Search found 15 matches

by Cdr. Jettison
Mon Aug 23, 2021 3:35 pm
Forum: Outworld
Topic: When Playing Elite-A, another BBC Micro Emulation for Elite.......
Replies: 3
Views: 3228

Re: When Playing Elite-A, another BBC Micro Emulation for Elite.......

From the Elite-A Hints page: The first hurdle is ship identification. The Large Cargo Bay has been replaced by an IFF device which allows identification from the scanner image. When your possess one of these useful items the scanner club's colour depends upon the type of vessel. The categories are: ...
by Cdr. Jettison
Fri Aug 20, 2021 10:43 am
Forum: Expansion Pack
Topic: SIRF - update Released
Replies: 80
Views: 59489

Re: SIRF - update Released

I also don't see anything unusual in the file other than trailing white spaces in some lines.

@Cholmodely. Try to open the file with Xcode and then just save it. See here. Disclaimer: I don't use Mac.
by Cdr. Jettison
Thu Aug 19, 2021 7:46 pm
Forum: Discussion
Topic: Popularising Oolite in Different Languages
Replies: 27
Views: 27505

Re: Popularising Oolite in Different Languages

«Это древний мореплаватель, и он останавливает одного из трех ... The Rime of the Ancient Mariner is known in Russian as « Сказание о старом мореходе» , but the best known translation, according to the Wikipedia article linked above, is that of Nikolay Gumilyov : Старик Моряк, он одного Из трех сде...
by Cdr. Jettison
Thu Jun 15, 2017 11:36 am
Forum: Discussion
Topic: Converting XML plists to the old NeXTSTEP (ASCII) format
Replies: 42
Views: 85664

Re: Converting XML plists to the old NeXTSTEP (ASCII) format

Suddenly realised that this old script still gets some use. So, after a long hiatus, I updated it to work with Python 3. Actually, since the script is so basic, the very first version from the top post probably could be run by Python 3 unchanged. While being at this, I also incorporated the change b...
by Cdr. Jettison
Sun Jul 17, 2011 1:34 pm
Forum: Discussion
Topic: Top/down instead of side lasers
Replies: 3
Views: 2030

Top/down instead of side lasers

Recently, I've come across a space simulator game (I think it was Ad Astra). As in Oolite, player ship has up to four laser mounts there, but instead of port/starboard there are top/bottom lasers. All view and weapon positions in Oolite being defined in shipdata.plist, I guess it should be possible ...
by Cdr. Jettison
Wed Jun 29, 2011 9:19 am
Forum: Discussion
Topic: Scale Issues... What this thread again?
Replies: 4
Views: 2601

Re: Scale Issues... What this thread again?

All I could find is this.
by Cdr. Jettison
Fri Jun 24, 2011 7:17 am
Forum: Expansion Pack
Topic: Sniper Sight - MilHUD integrated
Replies: 101
Views: 32315

Re: [BETA] Sniper Scope

Wildeblood wrote:
Now the only mystery is why anyone making a replacement HUD would name the file anything other than hud.plist?
Cobra Mk I and Adder use hud-small.plist instead of hud.plist. There also some OXP ships that use customised HUDS (e.g. most ships from Isis Interstellar by Killer Wolf)
by Cdr. Jettison
Thu Jun 23, 2011 10:07 pm
Forum: Expansion Pack
Topic: Sniper Sight - MilHUD integrated
Replies: 101
Views: 32315

Re: [PRE-RELEASE] Sniper Scope - get in before the price ris

Is there a way to make it work with HUDs other than the default one? I haven't tried removing NumericHUD.oxp yet... Well, I don't know for sure. But I guess if you add to your script.js something like this this.saveShipHud = function(){ missionVariables.sniperScopeHud = player.ship.hud; } this.star...
by Cdr. Jettison
Thu Jun 16, 2011 4:11 pm
Forum: Expansion Pack
Topic: accuracy key for ships
Replies: 1
Views: 1297

Re: accuracy key for ships

AFAICS, bigger values give greater accuracy. From the source : // accuracy. Must come after scanClass, because we are using scanClass to determine if this is a missile. accuracy = [shipDict oo_floatForKey:@"accuracy" defaultValue:-100.0f]; // Out-of-range default if (accuracy >= -5.0f &...
by Cdr. Jettison
Sun Jun 12, 2011 9:18 pm
Forum: Discussion
Topic: Does the beam laser heat up/cool down quicker than military?
Replies: 6
Views: 2939

Re: Does the beam laser heat up/cool down quicker than milit

Well, looking into the source I see this switch (currentWeapon) { case WEAPON_PLASMA_CANNON : weapon_energy_use = 6.0f; weapon_shot_temperature = 8.0f; weapon_reload_time = 0.25f; break; case WEAPON_PULSE_LASER : weapon_energy_use = 0.8f; weapon_shot_temperature = 7.0f; weapon_reload_time = 0.5f; br...
by Cdr. Jettison
Sat Jun 11, 2011 7:54 pm
Forum: Discussion
Topic: Converting XML plists to the old NeXTSTEP (ASCII) format
Replies: 42
Views: 85664

Re: Converting XML plists to the old NeXTSTEP (ASCII) format

Well, Eric, in your own words I know that I have easier tools on the mac So, Mac users probably don't need this script at all. Anyway, I changed the script so that it produces tiger-friendly results and uploaded it to box.net. Also added UTF-8 encoding. There are plists that make use of some non-ASC...
by Cdr. Jettison
Thu Jun 09, 2011 8:04 am
Forum: Expansion Pack
Topic: Switeck's Shipping v0.5 OXP - Ai, Economy, and Ship changes
Replies: 203
Views: 66578

Re: Switeck_mod_v0.3b OXP - Ai, Economy, and Ship changes

No, not at all. I'm new to the game and still trying to get the feel of it. That's why I'm not using any OXPs that change game mechanics. But I was curious as to what all those OXPs were about, so I sifted through the wiki pages, downloaded every OXP that seemed to catch my interest and looked at th...
by Cdr. Jettison
Wed Jun 08, 2011 1:37 pm
Forum: Discussion
Topic: Converting XML plists to the old NeXTSTEP (ASCII) format
Replies: 42
Views: 85664

Converting XML plists to the old NeXTSTEP (ASCII) format

I was looking for a tool that makes said conversion, but found nothing and ended up writing this quick&dirty python script: #!/usr/bin/python # Convert plist from XML to NextStep format # 'with' and 'str.format()' require python 2.6 from plistlib import readPlist filename = 'shipyard.plist' news...
by Cdr. Jettison
Wed Jun 08, 2011 1:23 pm
Forum: Expansion Pack
Topic: Switeck's Shipping v0.5 OXP - Ai, Economy, and Ship changes
Replies: 203
Views: 66578

Re: Switeck_mod_v0.3b OXP - Ai, Economy, and Ship changes

You can be forced to save game and turn around and reload it to find sufficient asteroids to reach 14 credits in 1 system. Either that or try to get last shot on pirates already under attack by other ships. I'm currently using AdderBrokeStart too (only the savegame, not the whole Switeck's mod). I ...
by Cdr. Jettison
Wed Jun 01, 2011 4:43 pm
Forum: Discussion
Topic: Trading Profit Calculator
Replies: 5
Views: 3785

Trading Profit Calculator

Hi I'm glad to have discovered this awsome game. After using data from this helpful wiki page for some time I decided to make a spreadsheet out of it. Here it is . The spreadsheet makes use of some macros. The fields on yellow background are intended to be changed by user. Type in economy levels for...