Search found 2873 matches

by LittleBear
Wed May 24, 2006 10:48 am
Forum: Discussion
Topic: Help with by double posting error!
Replies: 6
Views: 5079

Help with by double posting error!

Proberbly noticed a lot of my posts are doubling. I'm not doing it on purpose, there is just somthing odd with my browser settings that I can't fix, which often causes my posts to be uploaded twice, but only on this site. Could someone tell me how I delete my posts, so I can clean up as I go along? ...
by LittleBear
Tue May 23, 2006 5:37 pm
Forum: Discussion
Topic: Wow! Childhood Revisited :-D
Replies: 10
Views: 8219

PS: Don't install the bandersnatch until you have a decent ship preferabley with shield boosters and military shields. It's a great OXP, but without a good ship you'll find yourself blown to bits before getting anywhere near the station. And don't go to Galaxy 2 until you have a good ship, there are...
by LittleBear
Tue May 23, 2006 5:28 pm
Forum: Discussion
Topic: Wow! Childhood Revisited :-D
Replies: 10
Views: 8219

Make sure you check out Oosat1 (link is up on Ossat2). Not all the mods have made it to Ossat2 yet (eg Imperial Courier - you've got to try one of these!) I think when I found the mods I spent the best part of a day, downloading unzipping and installing every one! Download and install everything for...
by LittleBear
Tue May 23, 2006 5:25 pm
Forum: Discussion
Topic: Wow! Childhood Revisited :-D
Replies: 10
Views: 8219

Make sure you check out Oosat1 (link is up on Ossat2). Not all the mods have made it to Ossat2 yet (eg Imperial Courier - you've got to try one of these!) I think when I found the mods I spent the best part of a day, downloading unzipping and installing every one! Download and install everything for...
by LittleBear
Sun May 21, 2006 11:01 am
Forum: Expansion Pack
Topic: Hoopy Casino
Replies: 198
Views: 132302

Only joking! I have tried docking by buying much smaller ships and I still blow up most of the time without making contact with the Coachwhip, so I think it probabley is a bug in the game code in 1.65. I've seen this problem discussed on the boards and there are problems docking with the Behomoth or...
by LittleBear
Sun May 21, 2006 10:27 am
Forum: Expansion Pack
Topic: Hoopy Casino
Replies: 198
Views: 132302

There gonna need a bigger slot to attract the more well-healed customer!

Had a go at the ship with my lasers and it fought back big time. Did destroy it but only after it had taken up my shields and half my equipment!
by LittleBear
Sun May 21, 2006 9:53 am
Forum: Expansion Pack
Topic: Hoopy Casino
Replies: 198
Views: 132302

Was trying the right end!

Have now managed to dock. I think it is just that i'm in an Imperial Courier (updated version), which is so huge it only just fits in the port!
by LittleBear
Sun May 21, 2006 9:51 am
Forum: Expansion Pack
Topic: Hoopy Casino
Replies: 198
Views: 132302

Was trying the right end!

Have now managed to dock. I think it is just that i'm in an Imperial Courier (updated version), which is so huge it only just fits in the port!
by LittleBear
Sun May 21, 2006 9:39 am
Forum: Expansion Pack
Topic: Hoopy Casino
Replies: 198
Views: 132302

Hoopy Casino

Looks great fun.

I've just downloaded the OXP, but I blow up when I try to dock.

I have the 1.65 (beta) for PC and the collison detection in this version is a know bug, as you somtimes blow up when near a station.

Don't know if this is a problem with the OXP or game code.
by LittleBear
Sat May 20, 2006 4:21 pm
Forum: Suggestion Box
Topic: Vision enhancement system
Replies: 4
Views: 4833

Could we have a spotlight as equipment (should be faily cheap)?

Ships are hard to make out, but a powerfull searchlight would make them easy to see, whilst mainting the old-elite feel.
by LittleBear
Sat May 20, 2006 4:16 pm
Forum: Suggestion Box
Topic: Crew requirements for ships
Replies: 4
Views: 4746

Like the crew manning the turrents idea. I remember buying turret ships in FFE, but the turrets were useless as the player had to control them. Computer controlled crew maning the player's turrets would be great. But the NCPs would have to get turrett gunners too.
by LittleBear
Fri May 19, 2006 2:40 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 29960

Guess that a bug, but according to the Wikki this is how a q mine works!
by LittleBear
Fri May 19, 2006 12:08 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 29960

A Q-mine shouldn't destroy a space station, as the Q-mine works by doing somthing deeply unpleasant to a ship's witch-drive engine, causing it blow up. As stations are designed just to orbit the planet, they don't have witch-drive engines and so would be q-bomb proof. True the ships inside might blo...
by LittleBear
Fri May 19, 2006 12:07 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 29960

A Q-mine shouldn't destroy a space station, as the Q-mine works by doing somthing deeply unpleasant to a ship's witch-drive engine, causing it blow up. As stations are designed just to orbit the planet, they don't have witch-drive engines and so would be q-bomb proof. True the ships inside might blo...
by LittleBear
Wed May 17, 2006 1:31 pm
Forum: Suggestion Box
Topic: Q-Bomb should destroy stations.
Replies: 51
Views: 29960

Damaged stations are possible, as I've seen this in Thargoid Wars.

Once they start attacking stations, I've seen the 2001 style space stations with missing "post things" (I mean the bits of metal that come off the central hub and join the outer circle).