Anyway, this was discussed a couple of years ago.
https://bb.oolite.space/viewtopic.php?t=2364
We all agreed about a warning for Q-Mines.
Search found 62 matches
- Fri Aug 01, 2008 3:19 pm
- Forum: Discussion
- Topic: So much for pirates never using q-bombs...
- Replies: 14
- Views: 4378
- Fri Aug 01, 2008 8:35 am
- Forum: Oolite-Linux
- Topic: help needed: oolite 1.71.2 only runs as root
- Replies: 10
- Views: 8344
- Tue Jul 29, 2008 9:08 pm
- Forum: Testing and Bug reports
- Topic: Joystick limitations
- Replies: 4
- Views: 5516
- Tue Jul 29, 2008 9:59 am
- Forum: Testing and Bug reports
- Topic: Joystick limitations
- Replies: 4
- Views: 5516
- Tue Jul 29, 2008 8:15 am
- Forum: Testing and Bug reports
- Topic: Joystick limitations
- Replies: 4
- Views: 5516
Joystick limitations
Hello, I am trying to use a Saitek X52 flight control system http://www.saitek.com/uk/prod/x52.htm witch has _drum_roll_ 11 axis and 32 buttons. I'm experiencing several limitations using it with Oolite (linux version). Although I can assign any of the control's buttons/axis to functions specified i...
- Tue Jul 29, 2008 7:59 am
- Forum: Expansion Pack
- Topic: Imperial Courier (Navy)
- Replies: 4
- Views: 3260
- Mon Jul 28, 2008 10:00 am
- Forum: Discussion
- Topic: Joystick (again?)
- Replies: 24
- Views: 8676
- Mon Jul 28, 2008 9:47 am
- Forum: Expansion Pack
- Topic: Imperial Courier (Navy)
- Replies: 4
- Views: 3260
- Mon Jul 28, 2008 7:47 am
- Forum: Expansion Pack
- Topic: Imperial Courier (Navy)
- Replies: 4
- Views: 3260
Imperial Courier (Navy)
Hello, after being away for a couple of years I restarted playing Oolite. My old savefile was on 1.65 version, I had a fully equipped Imperial Courier. I upgraded to last Oolite version a few days ago, installing also Realistic Shipyard, I noticed my Imperial Courier is now seen as 'Imperial Courier...
- Sat Jul 26, 2008 10:09 am
- Forum: Discussion
- Topic: 2 million!
- Replies: 6
- Views: 2755
- Thu Jul 24, 2008 5:37 pm
- Forum: Expansion Pack
- Topic: Exception on Blitzspear - AAACroocks.oxp
- Replies: 3
- Views: 3019
Yes you are both right.
If I do:
But if I do:
This means there's a problem with rsync, not with your oxp. I'll move to Linux forum to see how to solve it.
Thank you.
If I do:
Code: Select all
cat Linux-x86/release.txt
1.71.2
Code: Select all
cat Oolite/release.txt
1.65
Thank you.
- Thu Jul 24, 2008 11:30 am
- Forum: Expansion Pack
- Topic: Exception on Blitzspear - AAACroocks.oxp
- Replies: 3
- Views: 3019
Exception on Blitzspear - AAACroocks.oxp
Hello, I installed 1.71.2 cat ./Oolite/Linux-x86/release.txt 1.71.2 But when I start i got this: 2008-07-24 13:19:15.213 oolite[3168] ERROR - model mugger.dat has too many vertices (model has 388, maximum is 320) ./oolite: Uncaught exception OoliteException, reason: ERROR - model mugger.dat has too ...
- Thu Sep 21, 2006 6:50 am
- Forum: Discussion
- Topic: Saved Game Files
- Replies: 39
- Views: 21570
A solution to uber ships would just be that desingers included a reasonable chance of an OXP player ship appearing as a pirate. This makes some sense. The chance sould be greater if the player is flying that ship. Otherwise, if you install an 'uber' OXP, and you are playing on a Adder, you'll get y...
- Tue Sep 19, 2006 6:16 am
- Forum: Discussion
- Topic: Saved Game Files
- Replies: 39
- Views: 21570
Any ships pushing one characteristic would lose out on others automatically. I think we need a choice. If there's a complete freedom in ship's design, we have to accept price as unique variant for every ship we have in OXP. On the other hand if we want to balace ships in the way RPGs do, it's cruci...
- Fri Sep 15, 2006 11:43 am
- Forum: Discussion
- Topic: New ship problems
- Replies: 2
- Views: 3151