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- Sun Jun 10, 2012 6:08 pm
- Forum: Discussion
- Topic: Are there any Black Holes OXPs?
- Replies: 42
- Views: 17669
Re: Are there any Black Holes OXPs?
In terms of what it might do, maybe some mission might have a dangerous pick-up near a black hole, can some sort of gravity be encoded so you're drawn towards an object? Wormholes of a different kind, maybe; pretend your ship can actually enter the black hole without being destroyed and you end up ....
- Sun Jun 10, 2012 3:54 pm
- Forum: Expansion Pack
- Topic: [UPDATE] OresratiChalange v0.9
- Replies: 22
- Views: 14919
Re: [UPDATE] OresratiChalange v0.9
I just found Bbxgv'f Tnynpgvp Ulcreqevir fubc (rot13 as usual) in G1 at Rilace. Naturally I noticed its presence by use of a the target tracker oxp. I suppose it shouldn't be there but if it's just appearing then presumably it isn't going to create a problem. Rich.
- Sun Jun 10, 2012 3:35 pm
- Forum: Expansion Pack
- Topic: [RELEASE:] Interstellar Tweak OXP
- Replies: 37
- Views: 67658
Re: [RELEASE:] Interstellar Tweak OXP
In the latest log I saw this: 15:24:36.982 [script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (IST_masterScript ): Error: Timer: Invalid argument in constructor (undefined) -- expected function. 15:24:36.982 [script.javaScript.exception.ooliteDefinedError]: ../AddOns/Inters...
- Sat Jun 09, 2012 8:20 pm
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 24693
- Sat Jun 09, 2012 6:44 pm
- Forum: Expansion Pack
- Topic: Galactic Hyperdrive / GalDrive Programmers OXP
- Replies: 68
- Views: 24693
Re: [UPDATED] Galactic Hyperdrive OXP
Hello. I don't actually know if it's GH that does this but since the update (I am fairly sure) the self-repair system activates after a g-jump to fix the naval hyperdrive programmer. I presume the naval system switches off as there's no galactic hyperdrive, then the SRS tries to fix it. As mentioned...
- Sat Jun 09, 2012 4:28 pm
- Forum: Testing and Bug reports
- Topic: game halts when messages appear
- Replies: 6
- Views: 6180
Re: game halts when messages appear
Is 78 OXPs a lot? I'll try a few things like you say. Ta, Rich.CommonSenseOTB wrote:You must have an awful lot of oxps in your addons folder
- Sat Jun 09, 2012 12:48 pm
- Forum: Testing and Bug reports
- Topic: game halts when messages appear
- Replies: 6
- Views: 6180
game halts when messages appear
Hi I tried a couple of searches to see if something like that has already been posted but I'm not exactly sure what to call this. It's a fairly regular annoyance in the game and while I do not actually think it's the fault of Shield Capacitors that's where it shows up most prominently. On launching,...
- Sat Jun 09, 2012 11:03 am
- Forum: Expansion Pack
- Topic: BlackJacks bullion mission addon
- Replies: 39
- Views: 18481
Re: BlackJacks bullion mission addon
Tbg n zvffvba raq fperra ng Rfqv fb vg jbexrq bxnl, V guvax. Zvffvba ragel unf tbar sebz s5s5.
Rich
Rich
- Sat Jun 09, 2012 10:56 am
- Forum: Expansion Pack
- Topic: BlackJacks bullion mission addon
- Replies: 39
- Views: 18481
Re: BlackJacks bullion mission addon
Next one . . . V cvpxrq hc gur svernezf be jungrire vg jnf naq jrag gb jurerire vg jnf sbe gur onax wbo. Gura V guvax V fbyq rirelguvat va gur ubyq (qrsnhyg bcgvba, V jnf ba nhgbcvybg). Arj zvffvba bowrpgvir, gb syl gb Rqngre gb xvyy n jvgarff juvpu V cebzcgyl qvq bs pbhefr. V qvqa'g trg nal zvffvba...
- Sat Jun 09, 2012 7:01 am
- Forum: Expansion Pack
- Topic: BlackJacks bullion mission addon
- Replies: 39
- Views: 18481
Re: BlackJacks bullion mission addon
Okay, another glitch. I appreciate that you who have commented (Wildeblood, Eric Walch, Commander McLane, Thargoid) have Real Lives (trademark SandJ) but in case you're still up for debugging . . . I really would if I could but I haven't a clue where to start. In the mission I've "retired"...
- Fri Jun 08, 2012 7:06 pm
- Forum: Expansion Pack
- Topic: BlackJacks bullion mission addon
- Replies: 39
- Views: 18481
Re: BlackJacks bullion mission addon
Cool - someone has asked me to go somewhere and kill someone else. In Oolite, just to be clear. Thanks! Rich.
- Fri Jun 08, 2012 7:48 am
- Forum: Expansion Pack
- Topic: BlackJacks bullion mission addon
- Replies: 39
- Views: 18481
Re: BlackJacks bullion mission addon
I tried 1.26 and the log now shows 08:45:34.431 [script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (blackjacks 1.22 (1.2.6)): Error: mission.runScreen: Invalid arguments ("pod.png") -- expected function. 08:45:34.431 [script.javaScript.exception.ooliteDefinedError...
- Fri Jun 08, 2012 7:38 am
- Forum: Expansion Pack
- Topic: Neo-Docklights OXP
- Replies: 84
- Views: 53785
Re: Docklights OXP
What I get is a bit different. I don't have any trouble with jump planner but if I'm in G3 I'll try to do what you put there and see if I get the same thing. Actually what version were you using? LRS v0.1 - I have v0.3 (the Wiki link takes you to that but I don't recall what Okti changed). The only ...
- Thu Jun 07, 2012 7:55 pm
- Forum: Expansion Pack
- Topic: BlackJacks bullion mission addon
- Replies: 39
- Views: 18481
Re: BlackJacks bullion mission addon
Hi. Given recent updates, should this work with 1.76.1? In the last log I get 20:18:09.306 [script.javaScript.exception.notFunction]: ***** JavaScript exception (blackjacks 1.22): TypeError: mission.runMissionScreen is not a function 20:18:09.306 [script.javaScript.exception.notFunction]: ../AddOns/...
- Wed Jun 06, 2012 9:56 pm
- Forum: Testing and Bug reports
- Topic: Vanishing HUD
- Replies: 16
- Views: 4457
Re: Vanishing HUD
On arrival in a new system you should always be at condition green or yellow, depending on whether there are other ships nearby. So, my next question is have you ever seen the green HUD? It looks the same as the yellow one, except the scanner is green. If the answer is no, then the file mihudgreen....