Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 62 matches
- Wed Jul 26, 2006 6:36 am
- Forum: Oolite-Linux
- Topic: Starting up Oolite
- Replies: 10
- Views: 11745
Re: Starting up Oolite
Hello Guys, Maybe an odd one this, but how do you suppress the background terminal when starting the game? Are there additional 'switches' I can put in the executing path of my desktop menu config? It's good for debugging/slight cheating (see ship population), but it would clutter my taskbar/deskto...
- Wed Jul 26, 2006 6:29 am
- Forum: Testing and Bug reports
- Topic: On Thargoid Carrier again (v 1.65)
- Replies: 12
- Views: 7942
Incidentally, what also effects the speed is when the space background is of the red nebula effect. Strangely, no other nebula colour effects it to any great degree. Yes, I noticed it too :? . Red nebula effect slows down FPS when is rendered to the screen. I cannot say about other colors on my pla...
- Mon Jul 24, 2006 10:07 am
- Forum: Testing and Bug reports
- Topic: On Thargoid Carrier again (v 1.65)
- Replies: 12
- Views: 7942
Forgive me interrogating you like the Spanish Inquisition, but since you're using the FPS/object-collision counter can you recall how high the collision counter got (it's the last number in that display). Well, bug-squashing requires to exactly define in wich circumstances a potential problem may o...
- Mon Jul 24, 2006 9:42 am
- Forum: Testing and Bug reports
- Topic: On Thargoid Carrier again (v 1.65)
- Replies: 12
- Views: 7942
Re: On Thargoid Carrier again (v 1.65)
That's a nice system, probably at least as fast as mine, and the frame rate doesn't recover after the explosion? (As the temporary objects disappear?) Yes, it's indeed a good machine. Well, when I move away from explosion location, FPS remains low (about 6), it doesn't recover. It seems strictly re...
- Mon Jul 24, 2006 8:56 am
- Forum: Testing and Bug reports
- Topic: On Thargoid Carrier again (v 1.65)
- Replies: 12
- Views: 7942
Re: On Thargoid Carrier again (v 1.65)
It'd help if you gave some more details of your system. Oh, ok. :roll: I have a ATI Radeon 9000 something (I am away from home, I'll be more precise about that as soon as possible...) with 128 Mb ram, AMD Athlon 2500+ and 512 Mb system memory. Running Linux Slackware 10.2. Let me know if you need m...
- Mon Jul 24, 2006 7:23 am
- Forum: Testing and Bug reports
- Topic: On Thargoid Carrier again (v 1.65)
- Replies: 12
- Views: 7942
On Thargoid Carrier again (v 1.65)
Hello, the problem with fragmentation still stands in v. 1.65... Making the Thargoid Carrier to Explode generates about 600 objects, and this slows down performance dramaticaly. (about 6 FPS) No way to play the game at that point. Need to jump to another system. Maybe explosion needs a little tune-u...
- Wed Jul 19, 2006 12:07 pm
- Forum: Discussion
- Topic: Rescueing/capturing people/green slimy frogs
- Replies: 7
- Views: 4337
How do you rotate your cargo? I try to take around 50% of cargo to most systems with the hope that I may score some high value cargo from various other space goers, but I get frustrated when I scoop a ton of food, thus filling my cargo bay and there are other cannisters floating about. I didn't rea...
- Tue Jul 18, 2006 11:17 am
- Forum: Discussion
- Topic: Broken docking computer?
- Replies: 5
- Views: 3697
- Tue Jul 18, 2006 10:11 am
- Forum: Discussion
- Topic: Broken docking computer?
- Replies: 5
- Views: 3697
- Sun Jul 16, 2006 4:36 pm
- Forum: Testing and Bug reports
- Topic: v1.65 release candidate 1 Patch available (orange version)
- Replies: 11
- Views: 6593
Problem with explosions
Hello, I am trying this 1.65 RC1 and seems to work well. I also appreciate very much new explosions: are kind of spectacular. But... Have you tryied to make a very big ship to explode? I did it, with a Thargoid carrier; well, it generated about 600 metal fragments, slowing down a lot my pc (running ...
- Fri Jul 14, 2006 11:38 am
- Forum: Discussion
- Topic: Looking for pointers/hints/tips.
- Replies: 13
- Views: 9356
- Wed Jul 12, 2006 9:01 am
- Forum: Discussion
- Topic: Favourite ships...
- Replies: 18
- Views: 10529
Oh, please. Don't tune down Imperial Curier :cry: Sorry - it's ridiculously overpowered. It unbalances the game. Hum yes, maybe you are right... Few days ago I was hunting a kraith and I noticed he was running at my same speed (i was at maximum). I told to myself: 'damn it runs very fast!'. And the...
- Tue Jul 11, 2006 6:13 am
- Forum: Discussion
- Topic: Favourite ships...
- Replies: 18
- Views: 10529
- Mon Jul 10, 2006 2:01 pm
- Forum: Discussion
- Topic: target system memory expansion
- Replies: 2
- Views: 3150
- Mon Jul 10, 2006 7:34 am
- Forum: Discussion
- Topic: Favourite ships...
- Replies: 18
- Views: 10529