Buggy collision detection

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Frame
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Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Buggy collision detection

Post by Frame »

Seems 1.76 collision detecting is buggy...

I tested it with a large model and it seems where the target box ends(Missile Show Target Equipment), is where the collision area ends.
So I'mhitting stuff in empty space.

The model is centered at 0,0,0 on export from obj to dat and subentities are moved around in the plist format.

However I have noticed that the area is a BOX and its borders/area is identical the green target box when you fire off your laser..

Click the Thumbnail to see where there is a lot of empty space, and is still getting a hit

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