Set a subent to do this, and nothing's happening.
TIA
"Throw Sparks" - How Does It Work?
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- Killer Wolf
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Re: "Throw Sparks" - How Does It Work?
Did Smivs or CSOTB not produce an OXP which should do this? I've not tried either of them, but
1) Smivs: Battle Damage OXP
2) CSOTB: Custom Shields OXP
1) Smivs: Battle Damage OXP
2) CSOTB: Custom Shields OXP
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- Griff
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Re: "Throw Sparks" - How Does It Work?
I think it may only trigger when the main entity gets close to death, I'm not sure its sub-entites health levels counts
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Killer Wolf
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Re: "Throw Sparks" - How Does It Work?
tch
ta for the replies, thought i could add a nice little effect to something but that's torpedoed the plan.
bugger.
ta for the replies, thought i could add a nice little effect to something but that's torpedoed the plan.
bugger.
- Redspear
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Re: "Throw Sparks" - How Does It Work?
Could you not get whatever it is close to death an then keep it there?
energyRechargeRate for example is read/write for scripting if it were made very high once energy got low enough to throw sparks then you could induce the effect. There are probably a few ways to create the initial 'damage' to bring it to such a state.
As for the object becoming too tough, you could add a counter for damage received. Once that gets to whatever value you choose then Kaboom...
If it can't work with subents then this wouldn't fix that but it could test it.
energyRechargeRate for example is read/write for scripting if it were made very high once energy got low enough to throw sparks then you could induce the effect. There are probably a few ways to create the initial 'damage' to bring it to such a state.
As for the object becoming too tough, you could add a counter for damage received. Once that gets to whatever value you choose then Kaboom...
If it can't work with subents then this wouldn't fix that but it could test it.