[Release] ADCK's Solid Gold Cobra Mk III
Moderators: winston, another_commander
[Release] ADCK's Solid Gold Cobra Mk III
Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
***Update*** 10/June/2010
Updated to use materials instead of shaders.
Download Link
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
***Update*** 10/June/2010
Updated to use materials instead of shaders.
Download Link
Last edited by ADCK on Thu Jun 10, 2010 7:09 am, edited 1 time in total.
- Cody
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This pic:
http://www.ianlawrencemodels.com/web%20 ... C-572F.JPG
found via this thread:
https://bb.oolite.space/viewtopic.php?t= ... sc&start=0
might help answer that.
http://www.ianlawrencemodels.com/web%20 ... C-572F.JPG
found via this thread:
https://bb.oolite.space/viewtopic.php?t= ... sc&start=0
might help answer that.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: [Release] ADCK's Solid Gold Cobra Mk III
Have you used the material data to make it really, really shiny in-game?ADCK wrote:Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
Download Link
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Killer Wolf
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Re: [Release] ADCK's Solid Gold Cobra Mk III
only with shaders, not quite sure how to do it with material.DaddyHoggy wrote:Have you used the material data to make it really, really shiny in-game?ADCK wrote:Celebrating Faulcon de Lacy's 25 year aniversary of the release of the Cobra Mk III, I am proud to present the limited edition Solid Gold Cobra Mk III.
Click for bigger view
While bearing the same stats as the original, it comes with bull/towing-bars, side impact armor, extended fore/aft laser barrels, landing struts, intake fans, and external cameras.
(All of which are purely cosmetic and have no functional use at all.)
as mentioned earlier, it's a limited edition, being extremly rare you'll likely never encounter one in space or in the shipyard
Download Link
- JensAyton
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Re: [Release] ADCK's Solid Gold Cobra Mk III
Something like:ADCK wrote:only with shaders, not quite sure how to do it with material.
Code: Select all
materials =
{
"adck_texture_name.png" =
{
diffuse_map = "adck_texture_name.png";
diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour.
specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals.
shininess = 100;
}
}
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Re: [Release] ADCK's Solid Gold Cobra Mk III
I'm guessing:Ahruman wrote:Something like:ADCK wrote:only with shaders, not quite sure how to do it with material.With a shader, you could also add a faux star map, as demonstrated by several of Griff’s ships (also tinted yellow).Code: Select all
materials = { "adck_texture_name.png" = { diffuse_map = "adck_texture_name.png"; diffuse = ( 0.25, 0.25, 0.25 ); // Make base colour darker; it doesn’t make sense to have an intense specular reflection _and_ a bright diffuse colour. specular = ( 0.75, 0.75, 0.45 ); // Pale yellow, darkened to 75 % intensity. Self-coloured specular highlights are characteristic of metals. shininess = 100; } }
Code: Select all
<key>materials</key>
<dict>
<key>adck_texture_name.png</key>
<dict>
<key>diffuse</key>
<array>
<string>0.25</string>
<string>0.25</string>
<string>0.25</string>
</array>
<key>diffuse_map</key>
<string>adck_texture_name.png</string>
<key>shininess</key>
<string>100</string>
<key>specular</key>
<array>
<string>0.75</string>
<string>0.75</string>
<string>0.45</string>
</array>
</dict>
</dict>
Code: Select all
<key>materials</key>
<dict>
<key>adck_gold_cobra3.png</key>
<dict>
<key>diffuse_map</key>
<string>adck_gold_cobra3.png</string>
<key>illumination_map</key>
<string>adck_gold_cobra3_e.png</string>
<key>illumination_color</key>
<array>
<string>180.0</string>
<string>180.0</string>
<string>200.0</string>
</array>
<key>normal_map</key>
<string>adck_gold_cobra3_n.png</string>
<key>shininess</key>
<string>100</string>
<key>specular</key>
<array>
<string>0.75</string>
<string>0.75</string>
<string>0.45</string>
</array>
</dict>
</dict>
Code: Select all
<key>diffuse</key>
<array>
<string>0.25</string>
<string>0.25</string>
<string>0.25</string>
</array>
____
Uploaded new material version, same link as original post.
- RyanHoots
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Re: [Release] ADCK's Solid Gold Cobra Mk III
That gold ship looks awesome! Can't wait to try it out. Sure hope pirates don't mess up the armor with laser fire.
Re: [Release] ADCK's Solid Gold Cobra Mk III
Hehe, you'll have to tell me if it still works, made this OXP a long time ago and haven't updated my OXP's since my return.
I will update all my OXP's eventually, but now that I have a job my time to spend on making stuff is much less than it was.
I will update all my OXP's eventually, but now that I have a job my time to spend on making stuff is much less than it was.