Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras. (All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
***Update*** 10/June/2010
Updated to use materials instead of shaders.
Just realised i typed Faulcon de Lacy instead of Cowell & MgRath, but there are some sources that claim Faulcon de Lacy bought out Cowell & MgRath, so i'll leave it as is.
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras. (All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras. (All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
materials =
{
"adck_texture_name.png" =
{
diffuse_map = "adck_texture_name.png";
diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
shininess = 100;
}
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).
materials =
{
"adck_texture_name.png" =
{
diffuse_map = "adck_texture_name.png";
diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
shininess = 100;
}
}
With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).