Search found 19 matches
- Wed Mar 15, 2006 9:26 am
- Forum: Discussion
- Topic: Music to shoot thargoids to
- Replies: 18
- Views: 11448
- Thu Mar 02, 2006 10:12 am
- Forum: Discussion
- Topic: Where did we all first find Oolite
- Replies: 60
- Views: 44105
Through the periodic search for elite remakes (happens atleast once a year), first time I had seen oolite it was Mac-only, but still kept checking out the progress once in a while especially when I saw it was moddable. First time I tried it out was in November when I noticed a port of it on freshpor...
- Wed Mar 01, 2006 3:36 pm
- Forum: Discussion
- Topic: Oosat really is a bit broken
- Replies: 7
- Views: 6826
- Wed Mar 01, 2006 12:34 pm
- Forum: Discussion
- Topic: Oosat really is a bit broken
- Replies: 7
- Views: 6826
Good catch. Also, note the serial number of the powweb.com NSs in their original entry - and their refresh and retry values. The serial doesn't conform with RFC format and the refresh/retry values are very low imo. 900 secs and 60 secs... that's kinda overkill unless they're migrating their network....
- Wed Mar 01, 2006 6:49 am
- Forum: Discussion
- Topic: OoSat site - still working?
- Replies: 6
- Views: 5278
- Fri Feb 24, 2006 8:36 am
- Forum: Suggestion Box
- Topic: OT? Oolite simpit
- Replies: 16
- Views: 13628
mmm. Of course Oolite could fairly easily be adapted with a server object running in a separate thread written to respond to simple TCIP/IP requests like an HTTP GET request with the necessary information for simple dials (rather than the full details necessary to draw an external view). I wanted t...
- Thu Feb 23, 2006 12:44 pm
- Forum: Discussion
- Topic: Station rotation & artificial gravity
- Replies: 21
- Views: 15235
The big problem with Coriolis space stations is that the sides are flat. If you were any distance away from the centre of a side, the 'ground' would feel tilted. Rotating stations really need to be cylindrical. Maybe the flat sides are just armour plating and storage areas while the actual living q...
- Tue Feb 21, 2006 9:59 am
- Forum: Porting to other platforms
- Topic: FreeBSD stand alone.
- Replies: 13
- Views: 35037
- Tue Feb 21, 2006 9:57 am
- Forum: Discussion
- Topic: Egoboo!
- Replies: 28
- Views: 20975
I'm saying nothing about the linux userbase at all... however you never see gentoo and soap in the same place at the same time :wink: Someone should implement soap as a clause in the ports Makefile and maybe it will get ported over to gentoo as well... :-) And to get back on topic I should also add...
- Tue Feb 21, 2006 9:51 am
- Forum: Porting to other platforms
- Topic: FreeBSD stand alone.
- Replies: 13
- Views: 35037
- Sun Feb 19, 2006 3:06 pm
- Forum: Suggestion Box
- Topic: Decals
- Replies: 1
- Views: 3597
- Thu Feb 16, 2006 1:54 pm
- Forum: Testing and Bug reports
- Topic: Trumbles now with Free Theme music! Special offer!
- Replies: 6
- Views: 7468
Well, there's this which I saw after taking a peak to see what in all is hardcoded in oolite. Didn't see anything calling missionMusic in there but there is a scripting method called setMissionMusic so maybe it's some oxp doing it to you or perhaps it's just the default missionMusic if the oxp doesn...
- Wed Feb 15, 2006 5:35 pm
- Forum: Discussion
- Topic: Some pointers
- Replies: 9
- Views: 9125
Re: Some pointers
winston wrote:Any of those pointers any good? :-)
I think he meant Oolite pointers...
:-(
Welcome aboard champ sys.
- Wed Feb 15, 2006 11:10 am
- Forum: Discussion
- Topic: Station rotation & artificial gravity
- Replies: 21
- Views: 15235
- Wed Feb 15, 2006 10:52 am
- Forum: Discussion
- Topic: Station rotation & artificial gravity
- Replies: 21
- Views: 15235
I've often wondered why the stations rotate at all, navigation bouys and witchpoint beacons don't, but it is a major theme of the gameplay so I wouldn't want it changed, manual docking is not really difficult. Supposedly to create the sense of gravity in the interior via centrifugal force (part of ...