Search found 2033 matches

by maik
Wed Mar 31, 2010 12:01 pm
Forum: Oolite-Mac
Topic: iTunes playlist suggestions
Replies: 15
Views: 12100

iTunes playlist suggestions

Hi, what music do you have in your Oolite-Docking, Oolite-Docked, and Oolist-Inflight playlists? I'm currently listening to Peer Gynt Suite No. 1, Op. 46: I. Morning Mood for the docking sequence. It maintains the mood of Blue Danube but I like it even better. While docked I listen to Stompin' At Th...
by maik
Wed Mar 31, 2010 11:35 am
Forum: Oolite-Mac
Topic: more annoying newbie questions
Replies: 19
Views: 12090

Re: more annoying newbie questions

is it true that no joysticks are supported in MacOS? Neither analog nor digital? (if yes, how could that happen? if no, is there a list of products that reportedly do work?) Hi benije, I just posted a patch that is still rough around the edges but does provide limited support for gamepads. Please l...
by maik
Wed Mar 31, 2010 11:25 am
Forum: Oolite-Mac
Topic: analogue joysticks?
Replies: 33
Views: 27104

Hi guys,

it's still early stages but I'd appreciate feedback on my gamepad support patch which should work with a joystick as well.

Cheers,
-Maik
by maik
Wed Mar 31, 2010 11:21 am
Forum: Oolite-Mac
Topic: oolite and sdl
Replies: 4
Views: 5828

Hi Harry,

I posted some patches to enable gamepad support, if you compile Oolite yourself check it out and let me know how it works for you.

Cheers,
-Maik
by maik
Wed Mar 31, 2010 11:03 am
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17896

A Joystick handler that has hardcoded values for using an Xbox 360 gamepad with Oolite. Note that other gamepads should work fine as well and won't require the Xbox360 driver, maybe the button mappings will be messed up as I only tested with the Xbox360 gamepad. I have not been able to make the joy...
by maik
Tue Mar 30, 2010 11:15 am
Forum: Outworld
Topic: DVD vs. Blu-ray
Replies: 47
Views: 16133

I can see the difference with HD when looking at static images, but the moment you have significant movement in the video you loose the benefit of the high resolution IMHO. I agree. Until recently I didn't see any reason to even think about getting Blueray gear. The addition of 3D does provide a re...
by maik
Mon Mar 29, 2010 9:40 am
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17896

OK, here are the pastebin links: The new JoystickHandler replaces the existing skeleton in Source/Mac-specific in the XCode project. It depends on the HIDManager that has been introduced with OS X 10.5 Leopard: JoystcikHandler.h: http://pastebin.com/8pX7AmKu JoystickHandler.m: http://pastebin.com/9t...
by maik
Sun Mar 28, 2010 5:43 pm
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17896

OK, I solved the build problems targeting 10.5. I also fleshed out the JoystickHandler class in the Mac-specific folder to the point where I can play using my XBOX360 gamepad--great fun :) My modifications are against the current trunk revision. Current button and axis mappings are hard coded, unfor...
by maik
Sun Mar 28, 2010 1:32 pm
Forum: Discussion
Topic: Likeness to Elite: Thargoid attacks?
Replies: 5
Views: 2971

*lol* that explains a lot :)
by maik
Sun Mar 28, 2010 10:31 am
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17896

Only Snow Leopard (10.6) or Leopard (10.5) as well? I'm targeting the latter.
by maik
Sun Mar 28, 2010 10:04 am
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17896

Gamepad support, building with SDK 10.5

I'm trying to hack gamepad support into Oolite using the HIDManager classes that are available as of OS X 10.5. For that I set the base SDK to 10.5 but now I receive a lot of errors complaining about - conflicting types for uint64 - static declarations of class_getInstanceSize follow non-static decl...
by maik
Sun Mar 28, 2010 8:43 am
Forum: Discussion
Topic: Likeness to Elite: Thargoid attacks?
Replies: 5
Views: 2971

Likeness to Elite: Thargoid attacks?

My memories of playing Elite on the C=64 are only a haze nowadays, but I seem to remember that Thargoid attacks after (or was it during?) hyperspace jumps were quite frequent, even for new pilots. In Oolite Thargoids seem to be quite rare and so far I have never encountered more than one battleship ...
by maik
Sun Mar 21, 2010 1:59 pm
Forum: Discussion
Topic: Constrictor Mission
Replies: 53
Views: 23326

Great, finally found it, thanks! I was surprised it didn't put up much of a fight though. It fired one missile (destroyed by my ECM) and kept on fleeing when I shot a few rounds at it (military laser). After some iterations of hit and flee it came back, firing at me but missing. Eventually it took e...
by maik
Sat Mar 20, 2010 11:23 am
Forum: Discussion
Topic: Constrictor Mission
Replies: 53
Views: 23326

Ok, thanks for clarifying. The mission did start with "...stolen at planet X" but I remember reading that the mission starts in galaxy #1 while I was already in galaxy #2 so didn't pay much attention to the planet's name... Hope that doesn't mean I cannot complete the mission anymore :s Ch...
by maik
Sat Mar 20, 2010 9:46 am
Forum: Discussion
Topic: Constrictor Mission
Replies: 53
Views: 23326

can't find it...

I've been spending days now cruising around galaxy #2 (I was already there when the constrictor mission started) and have not come across a single hint about its whereabouts. Just to keep my sanity: hints would appear on the planet description screen ('7' key), right? Would they also appear if I sel...