"Throw Sparks" - How Does It Work?

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Killer Wolf
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"Throw Sparks" - How Does It Work?

Post by Killer Wolf »

Set a subent to do this, and nothing's happening.

TIA
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Cholmondely
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Re: "Throw Sparks" - How Does It Work?

Post by Cholmondely »

Did Smivs or CSOTB not produce an OXP which should do this? I've not tried either of them, but

1) Smivs: Battle Damage OXP

2) CSOTB: Custom Shields OXP
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Griff
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Re: "Throw Sparks" - How Does It Work?

Post by Griff »

I think it may only trigger when the main entity gets close to death, I'm not sure its sub-entites health levels counts
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Killer Wolf
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Re: "Throw Sparks" - How Does It Work?

Post by Killer Wolf »

tch :-(

ta for the replies, thought i could add a nice little effect to something but that's torpedoed the plan.
bugger.
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Redspear
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Re: "Throw Sparks" - How Does It Work?

Post by Redspear »

Could you not get whatever it is close to death an then keep it there?

energyRechargeRate for example is read/write for scripting if it were made very high once energy got low enough to throw sparks then you could induce the effect. There are probably a few ways to create the initial 'damage' to bring it to such a state.

As for the object becoming too tough, you could add a counter for damage received. Once that gets to whatever value you choose then Kaboom...

If it can't work with subents then this wouldn't fix that but it could test it.
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