[Release] ADCK's Solid Gold Cobra Mk III

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[Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.

Click for bigger view
Image

While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)

as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard :P

***Update*** 10/June/2010
Updated to use materials instead of shaders.

Download Link
Last edited by ADCK on Thu Jun 10, 2010 7:09 am, edited 1 time in total.
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Post by Smivs »

Cool Bling 8)
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Post by ADCK »

Just realised i typed Faulcon de Lacy instead of Cowell & MgRath, but there are some sources that claim Faulcon de Lacy bought out Cowell & MgRath, so i'll leave it as is.
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I would advise stilts for the quagmires, and camels for the snowy hills
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Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by DaddyHoggy »

ADCK wrote:
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.

Click for bigger view
Image

While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)

as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard :P

Download Link
Have you used the material data to make it really, really shiny in-game?
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Post by Killer Wolf »

lol, excellent. leopard skin seat cover too i take it?!
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Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

DaddyHoggy wrote:
ADCK wrote:
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.

Click for bigger view
Image

While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)

as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard :P

Download Link
Have you used the material data to make it really, really shiny in-game?
only with shaders, not quite sure how to do it with material.
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Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by JensAyton »

ADCK wrote:
only with shaders, not quite sure how to do it with material.
Something like:

Code: Select all

materials =
{
    "adck_texture_name.png" =
    {
        diffuse_map = "adck_texture_name.png";
        diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
        specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
        shininess = 100;
    }
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).
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Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

Ahruman wrote:
ADCK wrote:
only with shaders, not quite sure how to do it with material.
Something like:

Code: Select all

materials =
{
    "adck_texture_name.png" =
    {
        diffuse_map = "adck_texture_name.png";
        diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
        specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
        shininess = 100;
    }
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).
I'm guessing:

Code: Select all

		<key>materials</key>
		<dict>
			<key>adck_texture_name.png</key>
			<dict>
				<key>diffuse</key>
				<array>
					<string>0.25</string>
					<string>0.25</string>
					<string>0.25</string>
				</array>
				<key>diffuse_map</key>
				<string>adck_texture_name.png</string>
				<key>shininess</key>
				<string>100</string>
				<key>specular</key>
				<array>
					<string>0.75</string>
					<string>0.75</string>
					<string>0.45</string>
				</array>
			</dict>
		</dict>
will work for XML? will soon find out.
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Post by ADCK »

Code: Select all

		<key>materials</key>
		<dict>
			<key>adck_gold_cobra3.png</key>
			<dict>
				<key>diffuse_map</key>
				<string>adck_gold_cobra3.png</string>
				<key>illumination_map</key>
				<string>adck_gold_cobra3_e.png</string>
				<key>illumination_color</key>
				<array>
					<string>180.0</string>
					<string>180.0</string>
					<string>200.0</string>
				</array>
				<key>normal_map</key>
				<string>adck_gold_cobra3_n.png</string>
				<key>shininess</key>
				<string>100</string>
				<key>specular</key>
				<array>
					<string>0.75</string>
					<string>0.75</string>
					<string>0.45</string>
				</array>
			</dict>
		</dict>
this is what i ended up going with, i removed the:

Code: Select all

            <key>diffuse</key> 
            <array> 
               <string>0.25</string> 
               <string>0.25</string> 
               <string>0.25</string> 
            </array>
part cause that made the whole ship really dark, like it was constantly in shadow.

____

Uploaded new material version, same link as original post.
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Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by RyanHoots »

That gold ship looks awesome! Can't wait to try it out. Sure hope pirates don't mess up the armor with laser fire.
Image
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Re: [Release] ADCK's Solid Gold Cobra Mk III

Post by ADCK »

Hehe, you'll have to tell me if it still works, made this OXP a long time ago and haven't updated my OXP's since my return.

I will update all my OXP's eventually, but now that I have a job my time to spend on making stuff is much less than it was.
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