Search found 22 matches
- Fri Jul 22, 2011 8:41 am
- Forum: Suggestion Box
- Topic: WTB simple, easy way to adjust keyboard sensitivity.
- Replies: 23
- Views: 8142
Re: WTB simple, easy way to adjust keyboard sensitivity.
Controlling with a mouse I find difficult, as I have to worry about which direction my mouse is pointed to get my ship turning accurately, and I have to lift up my mouse sometimes to keep moving it a direction, which screws everything up. Mouse control with the trackpad on my computer, however, has ...
- Mon Apr 25, 2011 6:07 pm
- Forum: Expansion Pack
- Topic: Griff's normalmapped ship remakes
- Replies: 2386
- Views: 748895
Re: Griff's normalmapped ship remakes
I just came across the new Coriolis in my game. I love the new sense of scale that it has; finally the Coriolis looks and feels as huge as it should. I think my docking computer's gonna be gathering dust for the next few jumps, because whenever I see this station I can't help but dock manually to ch...
- Wed Apr 20, 2011 4:54 pm
- Forum: Expansion Pack
- Topic: Offender_traders.oxp now available
- Replies: 23
- Views: 5836
Re: Offender_traders.oxp now available
Maybe make high-bounty ships more likely to have escorts (or vice versa)?
- Wed Apr 13, 2011 6:11 pm
- Forum: Discussion
- Topic: What Thargoids are up to?!
- Replies: 49
- Views: 12146
Re: What Thargoids are up to?!
Oh wow, that's awesome, Ahruman. The real question is how feasible it is on the scripting-end. For instance, what would you do with a system that has been taken over by Thargoids? Would you give GalCop a certain chance of re-capturing it? On which basis? Re-evaluation of the whole Ooniverse on each ...
- Wed Apr 13, 2011 8:36 am
- Forum: Expansion Pack
- Topic: RFC: re-squared-dux ...
- Replies: 202
- Views: 80597
Re: RFC: re-squared-dux ...
That Viper looks wicked, but it seems to me that your Constrictor doesn't really match the overall general shape of the original model. The side outlines taper towards the front at a much lower angle than the original's awkward-but-distinctive 45°. In addition, the straight side outlines behind the ...
- Tue Apr 12, 2011 8:57 pm
- Forum: Expansion Pack
- Topic: [RELEASE] Resistance Commander
- Replies: 154
- Views: 88063
Re: Squadron Leader
This is an awesome idea; can't wait to try it out!
On the issue of ship differentiation, though: I could see myself wondering why my Mambas or Morays can have good weapons but my Sidewinders can't.
On the issue of ship differentiation, though: I could see myself wondering why my Mambas or Morays can have good weapons but my Sidewinders can't.
- Tue Apr 12, 2011 6:34 pm
- Forum: Discussion
- Topic: What Thargoids are up to?!
- Replies: 49
- Views: 12146
Re: What Thargoids are up to?!
Personally, I'd like to see Thargoids having a real effect on the state of the galaxy. In particular, Thargoids should send serious invasion forces to systems instead of just sending a couple of warships to die, and something should happen when the human defenders lose. All stations destroyed, repla...
- Tue Apr 12, 2011 7:07 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302325
Re: The Feudal States
Some more observations: I noticed that you need to do 4 delivery missions to be invited to join a house, but when you decline the offer, your feudal_score variable is set to 0, so you have to start over with the deliveries and do 4 more before you're invited again. This seems to conflict directly wi...
- Tue Apr 12, 2011 3:53 am
- Forum: Discussion
- Topic: Cargo carrying - is it worth it? (newbie question)
- Replies: 30
- Views: 11808
Re: Cargo carrying - is it worth it? (newbie question)
I'm pretty sure that I've docked in the middle of a firefight to re-arm, refuel and have rejoined the battle with lots of debris from both sides and fewer ships to fight - I think I've even heard the odd laser fire strike the hull of the station - definitely not on hold! Whaaaat? Does this really h...
- Sun Apr 10, 2011 10:50 pm
- Forum: Expansion Pack
- Topic: [RELEASE] InterstellarRescue.oxp
- Replies: 48
- Views: 11042
Re: [RELEASE] InterstellarRescue.oxp
Any way, You are free to make comments according to your understanding of oouniverse, but don't forget it is not real at all :D I might remind you that the question of whether something can be real or not is entirely unrelated to that of whether or not it makes sense within the context of a fiction...
- Sat Apr 09, 2011 7:18 pm
- Forum: Suggestion Box
- Topic: Separate iTunes playlist - Oolite-Redalert
- Replies: 1
- Views: 1250
Separate iTunes playlist - Oolite-Redalert
I've been trying to set up my Oolite-Inflight and Oolite-Docked playlists, and I realized that the music that I'd like to listen to during combat (fast rock, fusion, flamenco) is totally distinct from the ambient music I'd like going on when I'm just going from witchpoint to station. Can we have a s...
- Thu Apr 07, 2011 8:43 am
- Forum: Expansion Pack
- Topic: Witchdrive Fuel Injectors + Jump Drive speed
- Replies: 10
- Views: 3121
Re: Witchdrive Fuel Injectors + Jump Drive speed
What is the "LM" unit being used here?
- Mon Apr 04, 2011 1:08 am
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302325
Re: The Feudal States
Thanks people - good to see the wisdom of the crowd in action! So it seems the best compromise to give the right kind of Japanese flavour would be Gashira, Daikan, Kyunin, Shomyo, Daimyo and then possibly Shogun. I'd better get scripting... Actually, I think LordHaha was suggesting Chugen, Gashira,...
- Thu Mar 31, 2011 11:39 pm
- Forum: Discussion
- Topic: Looking ahead
- Replies: 417
- Views: 79845
Re: Looking ahead
And remember that heat is energy, and can be used to do work, e.g. make electricity. Er, no. The flow of heat between places at different temperatures can be used to do work, but more heat is inevitably produced in doing so. There is no known way to “upgrade” heat into other forms of energy, and if...
- Thu Mar 31, 2011 11:31 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302325
Re: The Feudal States
I think that's about as good as we can get it without digging around for even more obscure terms, and seems good enough to convince anybody that the guy making the OXP did a bit of research instead of slapping some pseudo-Japanese words on it and hoping no Japanese speakers would play it. One thing ...