All cargo pods shouldn't be taken too serious, the best example is the detention container (slaves, prisoners) where I added some windows and a door. While the narcotics containers could make sense on a medical ship (medications) you obviously wouldn't use it to smuggle at GalCop stations.RockDoctor wrote: ↑Fri Mar 19, 2021 1:53 amJust having a look around the resource pack http://wiki.alioth.net/index.php/Montan ... ce_Pack_01 ; I'm liking the idea.
The "narcotics" cargo pods are of course, a joke. A way of attracting GalCop's attention while the real smuggling happens in pods labelled for "Radioactives" and "Biohazard" (and possibly "Holy Artefacts"), while the "narcotics" pods contain Oxo cubes, oregano and rabbit shit. Or am I betraying too much of my thoroughly spent youth? (He says, sipping a late night cup of vege Oxo instead of caffeine solution.)
Multiple types of escape pods - fairly obviously, given the variety of spacecraft. Don''t tell me - let me guess - picking up a poor dude in a spacesuit should be done at low speed, not pedal to the metal, rubber-side down. Otherwise ... you're going to need a screen wash next time you dock?
Download meter clicking away. Ill be back in a bit.
The future target for all the escape crafts is to simulate more than 1 crew member on board of the larger ones. A lifeboat in general hold more person than a capsule. The current release of the package includes a test run with prisoners in detention containers. After you brought them to a station the insurance/bounty is multiplied by a random headcount.