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by Griff
Sun Aug 27, 2023 6:35 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map
Replies: 140
Views: 87474

Re: [WIP - UPDATED (v0.8.2 19-Aug-23)] Oolite Interactive Map

PhantorGorth wrote: Sat Aug 19, 2023 12:09 pm
....
This bleeding edge version is accessed from http://www.pcooper.net/oolite2/OoliteIn ... veMap.html as before
.....
Phantor Gorth

This is amazing! what a brilliant reinvention of the map :) Love the 3D view and its ability to rotate the star chart!
by Griff
Sun Aug 27, 2023 6:26 pm
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21199

Re: griff SpecGloss ships

Had a go at a Gecko, oxp and modding resources in the same folder as the others https://drive.google.com/drive/folders/1_8EtoVvwNyXXvqe5GCGy1HuFRRw3NxB7 struggled a lot with this one :( was hoping i'd be getting better but this was a real battle to model, loads of false starts - think there's a bett...
by Griff
Mon Aug 21, 2023 12:15 pm
Forum: Discussion
Topic: New Shipset Incoming
Replies: 18
Views: 2853

Re: New Shipset Incoming

Had a quick blast with the new effects, looks really great - awesome work AC, must have been tough implementing all those new effects fromtextures originally not designed for it, it's a fantastic job you've done :D
by Griff
Mon Aug 21, 2023 11:39 am
Forum: Discussion
Topic: "Throw Sparks" - How Does It Work?
Replies: 4
Views: 1309

Re: "Throw Sparks" - How Does It Work?

I think it may only trigger when the main entity gets close to death, I'm not sure its sub-entites health levels counts
by Griff
Fri Aug 18, 2023 9:37 am
Forum: Discussion
Topic: OXP Not Working :-/
Replies: 12
Views: 1940

Re: OXP Not Working :-/

I've had this happen, no ship spawning and nothing in the log, it usually turns out to be some sort of issue in shipdata.plist, usually an extra } or something, can be quite hard to track down. Not sure what to suggest as the best way to rule out the ship .dat file being the issue, other than puttin...
by Griff
Tue Jul 25, 2023 7:06 am
Forum: Expansion Pack
Topic: Normal, Specular and Gloss Maps Pack for 1.88+
Replies: 59
Views: 44326

Re: Normal, Specular and Gloss Maps Pack for 1.88+

That sparkling would look great on a ice asteroid, or some sort of asteroid with metal seams running through it :) I'll have a dig through my oolite files this evening and see if i have that cobra MK1 texture without the dirt on it - the work you did to make these old textures work with the spec/glo...
by Griff
Tue Jul 11, 2023 10:34 am
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21199

Re: griff SpecGloss ships

Thanks guys, it definately helps with the spec gloss settings that the texture maps 'substance painter' generates work straight out the box in Oolite, plus it handles all the spec gloss stuff,so i'm just moving some sliders around :) I've uploaded a v0.2 to the same folder, I wanted to fix the shadi...
by Griff
Sun Jul 09, 2023 3:20 pm
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21199

Re: griff SpecGloss ships

Thanks Redspear :) Well, I got this textured in the end - without realising it, i managed to hit a couple of nasty polygon shading errors after trippling the object some of which i wasn't able to fix after seeing the object in game, so the top side has a couple of nasty looking patches as it starts ...
by Griff
Sun Jul 02, 2023 11:40 am
Forum: Outworld
Topic: Retro, Commander …
Replies: 6
Views: 8460

Re: Retro, Commander …

Drew hosted an Elite Lore tour in Elite dangerous the other week, in memory for Michael Brookes who very sadly passed away recently, he was one of the original Frontier development team who worked on getting Elite Dangerous released A recording of the stream is here, https://www.youtube.com/watch?v=...
by Griff
Sun Jul 02, 2023 11:29 am
Forum: Expansion Pack
Topic: griff SpecGloss ships
Replies: 59
Views: 21199

Re: griff SpecGloss ships

I've stalled for a long time on the texturing of this one, got a bit of a writers block thing going on or something but hopefully it's a cobra mk1 next :D
Image
by Griff
Sun Jul 02, 2023 11:12 am
Forum: Expansion Pack
Topic: Found Co-admin for box.net account hosting oosat1/2 OXPs
Replies: 27
Views: 5736

Re: Found Co-admin for box.net account hosting oosat1/2 OXPs

I found on an old CD some oolite downloads from 2006, think it must have been around the time i first found out about Oolite judging that the forum posts i saved all seem to be about ship modding, i've uploaded the folder here if it's any use https://drive.google.com/drive/folders/1DXDnRsbBKFO4A22UI...
by Griff
Mon Jun 05, 2023 9:06 am
Forum: Discussion
Topic: Screenshots
Replies: 6853
Views: 2048447

Re: Screenshots

Lovely photo A_C, might use it for desktop walpaper :)
by Griff
Tue May 30, 2023 2:08 pm
Forum: Expansion Pack
Topic: Shaders’ Outpost
Replies: 470
Views: 466429

Re: Shaders’ Outpost

re-upped a new version of the ox with a second version where the glow colour switches to red if the entity turns hostile this needed a new shader uniform added in shipdata-overrides.plist and some changes in the fragment shader,the rest of the ocp is the same as before fixed one of the rockhermit wi...
by Griff
Sun May 28, 2023 5:47 pm
Forum: Expansion Pack
Topic: RFC: re-squared-dux ...
Replies: 202
Views: 78917

Re: RFC: re-squared-dux ...

looks awesome, realy great updates on the classic ships, really nice shader work too CaptSolo :D
by Griff
Sun May 28, 2023 5:44 pm
Forum: Expansion Pack
Topic: RELEASE: Cobra MkB
Replies: 17
Views: 2234

Re: RELEASE: Cobra MkB

that is jaw-droppingly amazing KW :shock: what a stunner!