Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.

Search found 1477 matches

by Frame
Fri Mar 08, 2013 9:31 pm
Forum: Expansion Pack
Topic: Tracker Cam OXP
Replies: 6
Views: 4173

Re: Tracker Cam OXP

You realise ofcourse what I can do with this.
Just played around with, It is a nice tool to view model you created to

I was scratching my head to make an in-game cinematic clip.

And this just makes things so easy.

Thanks. :D
by Frame
Fri Mar 08, 2013 8:56 am
Forum: Outworld
Topic: Of all the gin-joints in all of the worlds.... where are YOU
Replies: 23
Views: 10532

Re: Of all the gin-joints in all of the worlds.... where are

You did, when you registered. By accessing “Oolite Bulletins” (hereinafter “we”, “us”, “our”, “Oolite Bulletins”, “https://bb.oolite.space”), you agree to be legally bound by the following terms. If you do not agree to be legally bound by all of the following terms then please do not access and/or u...
by Frame
Fri Feb 08, 2013 8:55 pm
Forum: Oolite-PC
Topic: 177. Deployment to Test release patcher do not work[Solved]
Replies: 4
Views: 4969

Re: 177. Deployment to Test release patcher do not work

Sorry failure 40. :oops:

I presumed it patched the installer, and due to some clutter on the Desktop, I didn't notice a new installer being created. and dropped right under the waste bin.

Sorry..
by Frame
Fri Feb 08, 2013 4:42 pm
Forum: Oolite-PC
Topic: 177. Deployment to Test release patcher do not work[Solved]
Replies: 4
Views: 4969

177. Deployment to Test release patcher do not work[Solved]

I Dont know where to post this but here. patching the installer for test release do not work.

I still get the deployment install, even though it checked out OK in the install window when the installer was patched.
by Frame
Thu Feb 07, 2013 10:57 pm
Forum: Expansion Pack
Topic: 1.77 for OXPers
Replies: 15
Views: 10474

Re: 1.77 for OXPers

Cool, but starting with splash screen chrashes on AMD ATI when vertical refresh is set to on
by Frame
Fri Jun 22, 2012 11:08 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048449

Re: Screenshots

I'm not one who'd normally mix stuff from different places in my game... Ditto, but I just had to fly Shipbuilder's Colonial Viper... a sweet fighter. I wonder where Frame is at with his Omega-class destroyer? Its sort of done... it will make an appearence in the Phoenix OXP that im trying to get d...
by Frame
Fri Jun 22, 2012 10:59 pm
Forum: Outworld
Topic: EURO 2012
Replies: 81
Views: 12029

Re: EURO 2012

Yes the Germans played very well. But sometimes go to technical in front of the goal. Only when they finished at first touch, did they score.. have not seen any matches with England yet. My country: Denmark did not do very well, however: we should have sunk Portugal at the last moments though when w...
by Frame
Fri Mar 30, 2012 6:48 pm
Forum: Discussion
Topic: Launching with prohibited items
Replies: 20
Views: 6398

Re: Launching with prohibited items

I wrote an illegals goods oxp, that sets certain items illegal in certain worlds, but not for certain.. :).. For example Furs illegal in Rodent/Feline Worlds bound to a pseudo random number(not implemented), Dictatorships and Anachies would sometimes have Slaves trade to be legal.. Worlds with disea...
by Frame
Sun Feb 26, 2012 9:37 pm
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048449

Re: Screenshots

http://i304.photobucket.com/albums/nn180/Frame_2/battle6-2.png Death Ray http://i304.photobucket.com/albums/nn180/Frame_2/battle5small.png pay back http://i304.photobucket.com/albums/nn180/Frame_2/battle3Small.png http://i304.photobucket.com/albums/nn180/Frame_2/battle2small.png Screen shots from t...
by Frame
Sun Feb 26, 2012 6:14 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048449

Re: Screenshots

Got a new visitor or two in Interstellar space..

Image

everything is in game...

Cheers Frame...
by Frame
Sat Feb 25, 2012 12:53 am
Forum: Testing and Bug reports
Topic: Buggy collision detection
Replies: 0
Views: 3462

Buggy collision detection

Seems 1.76 collision detecting is buggy... I tested it with a large model and it seems where the target box ends(Missile Show Target Equipment), is where the collision area ends. So I'mhitting stuff in empty space. The model is centered at 0,0,0 on export from obj to dat and subentities are moved ar...
by Frame
Fri Feb 24, 2012 10:49 pm
Forum: Expansion Pack
Topic: Rock Hermit Locator add on
Replies: 99
Views: 45845

Re: Rock Hermit Locator add on

just kill the link... it was writtin for 1.65.

We now have a new stable version.. And I do not have the old version anymore...

cheers Frame
by Frame
Fri Feb 17, 2012 11:18 pm
Forum: Expansion Pack
Topic: New model utilities
Replies: 124
Views: 91481

Re: New model utilities

Generally Blender doesn't have a problem with that The problem wasn't Blender. I believe it's the Obj2DatTex.py whose is not able to convert obj+mtl files with more than 1 texture file packed but i'm not really sure about that because i'm not programer. :oops: obj2datTex.py converts models with man...
by Frame
Fri Feb 17, 2012 11:15 pm
Forum: Expansion Pack
Topic: Introducing Commodity Calculator Version 1.0
Replies: 17
Views: 7841

Re: Introducing Commodity Calculator Version 1.0

I'm pretty sure Platinum has an intentional overflow on how much is for sale at main stations. ...while Gold at the main station and minerals at Rock Hermits both appear to have an unintentional overflow on how much are for sale. Due to Gem-Stones starting out at 250 (-5?) base amount for sale, you...
by Frame
Fri Feb 17, 2012 11:09 pm
Forum: Expansion Pack
Topic: Introducing Commodity Calculator Version 1.0
Replies: 17
Views: 7841

Re: Introducing Commodity Calculator Version 1.0

... It comes with no instructions as for OXP developers it should be pretty straight forward and testing and practice makes perfect... Hmm. It has been my experience sometimes in the past that "No documentation" = bugs or misunderstandings or poor product. I think this happens because one...