Search found 62 matches

by lucabu
Fri Aug 01, 2008 3:19 pm
Forum: Discussion
Topic: So much for pirates never using q-bombs...
Replies: 14
Views: 4378

Anyway, this was discussed a couple of years ago.

https://bb.oolite.space/viewtopic.php?t=2364

We all agreed about a warning for Q-Mines.
by lucabu
Fri Aug 01, 2008 8:35 am
Forum: Oolite-Linux
Topic: help needed: oolite 1.71.2 only runs as root
Replies: 10
Views: 8344

Hello.

Maybe running an instance of the game as root caused the process to change ownership to some file.

Try a find in your home directory to see if you can figure out where it is.
by lucabu
Tue Jul 29, 2008 9:08 pm
Forum: Testing and Bug reports
Topic: Joystick limitations
Replies: 4
Views: 5516

I see... 16 axis and 64 buttons.

Ok, thank you.
by lucabu
Tue Jul 29, 2008 9:59 am
Forum: Testing and Bug reports
Topic: Joystick limitations
Replies: 4
Views: 5516

Thank you,

Since I have some spare time now, I'll give it a try.
by lucabu
Tue Jul 29, 2008 8:15 am
Forum: Testing and Bug reports
Topic: Joystick limitations
Replies: 4
Views: 5516

Joystick limitations

Hello, I am trying to use a Saitek X52 flight control system http://www.saitek.com/uk/prod/x52.htm witch has _drum_roll_ 11 axis and 32 buttons. I'm experiencing several limitations using it with Oolite (linux version). Although I can assign any of the control's buttons/axis to functions specified i...
by lucabu
Tue Jul 29, 2008 7:59 am
Forum: Expansion Pack
Topic: Imperial Courier (Navy)
Replies: 4
Views: 3260

If you don't like this idea you simply should de-install RS.
No, I really love this idea. I would be a little disappointed in having my ship's stats different than those I had originally.
by lucabu
Mon Jul 28, 2008 10:00 am
Forum: Discussion
Topic: Joystick (again?)
Replies: 24
Views: 8676

Ciao Pasquale,

as far as I know there's no such list, since Oolite doesn't access hardware directly. I think you should try your stick on anoter setup (say windows or a different linux distribution).

It will probably work, I'm quite sure it depends on your specific setup.

Bye
by lucabu
Mon Jul 28, 2008 9:47 am
Forum: Expansion Pack
Topic: Imperial Courier (Navy)
Replies: 4
Views: 3260

Ok.

So, I still have old uber version, although it's no more available to players.
:wink:

Thank you.
by lucabu
Mon Jul 28, 2008 7:47 am
Forum: Expansion Pack
Topic: Imperial Courier (Navy)
Replies: 4
Views: 3260

Imperial Courier (Navy)

Hello, after being away for a couple of years I restarted playing Oolite. My old savefile was on 1.65 version, I had a fully equipped Imperial Courier. I upgraded to last Oolite version a few days ago, installing also Realistic Shipyard, I noticed my Imperial Courier is now seen as 'Imperial Courier...
by lucabu
Sat Jul 26, 2008 10:09 am
Forum: Discussion
Topic: 2 million!
Replies: 6
Views: 2755

if I sell my ship, an Imperial Courier(Navy), plus my spare credits I can make 2.100.000 Cr. :wink:
by lucabu
Thu Jul 24, 2008 5:37 pm
Forum: Expansion Pack
Topic: Exception on Blitzspear - AAACroocks.oxp
Replies: 3
Views: 3019

Yes you are both right.

If I do:

Code: Select all

cat Linux-x86/release.txt
1.71.2
But if I do:

Code: Select all

cat Oolite/release.txt
1.65
This means there's a problem with rsync, not with your oxp. I'll move to Linux forum to see how to solve it.

Thank you.
by lucabu
Thu Jul 24, 2008 11:30 am
Forum: Expansion Pack
Topic: Exception on Blitzspear - AAACroocks.oxp
Replies: 3
Views: 3019

Exception on Blitzspear - AAACroocks.oxp

Hello, I installed 1.71.2 cat ./Oolite/Linux-x86/release.txt 1.71.2 But when I start i got this: 2008-07-24 13:19:15.213 oolite[3168] ERROR - model mugger.dat has too many vertices (model has 388, maximum is 320) ./oolite: Uncaught exception OoliteException, reason: ERROR - model mugger.dat has too ...
by lucabu
Thu Sep 21, 2006 6:50 am
Forum: Discussion
Topic: Saved Game Files
Replies: 39
Views: 21570

A solution to uber ships would just be that desingers included a reasonable chance of an OXP player ship appearing as a pirate. This makes some sense. The chance sould be greater if the player is flying that ship. Otherwise, if you install an 'uber' OXP, and you are playing on a Adder, you'll get y...
by lucabu
Tue Sep 19, 2006 6:16 am
Forum: Discussion
Topic: Saved Game Files
Replies: 39
Views: 21570

Any ships pushing one characteristic would lose out on others automatically. I think we need a choice. If there's a complete freedom in ship's design, we have to accept price as unique variant for every ship we have in OXP. On the other hand if we want to balace ships in the way RPGs do, it's cruci...
by lucabu
Fri Sep 15, 2006 11:43 am
Forum: Discussion
Topic: New ship problems
Replies: 2
Views: 3151

Wolf mkII in player version simply dos not have two lasers. Only one.