I like this a lot, particularly the switchable high-contrast display.
Well done.
Search found 32 matches
- Thu Jul 09, 2015 5:14 pm
- Forum: Expansion Pack
- Topic: Xenon HUD
- Replies: 134
- Views: 126339
- Sat Jun 20, 2015 11:50 am
- Forum: Discussion
- Topic: Random Hits - Fugitive Bounty Hunters
- Replies: 3
- Views: 3705
Re: Random Hits - Fugitive Bounty Hunters
Thanks for having a look but there's nothing more to tell, really. Once I dock with the Space Bar, everything seems to work OK and the marks and escorts appear in the right system and act as one would expect. It occurred to me that another OXP/OXZ might be clashing with Random Hits, so over the week...
- Fri Jun 19, 2015 8:04 pm
- Forum: Discussion
- Topic: Random Hits - Fugitive Bounty Hunters
- Replies: 3
- Views: 3705
Random Hits - Fugitive Bounty Hunters
Greetings! Apologies if I've put this is in the wrong forum, but I've recently encountered a strange issue that seems to be affecting Random Hits 1.10.4. In a nutshell, all of the bounty hunters - wherever I come across them - appear to have Fugitive status! While it's amusing to sit and watch two b...
Re: Boo!
Greetings indeed, from another newly-unretired Commander.
My, hasn't it all grown?
My, hasn't it all grown?
- Sun Sep 18, 2011 6:18 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 401355
Re: BGS - The BackgroundSet
Wow! Great minds really do think alike.another_commander wrote:I just had to edit the vanilla planetinfo.plist and change both hyperspace tunnel colors to black, so that it doesn't interfere with the amazingness of Svengali's creation. Well done, sir.
- Sun Sep 18, 2011 5:13 pm
- Forum: Expansion Pack
- Topic: BGS - The BackgroundSet
- Replies: 738
- Views: 401355
Re: BGS - The BackgroundSet
I've just logged in to say exactly the same thing.El Viejo wrote:Oh that hyperspace jump sequence... absolutely beautiful!! People... you have got to see this!
Excellent work, Svengali! I doff my 'slightly foxed' VMFA-314 baseball cap to you.
- Wed Aug 24, 2011 7:55 am
- Forum: Expansion Pack
- Topic: [Test Release] The I Missile
- Replies: 23
- Views: 3932
Re: [Test Release] The I Missile
Nice one, Captain!CaptSolo wrote:Concerning Grey Areas recommendation I've been testing that concept to see what damage can be inflicted upon ships the size of Boa's and larger without destroying them.
I do like this missile, but I didn't enjoy being on the receiving end of one yesterday!
- Mon Aug 22, 2011 12:10 pm
- Forum: Expansion Pack
- Topic: [Test Release] The I Missile
- Replies: 23
- Views: 3932
Re: [Test Release] The I Missile
I've been using v1.05 for a few days now, and I like it. It comes in really handy with the Random Hits OXP, I can tell you! I was going to suggest that you give NPCs a chance to ECM the missile, but I see that great minds think alike. :wink: Perhaps the weapon energy could be a little lower, so that...
- Sat Jul 09, 2011 2:40 pm
- Forum: Discussion
- Topic: Dream Weapon (No, I'm not proposing another OXP here)
- Replies: 93
- Views: 18053
Re: Dream Weapon (No, I'm not proposing another OXP here)
Depends on what kind of damage-dealing you have in mind. I was thinking in terms of a high rate of fire (5-10 rounds a second), short range and small non-explosive kinetic impact. Will the small railgun deliver that? Yep. :) (Perhaps the impact is a little bigger than you had in mind. Comparable to...
- Fri Jul 08, 2011 5:16 pm
- Forum: Discussion
- Topic: Dream Weapon (No, I'm not proposing another OXP here)
- Replies: 93
- Views: 18053
Re: Dream Weapon (No, I'm not proposing another OXP here)
I was thinking in terms of a high rate of fire (5-10 rounds a second), short range and small non-explosive kinetic impact.Commander McLane wrote:Depends on what kind of damage-dealing you have in mind.
Will the small railgun deliver that?
- Thu Jul 07, 2011 5:00 pm
- Forum: Discussion
- Topic: Dream Weapon (No, I'm not proposing another OXP here)
- Replies: 93
- Views: 18053
Re: Dream Weapon (No, I'm not proposing another OXP here)
How about a chain-driven Gatling cannon as a short-range last ditch defence? Something like the real-world Phalanx autonomous missile defence system, for instance,without necessarily being turret-mounted. A suitably high rate of fire combined with short range and a limited ammo supply should ensure ...
- Mon Jul 04, 2011 7:24 pm
- Forum: Expansion Pack
- Topic: Retro Rockets OXP
- Replies: 22
- Views: 6298
Re: [Release] Retro Rockets OXP
Ah! That's where I remember them from - the XT version of Elite.Commander McLane wrote:That's nice! Atari memories brought back.
- Mon Jul 04, 2011 7:23 pm
- Forum: Expansion Pack
- Topic: "Wyvern" Ship OXP Rename...
- Replies: 23
- Views: 4766
Re: "Wyvern" Ship OXP Rename...
I like Smaug, too.DaddyHoggy wrote:Smaug?
- Mon Jul 04, 2011 7:20 pm
- Forum: Expansion Pack
- Topic: Fuel Collector Release 0.06
- Replies: 102
- Views: 50823
Re: Fuel Collector Release 0.06
T'would be the decent thing to do, IMHO, and a nice low-key tribute to a great SF series into the bargain.Commander McLane wrote:If those are planet names in Oolite the answer may be yes.
Looks bloody great, too.
I might even replace my Caddy Omega with one.
- Mon Jul 04, 2011 7:17 pm
- Forum: Discussion
- Topic: Clearing Up a Debate Once and For All
- Replies: 44
- Views: 7906
Re: Clearing Up a Debate Once and For All
I voted for 'balance'. True, I'm flying a (slightly) modified Caduceus Omega - which I paid for with hard-earned cash, I might add. :wink: But, on the other hand, I have NPC Shields, Thargoid Threat and a few other equally 'challenging' OXPs installed, which evens the balance out more than somewhat....