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- Tue Oct 14, 2014 12:39 pm
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400570
Re: Split: Re-scaling experiment
You could have a look at worldScripts["PlanetFall"].lastPlanet and worldScripts["PlanetFall"].messageBlock to see what their values are when the problem occurs. Also whether the timer worldScripts["PlanetFall"].landingTimer exists or not, and if so what it's value is a...
- Tue Oct 14, 2014 11:20 am
- Forum: Discussion
- Topic: Split: Re-scaling experiment
- Replies: 799
- Views: 400570
Re: Split: Re-scaling experiment
Planetfall doesn't do anything with regard to heating and temperature. There is a flag set for the landing, but if you leave before actually doing so then the flag should be reset. But it might be that if scales have changed then you may not actually be reaching the height where it does reset, but ...
- Sat Oct 11, 2014 2:48 pm
- Forum: Expansion Pack
- Topic: Aquatics OXP
- Replies: 58
- Views: 40822
Re: Aquatics OXP
Oops, a couple of files were wrongly named, so uploading v2.32 to fix that.
- Fri Oct 10, 2014 6:24 pm
- Forum: Expansion Pack
- Topic: Aquatics OXP
- Replies: 58
- Views: 40822
Re: Aquatics OXP
OK, a tweak to this OXP to raise it to v2.31. The HQ in the Aqualina system is now a distinct station (the main station is back to its default) and I've also finally got around to using the ring demo code to add a ring station to the system too. OXP is available from the links below, and the OXZ vi...
- Tue Oct 07, 2014 8:50 pm
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 113
- Views: 71862
Re: Lave Academy OXP
Thanks for that.
I've just uploaded v1.34 to both the OXZ manager and my Box account (in OXP format) with the fix in place.
Could you please test it and confirm that the fix is ok on your iMac?
I've just uploaded v1.34 to both the OXZ manager and my Box account (in OXP format) with the fix in place.
Could you please test it and confirm that the fix is ok on your iMac?
- Thu Sep 25, 2014 6:40 am
- Forum: Discussion
- Topic: Where'd my 2TC go?
- Replies: 8
- Views: 6351
Re: Where'd my 2TC go?
Cargo space usage by (OXP) equipment is a relatively recent introduction to the core game itself, so it hasn't been in OXPs for that long (including Armoury). That may explain why you've only just encountered it, especially if you hadn't kept up with the OXP version-up (it has been in the last vers...
- Wed Sep 24, 2014 6:40 pm
- Forum: Discussion
- Topic: Thargoids with Queridium weapons?
- Replies: 10
- Views: 5742
Re: Thargoids with Queridium weapons?
One of the Second Wave Thargon variants has been known to explode like a Q-mine
- Sun Sep 21, 2014 8:17 pm
- Forum: Outworld
- Topic: Oolite arcade
- Replies: 15
- Views: 13492
Re: Oolite arcade
I dunno, customising one to look in keeping with the bridge of a Cobbie3 could be a fun project in itself...
- Sun Sep 21, 2014 4:20 pm
- Forum: Discussion
- Topic: Military fuel injectors oxp?
- Replies: 3
- Views: 3365
Re: Military fuel injectors oxp?
Unburnt fuel from the exhaust - basically you get a little fuel back every so often when they are in use. So the overall consumption is less, as they're more finely tuned.
- Fri Sep 19, 2014 6:35 am
- Forum: Expansion Pack
- Topic: [Release] Coluber HUD No. 1
- Replies: 82
- Views: 103667
Re: [Release] Coluber HUD No. 1
[mode="even more pedantic physicist"]273.15K=0 degrees C, to be even more of a pedantic science nerd.
But it is indeed an absolute scale, not a degree one so has no degree symbol in it as Smivs rightly says.[/mode]
But it is indeed an absolute scale, not a degree one so has no degree symbol in it as Smivs rightly says.[/mode]
- Sat Sep 13, 2014 6:11 pm
- Forum: Expansion Pack
- Topic: ArcElite ships oxp
- Replies: 42
- Views: 32190
Re: ArcElite ships oxp
The folder /opt/Oolite-trunk/AddOns/griff_arcelite/ needs to be named as /opt/Oolite-trunk/AddOns/griff_arcelite.oxp/ (note the .oxp in the folder name of the add-on) or else Oolite won't recognise the folder as an add-on. If this was copy/paste rather than just being typed in then it could be why ...
- Thu Sep 11, 2014 8:17 pm
- Forum: Expansion Pack
- Topic: Custom Escape Pod ?
- Replies: 6
- Views: 8789
Re: Custom Escape Pod ?
Maybe because the HPC-escape-capsule (the one with the role) is marked up as a template ?
- Wed Sep 10, 2014 9:21 pm
- Forum: Discussion
- Topic: Ships
- Replies: 9
- Views: 5497
Re: Ships
Hmm, the Vortex and the Maelstrom are missing from some of those lists.
- Tue Sep 09, 2014 9:39 pm
- Forum: Expansion Pack
- Topic: OXPing and deprecated features
- Replies: 5
- Views: 4327
Re: OXPing and deprecated features
I'm strongly against exiting to desktop, and for me having depreciated stuff blocked is also a very poor idea as it'll make actually upgrading such OXPs very difficult. My vote would be for a very clear and descriptive log entry which includes full details of which script (and ideally where in it) ...
- Sat Sep 06, 2014 8:57 pm
- Forum: Discussion
- Topic: Proposal for 1.82: support for economic changes
- Replies: 128
- Views: 64340
Re: Proposal for 1.82: support for economic changes
Looking at it on screen, "Im" and "Ex" (or something slightly longer like Imp/Exp, or "Im Only/Ex Only) might be better, as the column width is already wider due to the header width. My concern could be that "I" for import only might be misinterpreted as "ill...