<string>adck_gold_cobra3_n.png</string>
				<key>shininess</key>
				<string>100</string>
				<key>specular</key>
				<array>
					<string>0.75</string>
					<string>0.75</string>
					<string>0.45</string>
				</array>
			</dict>
		</dict>
this is what i ended up going with, i removed the:

Code: Select all

            <key>diffuse</key> 
            <array> 
               <string>0.25</string> 
               <string>0.25</string> 
               <string>0.25</string> 
            </array>
part cause that made the whole ship really dark, like it was constantly in shadow.

____

Uploaded new material version, same link as original post.
User avatar
RyanHoots
---- E L I T E ----
---- E L I T E ----
Posts: 958
Joined: Fri May 20, 2011 8:10 pm
Location: Nowhere
Contact:

Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by RyanHoots »

That gold ship looks awesome! Can't wait to try it out. Sure hope pirates don't mess up the armor with laser fire.
Image
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

Hehe, you'll have to tell me if it still works, made this OXP a long time ago and haven't updated my OXP's since my return.

I will update all my OXP's eventually, but now that I have a job my time to spend on making stuff is much less than it was.
Post Reply