Search found 73 matches
- Sat Sep 16, 2006 9:35 am
- Forum: Oolite-Linux
- Topic: Oolite On Slackw (Wolvix)
- Replies: 0
- Views: 4721
Oolite On Slackw (Wolvix)
Just a quick report, but I now have fully accelerated Oolite. Here's how: 1 ) Download Wolvix (I used cub 1.0.5). See link below: http://alpha.crihosting.com/wolvix/wolvix-cub-1.0.5-beta.iso 2 ) Using the hd-installer, make standard/real install to disk. 3 ) Using GSlapt (in menus) install the follo...
- Sun Aug 20, 2006 10:11 am
- Forum: Oolite-Linux
- Topic: OXPs in Home directory
- Replies: 7
- Views: 9354
Re: OXPs in Home directory
Heya folks. I'm just trying to get a little clarification on how OXPs on linux work. I currently have Oolite installed in ~/Oolite, Usually I install my OXPs in ~/Oolite/AddOns. Now, I'm considering reinstalling Oolite in a system-wide manner. Well, I have a Debian Install straight from APT. I have...
- Fri Aug 18, 2006 12:27 pm
- Forum: Discussion
- Topic: Oolite: A British Phenomenon?
- Replies: 68
- Views: 47579
- Thu Jul 27, 2006 5:57 am
- Forum: Oolite-Linux
- Topic: Starting up Oolite
- Replies: 10
- Views: 11837
You can always make a desktop shortcut (in gnome, right click the Desktop, then choose 'Create launcher', fill in the details (Name: Oolite, Command: oolite) and do not check the 'Run in a terminal' option. Then you won't get the terminal. Of course, you won't get a log either if it crashes (althou...
- Wed Jul 26, 2006 7:13 pm
- Forum: Oolite-Linux
- Topic: Starting up Oolite
- Replies: 10
- Views: 11837
Re: Starting up Oolite
Sorry if my post wasn't clear. This IS what happens by default anyway...lucabu wrote:
You can always run it as: '/path/to/Oolite/oolite &' and then close the terminal window...
I am trying to have just ONE window open only -- i.e. the game!
- Tue Jul 25, 2006 10:48 pm
- Forum: Oolite-Linux
- Topic: Starting up Oolite
- Replies: 10
- Views: 11837
Starting up Oolite
Hello Guys, Maybe an odd one this, but how do you suppress the background terminal when starting the game? Are there additional 'switches' I can put in the executing path of my desktop menu config? It's good for debugging/slight cheating (see ship population), but it would clutter my taskbar/desktop...
- Wed Jul 19, 2006 5:07 pm
- Forum: Oolite-Linux
- Topic: DEBIAN OOLITE NOW AVAILABLE! ;-D
- Replies: 17
- Views: 17317
- Mon Jul 17, 2006 6:01 am
- Forum: Suggestion Box
- Topic: using asteroids for cover?
- Replies: 5
- Views: 5040
- Mon Jul 17, 2006 5:58 am
- Forum: Discussion
- Topic: Missing station
- Replies: 5
- Views: 4367
Re: Missing station
OK, I am currently in the Anarchy system of Eninre. The station is missing! Is it possible that it could be destroyed? Could a Q-Bomb do it? UPDATE: Ended up skimming the star for fuel. Odd though. Compass was convinced of where it should have been. Check for residual GalCorp envirocore energy sign...
- Sun Jul 16, 2006 1:59 pm
- Forum: Oolite-Linux
- Topic: DEBIAN OOLITE NOW AVAILABLE! ;-D
- Replies: 17
- Views: 17317
DEBIAN OOLITE NOW AVAILABLE! ;-D
Yep. If you are using Debian Sid, Oolite 1-65 is now available through the goodness of APT.
It don't get much easier than that!
It don't get much easier than that!
- Sun Jul 16, 2006 1:48 pm
- Forum: Discussion
- Topic: You know you've been playing Oolite too much when...
- Replies: 23
- Views: 13302
- Wed Jul 12, 2006 4:33 pm
- Forum: Discussion
- Topic: Full screen
- Replies: 1
- Views: 3113
Re: Full screen
Yes. Just hit the F12 key to toggle between windowed and full screen modes.paulc wrote:Is there a shortcut for fullscreen on Linux?
Paul
- Tue Jul 11, 2006 4:35 pm
- Forum: Discussion
- Topic: Bump Mapping
- Replies: 7
- Views: 5044
Are these filters visible on the final texture? I just ask because I know that Oolite does not support bump maps (yet). Yes. I simply opened the Cobra mk3 textures with GIMP and applied the bump map filter. This simply changes the visual appearance (more gnarly/pitted) and does not effect texture f...
- Tue Jul 11, 2006 6:07 am
- Forum: Discussion
- Topic: Bump Mapping
- Replies: 7
- Views: 5044
Bump Mapping
Just a quickie.
I thought I'd try applying bump mapping filters to the ship textures
and a little colour/lightness changes too.
Gotta say, I feel a full cutomisation coming on...
'If you're gonna pimp. Use the GIMP !'
I thought I'd try applying bump mapping filters to the ship textures
and a little colour/lightness changes too.
Gotta say, I feel a full cutomisation coming on...
'If you're gonna pimp. Use the GIMP !'
- Mon Jul 10, 2006 4:49 pm
- Forum: Discussion
- Topic: Shield boosters / Naval Items
- Replies: 5
- Views: 4783
errr... No. It's part of the ship's characteristics. You could of course mod your ship's characteristics, but that's cheating, each ship is supposed to have its strong or weak points, hence the price etc... Lol, I had a feeling about that :lol: Nevermind, I did notice that (Xedes or somewhere) mili...