New ship problems

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
User avatar
northers
Average
Average
Posts: 11
Joined: Tue Jun 20, 2006 11:36 am
Location: Cambridge

New ship problems

Post by northers »

Hi all,

I am up to dangerous and have around a mill to my name. looking to buy a really good ship. Problem is, I have seen the wolf mkII and whenever I come up against it it seems to have two lasers, yet when I buy it, I only get the one, despite those two interesting looking spikes on the front. I also looked at the mussurana void yacht and tried that out, yet it only had three energy banks and seemed to not be able to absorb a missile strike very well at all. Though it flew very fast and had great manouverability, I found it to be a bit too sensitive. The final straw was out of the rear view your crosshair is obscured by the ship's exhaust plume. Shame, as it looks the dog's. I know I could just install the imp courier OXP but I really don't like it at all, it looks too capable to me. I have rambled a bit here, but I would like to know what the deal is with the wolf mkII, really.
User avatar
lucabu
Competent
Competent
Posts: 62
Joined: Mon Jul 03, 2006 11:35 am
Location: Italy, Galaxy 3

Post by lucabu »

Wolf mkII in player version simply dos not have two lasers. Only one.
User avatar
Uncle Reno
---- E L I T E ----
---- E L I T E ----
Posts: 648
Joined: Mon Apr 24, 2006 12:54 pm
Location: UK

Post by Uncle Reno »

I'm afraid Lucabu is right, at the moment player ships can only have 1 laser per facing. :(
"Get back or I unleash my lethal spotted batoid!!"

What I do when not reading the Oolite bulletin board!
Post Reply