You realise ofcourse what I can do with this.
Just played around with, It is a nice tool to view model you created to
I was scratching my head to make an in-game cinematic clip.
And this just makes things so easy.
Thanks.
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More details in this thread.
More details in this thread.
Search found 1477 matches
- Fri Mar 08, 2013 9:31 pm
- Forum: Expansion Pack
- Topic: Tracker Cam OXP
- Replies: 6
- Views: 4173
- Fri Mar 08, 2013 8:56 am
- Forum: Outworld
- Topic: Of all the gin-joints in all of the worlds.... where are YOU
- Replies: 23
- Views: 10532
Re: Of all the gin-joints in all of the worlds.... where are
You did, when you registered. By accessing “Oolite Bulletins” (hereinafter “we”, “us”, “our”, “Oolite Bulletins”, “https://bb.oolite.space”), you agree to be legally bound by the following terms. If you do not agree to be legally bound by all of the following terms then please do not access and/or u...
- Fri Feb 08, 2013 8:55 pm
- Forum: Oolite-PC
- Topic: 177. Deployment to Test release patcher do not work[Solved]
- Replies: 4
- Views: 4969
Re: 177. Deployment to Test release patcher do not work
Sorry failure 40.
I presumed it patched the installer, and due to some clutter on the Desktop, I didn't notice a new installer being created. and dropped right under the waste bin.
Sorry..
I presumed it patched the installer, and due to some clutter on the Desktop, I didn't notice a new installer being created. and dropped right under the waste bin.
Sorry..
- Fri Feb 08, 2013 4:42 pm
- Forum: Oolite-PC
- Topic: 177. Deployment to Test release patcher do not work[Solved]
- Replies: 4
- Views: 4969
177. Deployment to Test release patcher do not work[Solved]
I Dont know where to post this but here. patching the installer for test release do not work.
I still get the deployment install, even though it checked out OK in the install window when the installer was patched.
I still get the deployment install, even though it checked out OK in the install window when the installer was patched.
- Thu Feb 07, 2013 10:57 pm
- Forum: Expansion Pack
- Topic: 1.77 for OXPers
- Replies: 15
- Views: 10474
Re: 1.77 for OXPers
Cool, but starting with splash screen chrashes on AMD ATI when vertical refresh is set to on
- Fri Jun 22, 2012 11:08 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048449
Re: Screenshots
I'm not one who'd normally mix stuff from different places in my game... Ditto, but I just had to fly Shipbuilder's Colonial Viper... a sweet fighter. I wonder where Frame is at with his Omega-class destroyer? Its sort of done... it will make an appearence in the Phoenix OXP that im trying to get d...
Re: EURO 2012
Yes the Germans played very well. But sometimes go to technical in front of the goal. Only when they finished at first touch, did they score.. have not seen any matches with England yet. My country: Denmark did not do very well, however: we should have sunk Portugal at the last moments though when w...
- Fri Mar 30, 2012 6:48 pm
- Forum: Discussion
- Topic: Launching with prohibited items
- Replies: 20
- Views: 6398
Re: Launching with prohibited items
I wrote an illegals goods oxp, that sets certain items illegal in certain worlds, but not for certain.. :).. For example Furs illegal in Rodent/Feline Worlds bound to a pseudo random number(not implemented), Dictatorships and Anachies would sometimes have Slaves trade to be legal.. Worlds with disea...
- Sun Feb 26, 2012 9:37 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048449
Re: Screenshots
http://i304.photobucket.com/albums/nn180/Frame_2/battle6-2.png Death Ray http://i304.photobucket.com/albums/nn180/Frame_2/battle5small.png pay back http://i304.photobucket.com/albums/nn180/Frame_2/battle3Small.png http://i304.photobucket.com/albums/nn180/Frame_2/battle2small.png Screen shots from t...
- Sun Feb 26, 2012 6:14 am
- Forum: Discussion
- Topic: Screenshots
- Replies: 6853
- Views: 2048449
Re: Screenshots
Got a new visitor or two in Interstellar space..
everything is in game...
Cheers Frame...
everything is in game...
Cheers Frame...
- Sat Feb 25, 2012 12:53 am
- Forum: Testing and Bug reports
- Topic: Buggy collision detection
- Replies: 0
- Views: 3462
Buggy collision detection
Seems 1.76 collision detecting is buggy... I tested it with a large model and it seems where the target box ends(Missile Show Target Equipment), is where the collision area ends. So I'mhitting stuff in empty space. The model is centered at 0,0,0 on export from obj to dat and subentities are moved ar...
- Fri Feb 24, 2012 10:49 pm
- Forum: Expansion Pack
- Topic: Rock Hermit Locator add on
- Replies: 99
- Views: 45845
Re: Rock Hermit Locator add on
just kill the link... it was writtin for 1.65.
We now have a new stable version.. And I do not have the old version anymore...
cheers Frame
We now have a new stable version.. And I do not have the old version anymore...
cheers Frame
- Fri Feb 17, 2012 11:18 pm
- Forum: Expansion Pack
- Topic: New model utilities
- Replies: 124
- Views: 91481
Re: New model utilities
Generally Blender doesn't have a problem with that The problem wasn't Blender. I believe it's the Obj2DatTex.py whose is not able to convert obj+mtl files with more than 1 texture file packed but i'm not really sure about that because i'm not programer. :oops: obj2datTex.py converts models with man...
- Fri Feb 17, 2012 11:15 pm
- Forum: Expansion Pack
- Topic: Introducing Commodity Calculator Version 1.0
- Replies: 17
- Views: 7841
Re: Introducing Commodity Calculator Version 1.0
I'm pretty sure Platinum has an intentional overflow on how much is for sale at main stations. ...while Gold at the main station and minerals at Rock Hermits both appear to have an unintentional overflow on how much are for sale. Due to Gem-Stones starting out at 250 (-5?) base amount for sale, you...
- Fri Feb 17, 2012 11:09 pm
- Forum: Expansion Pack
- Topic: Introducing Commodity Calculator Version 1.0
- Replies: 17
- Views: 7841
Re: Introducing Commodity Calculator Version 1.0
... It comes with no instructions as for OXP developers it should be pretty straight forward and testing and practice makes perfect... Hmm. It has been my experience sometimes in the past that "No documentation" = bugs or misunderstandings or poor product. I think this happens because one...