I included the original version 1.1 of Fame and a new version 1.2 that only works on oolite 1.70 upwards. Completely written in JS. With the JS version it is also possible to locate pirate coves. And it is easy expandable to other system objects when necessary.
I´m releasing the "Rock Hermit Locator" as a Seperate add on for oolite,
You will need to dock at a Tech Level 10 planet to Purchase this
It has a price tag of a mere 15.000 credits... exspensive yeah, but well worth it...
Edit.. Is uploaded to the Wiki.. Version 1.1
Use advanced Space Compas when you have installed this to locate Rock hermits... and dont be surprised if you find up to 4 rock hermits in the same system... with lots of surrounding astoroids...
It is Play tested with 1.65, 1.68, & 1.69.1
Have fun
Cheers Frame....
Last edited by Frame on Sun Mar 30, 2008 7:36 pm, edited 4 times in total.
I have no idea how to upload it to the wiki... so anybody feel free to do so.
For reference, you click “Upload a file” in the Toolbox on the left side of any page. (You then end up with an Image:Foo.zip page. To make it a downloadable link, without the wiki trying to present it as an image, use Media:Foo.zip, as in [[Media:Foo.zip|Download here]].)
Sorry if I was cryptic. I'm running 1.68, and I'm talking about the Pi-Con 42 and Tescoo Oxpress convenience stores that come in the Your Ad Here OXP. One is supposed to appear in each high tech-level system, but instead with yours installed I get multiples.
ok Thanks i´ll take a look at those OXps and see what is happening.
Bug Confirmed, and fixed....
It was not a bug i could have taken into account... appearently script.plist and AI methods can get mixed up...
Since The new Rock Hermit AI was running at the same time as the script.plist that spawns the pi 42 and tesco stations it appearently all gets mixed up. at least that is my theory...
Solution, simply to add 5 seconds of wait in the new rock hermit AI before creating rock hermit beacons... these are created regardless of you having the rock hermit locator or not... but just will not be advanced space compas Beacon Targetble if you do not...
I will put a new download link ASAP in the first post, and here in a moment when i have uploaded it all... and cleared it with 1.65 and 1.69.1 and entered the nescassary info into the readme file...
Using it the other day I found a beacon on the far side of the planet (some distance out), but nothing else anywhere near it - no ships, hermit, asteroids, or anything.
Using it the other day I found a beacon on the far side of the planet (some distance out), but nothing else anywhere near it - no ships, hermit, asteroids, or anything.
Could you tell me what version of oolite you are using + what OXPs you have installed other than the rock hermit locator..
PC version 1.69.1, only other OXPs are oldships, custom sounds, and external views (I'm an Elite purist). I often find hermit or two (together) in a straight line on the far side of the planet, but I've only once seen a beacon and no hermit.
I don't think I had external views when this happened.
Odd, I don't think my Rock Hermit Locator is working. No unusual beacons or flashing lights, nothing new on the Advanced Space Compass either? I'm pointing right at a Rock Hermit.
I found my hermit beacon locator still appeared to work after it got damaged. This could be explained by the navigation computer remembering the coordinates it had got from it. I didn't show any beacons after a hyperspace jump, but that could simply have been because there weren't any.
I found my hermit beacon locator still appeared to work after it got damaged. This could be explained by the navigation computer remembering the coordinates it had got from it.
You are right, that is the way the locator works. On entering it determines al the beacon transmission codes and sends it to the main computer. This means that if the locator gets damaghed in battle the main computer still remembers the beacon position. You only need the locator on entering the system.