Random Hits - Fugitive Bounty Hunters

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Grey Area
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Random Hits - Fugitive Bounty Hunters

Post by Grey Area »

Greetings!

Apologies if I've put this is in the wrong forum, but I've recently encountered a strange issue that seems to be affecting Random Hits 1.10.4.

In a nutshell, all of the bounty hunters - wherever I come across them - appear to have Fugitive status!

While it's amusing to sit and watch two bounty hunters launch from a space bar and then commence to knock seven bells out of one another, complaining loudly about 'blue on blue' fire all the while, I can see where it would make things rather difficult in a melee situation - eg, gangsters attacking a space bar.

I've removed and reinstalled the oxz and associated resource pack twice now, all to no avail.

Has anyone else seen this, and can anyone suggest a solution?
I said, I've got a big stick....
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spara
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Re: Random Hits - Fugitive Bounty Hunters

Post by spara »

I'm not able to reproduce this.

I launched with a Jameson from Lave, jumped straight to Riedquat, flew next to a space bar, turned TAF to 16 and waited for about 10 bounty hunters to launch and patrol. All were clean.

Any more detail?
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Grey Area
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Re: Random Hits - Fugitive Bounty Hunters

Post by Grey Area »

Thanks for having a look but there's nothing more to tell, really.

Once I dock with the Space Bar, everything seems to work OK and the marks and escorts appear in the right system and act as one would expect.

It occurred to me that another OXP/OXZ might be clashing with Random Hits, so over the weekend I'm going to remove the other expansions one-by-one as a process of elimination.

I shall report back...... :wink:
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Diziet Sma
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Re: Random Hits - Fugitive Bounty Hunters

Post by Diziet Sma »

Grey Area wrote:
I shall report back...... :wink:
Any luck?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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