Search found 15 matches
- Mon Aug 23, 2021 3:35 pm
- Forum: Outworld
- Topic: When Playing Elite-A, another BBC Micro Emulation for Elite.......
- Replies: 3
- Views: 3228
Re: When Playing Elite-A, another BBC Micro Emulation for Elite.......
From the Elite-A Hints page: The first hurdle is ship identification. The Large Cargo Bay has been replaced by an IFF device which allows identification from the scanner image. When your possess one of these useful items the scanner club's colour depends upon the type of vessel. The categories are: ...
- Fri Aug 20, 2021 10:43 am
- Forum: Expansion Pack
- Topic: SIRF - update Released
- Replies: 80
- Views: 59489
Re: SIRF - update Released
I also don't see anything unusual in the file other than trailing white spaces in some lines.
@Cholmodely. Try to open the file with Xcode and then just save it. See here. Disclaimer: I don't use Mac.
@Cholmodely. Try to open the file with Xcode and then just save it. See here. Disclaimer: I don't use Mac.
- Thu Aug 19, 2021 7:46 pm
- Forum: Discussion
- Topic: Popularising Oolite in Different Languages
- Replies: 27
- Views: 27505
Re: Popularising Oolite in Different Languages
«Это древний мореплаватель, и он останавливает одного из трех ... The Rime of the Ancient Mariner is known in Russian as « Сказание о старом мореходе» , but the best known translation, according to the Wikipedia article linked above, is that of Nikolay Gumilyov : Старик Моряк, он одного Из трех сде...
- Thu Jun 15, 2017 11:36 am
- Forum: Discussion
- Topic: Converting XML plists to the old NeXTSTEP (ASCII) format
- Replies: 42
- Views: 85664
Re: Converting XML plists to the old NeXTSTEP (ASCII) format
Suddenly realised that this old script still gets some use. So, after a long hiatus, I updated it to work with Python 3. Actually, since the script is so basic, the very first version from the top post probably could be run by Python 3 unchanged. While being at this, I also incorporated the change b...
- Sun Jul 17, 2011 1:34 pm
- Forum: Discussion
- Topic: Top/down instead of side lasers
- Replies: 3
- Views: 2030
Top/down instead of side lasers
Recently, I've come across a space simulator game (I think it was Ad Astra). As in Oolite, player ship has up to four laser mounts there, but instead of port/starboard there are top/bottom lasers. All view and weapon positions in Oolite being defined in shipdata.plist, I guess it should be possible ...
- Wed Jun 29, 2011 9:19 am
- Forum: Discussion
- Topic: Scale Issues... What this thread again?
- Replies: 4
- Views: 2601
Re: Scale Issues... What this thread again?
All I could find is this.
- Fri Jun 24, 2011 7:17 am
- Forum: Expansion Pack
- Topic: Sniper Sight - MilHUD integrated
- Replies: 101
- Views: 32315
Re: [BETA] Sniper Scope
Cobra Mk I and Adder use hud-small.plist instead of hud.plist. There also some OXP ships that use customised HUDS (e.g. most ships from Isis Interstellar by Killer Wolf)Wildeblood wrote:Now the only mystery is why anyone making a replacement HUD would name the file anything other than hud.plist?
- Thu Jun 23, 2011 10:07 pm
- Forum: Expansion Pack
- Topic: Sniper Sight - MilHUD integrated
- Replies: 101
- Views: 32315
Re: [PRE-RELEASE] Sniper Scope - get in before the price ris
Is there a way to make it work with HUDs other than the default one? I haven't tried removing NumericHUD.oxp yet... Well, I don't know for sure. But I guess if you add to your script.js something like this this.saveShipHud = function(){ missionVariables.sniperScopeHud = player.ship.hud; } this.star...
- Thu Jun 16, 2011 4:11 pm
- Forum: Expansion Pack
- Topic: accuracy key for ships
- Replies: 1
- Views: 1297
Re: accuracy key for ships
AFAICS, bigger values give greater accuracy. From the source : // accuracy. Must come after scanClass, because we are using scanClass to determine if this is a missile. accuracy = [shipDict oo_floatForKey:@"accuracy" defaultValue:-100.0f]; // Out-of-range default if (accuracy >= -5.0f &...
- Sun Jun 12, 2011 9:18 pm
- Forum: Discussion
- Topic: Does the beam laser heat up/cool down quicker than military?
- Replies: 6
- Views: 2939
Re: Does the beam laser heat up/cool down quicker than milit
Well, looking into the source I see this switch (currentWeapon) { case WEAPON_PLASMA_CANNON : weapon_energy_use = 6.0f; weapon_shot_temperature = 8.0f; weapon_reload_time = 0.25f; break; case WEAPON_PULSE_LASER : weapon_energy_use = 0.8f; weapon_shot_temperature = 7.0f; weapon_reload_time = 0.5f; br...
- Sat Jun 11, 2011 7:54 pm
- Forum: Discussion
- Topic: Converting XML plists to the old NeXTSTEP (ASCII) format
- Replies: 42
- Views: 85664
Re: Converting XML plists to the old NeXTSTEP (ASCII) format
Well, Eric, in your own words I know that I have easier tools on the mac So, Mac users probably don't need this script at all. Anyway, I changed the script so that it produces tiger-friendly results and uploaded it to box.net. Also added UTF-8 encoding. There are plists that make use of some non-ASC...
- Thu Jun 09, 2011 8:04 am
- Forum: Expansion Pack
- Topic: Switeck's Shipping v0.5 OXP - Ai, Economy, and Ship changes
- Replies: 203
- Views: 66578
Re: Switeck_mod_v0.3b OXP - Ai, Economy, and Ship changes
No, not at all. I'm new to the game and still trying to get the feel of it. That's why I'm not using any OXPs that change game mechanics. But I was curious as to what all those OXPs were about, so I sifted through the wiki pages, downloaded every OXP that seemed to catch my interest and looked at th...
- Wed Jun 08, 2011 1:37 pm
- Forum: Discussion
- Topic: Converting XML plists to the old NeXTSTEP (ASCII) format
- Replies: 42
- Views: 85664
Converting XML plists to the old NeXTSTEP (ASCII) format
I was looking for a tool that makes said conversion, but found nothing and ended up writing this quick&dirty python script: #!/usr/bin/python # Convert plist from XML to NextStep format # 'with' and 'str.format()' require python 2.6 from plistlib import readPlist filename = 'shipyard.plist' news...
- Wed Jun 08, 2011 1:23 pm
- Forum: Expansion Pack
- Topic: Switeck's Shipping v0.5 OXP - Ai, Economy, and Ship changes
- Replies: 203
- Views: 66578
Re: Switeck_mod_v0.3b OXP - Ai, Economy, and Ship changes
You can be forced to save game and turn around and reload it to find sufficient asteroids to reach 14 credits in 1 system. Either that or try to get last shot on pirates already under attack by other ships. I'm currently using AdderBrokeStart too (only the savegame, not the whole Switeck's mod). I ...
- Wed Jun 01, 2011 4:43 pm
- Forum: Discussion
- Topic: Trading Profit Calculator
- Replies: 5
- Views: 3785
Trading Profit Calculator
Hi I'm glad to have discovered this awsome game. After using data from this helpful wiki page for some time I decided to make a spreadsheet out of it. Here it is . The spreadsheet makes use of some macros. The fields on yellow background are intended to be changed by user. Type in economy levels for...