Search found 2028 matches

by maik
Tue Mar 30, 2010 11:15 am
Forum: Outworld
Topic: DVD vs. Blu-ray
Replies: 47
Views: 15341

I can see the difference with HD when looking at static images, but the moment you have significant movement in the video you loose the benefit of the high resolution IMHO. I agree. Until recently I didn't see any reason to even think about getting Blueray gear. The addition of 3D does provide a re...
by maik
Mon Mar 29, 2010 9:40 am
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17342

OK, here are the pastebin links: The new JoystickHandler replaces the existing skeleton in Source/Mac-specific in the XCode project. It depends on the HIDManager that has been introduced with OS X 10.5 Leopard: JoystcikHandler.h: http://pastebin.com/8pX7AmKu JoystickHandler.m: http://pastebin.com/9t...
by maik
Sun Mar 28, 2010 5:43 pm
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17342

OK, I solved the build problems targeting 10.5. I also fleshed out the JoystickHandler class in the Mac-specific folder to the point where I can play using my XBOX360 gamepad--great fun :) My modifications are against the current trunk revision. Current button and axis mappings are hard coded, unfor...
by maik
Sun Mar 28, 2010 1:32 pm
Forum: Discussion
Topic: Likeness to Elite: Thargoid attacks?
Replies: 5
Views: 2841

*lol* that explains a lot :)
by maik
Sun Mar 28, 2010 10:31 am
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17342

Only Snow Leopard (10.6) or Leopard (10.5) as well? I'm targeting the latter.
by maik
Sun Mar 28, 2010 10:04 am
Forum: Oolite-Mac
Topic: Gamepad support, building with SDK 10.5
Replies: 20
Views: 17342

Gamepad support, building with SDK 10.5

I'm trying to hack gamepad support into Oolite using the HIDManager classes that are available as of OS X 10.5. For that I set the base SDK to 10.5 but now I receive a lot of errors complaining about - conflicting types for uint64 - static declarations of class_getInstanceSize follow non-static decl...
by maik
Sun Mar 28, 2010 8:43 am
Forum: Discussion
Topic: Likeness to Elite: Thargoid attacks?
Replies: 5
Views: 2841

Likeness to Elite: Thargoid attacks?

My memories of playing Elite on the C=64 are only a haze nowadays, but I seem to remember that Thargoid attacks after (or was it during?) hyperspace jumps were quite frequent, even for new pilots. In Oolite Thargoids seem to be quite rare and so far I have never encountered more than one battleship ...
by maik
Sun Mar 21, 2010 1:59 pm
Forum: Discussion
Topic: Constrictor Mission
Replies: 53
Views: 22367

Great, finally found it, thanks! I was surprised it didn't put up much of a fight though. It fired one missile (destroyed by my ECM) and kept on fleeing when I shot a few rounds at it (military laser). After some iterations of hit and flee it came back, firing at me but missing. Eventually it took e...
by maik
Sat Mar 20, 2010 11:23 am
Forum: Discussion
Topic: Constrictor Mission
Replies: 53
Views: 22367

Ok, thanks for clarifying. The mission did start with "...stolen at planet X" but I remember reading that the mission starts in galaxy #1 while I was already in galaxy #2 so didn't pay much attention to the planet's name... Hope that doesn't mean I cannot complete the mission anymore :s Ch...
by maik
Sat Mar 20, 2010 9:46 am
Forum: Discussion
Topic: Constrictor Mission
Replies: 53
Views: 22367

can't find it...

I've been spending days now cruising around galaxy #2 (I was already there when the constrictor mission started) and have not come across a single hint about its whereabouts. Just to keep my sanity: hints would appear on the planet description screen ('7' key), right? Would they also appear if I sel...
by maik
Sat Mar 13, 2010 3:35 pm
Forum: Oolite-Mac
Topic: Oolite Keymapper
Replies: 31
Views: 56340

No worries, I don't expect 24h turnaround times ;-) Thanks for taking it up!

Cheers,
-Maik
by maik
Sat Mar 13, 2010 3:30 pm
Forum: Oolite-Mac
Topic: building oolite from scratch
Replies: 20
Views: 15310

yeayyy, confirmed :)
by maik
Sat Mar 13, 2010 1:44 pm
Forum: Oolite-Mac
Topic: Oolite Keymapper
Replies: 31
Views: 56340

suggestions

Hi, thanks for posting the keymapper, I just tried it out :) A few suggestions for further improvements: * show the currently active key for each function. I haven't memorized all keys yet (some I came across I didn't even know existed). So I either have to look it up in the manual or mess it up... ...
by maik
Wed Mar 10, 2010 9:41 pm
Forum: Oolite-Mac
Topic: building oolite from scratch
Replies: 20
Views: 15310

I found out what causes the problem: It is indeed a result of $SNAPSHOT_MACROS being defined as "", thanks Getafix. If I put some compiler option like -Dmaik in there it works. The comments in the file say that this is overwritten by some nightly Mac script. Is this something that I have t...
by maik
Wed Mar 10, 2010 8:41 pm
Forum: Oolite-Mac
Topic: building oolite from scratch
Replies: 20
Views: 15310

Thanks for giving it a shot! I'll investigate in that direction...

Cheers,
-Maik