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by richard.a.p.smith
Sun Jun 10, 2012 6:08 pm
Forum: Discussion
Topic: Are there any Black Holes OXPs?
Replies: 42
Views: 17669

Re: Are there any Black Holes OXPs?

In terms of what it might do, maybe some mission might have a dangerous pick-up near a black hole, can some sort of gravity be encoded so you're drawn towards an object? Wormholes of a different kind, maybe; pretend your ship can actually enter the black hole without being destroyed and you end up ....
by richard.a.p.smith
Sun Jun 10, 2012 3:54 pm
Forum: Expansion Pack
Topic: [UPDATE] OresratiChalange v0.9
Replies: 22
Views: 14919

Re: [UPDATE] OresratiChalange v0.9

I just found Bbxgv'f Tnynpgvp Ulcreqevir fubc (rot13 as usual) in G1 at Rilace. Naturally I noticed its presence by use of a the target tracker oxp. I suppose it shouldn't be there but if it's just appearing then presumably it isn't going to create a problem. Rich.
by richard.a.p.smith
Sun Jun 10, 2012 3:35 pm
Forum: Expansion Pack
Topic: [RELEASE:] Interstellar Tweak OXP
Replies: 37
Views: 67658

Re: [RELEASE:] Interstellar Tweak OXP

In the latest log I saw this: 15:24:36.982 [script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (IST_masterScript ): Error: Timer: Invalid argument in constructor (undefined) -- expected function. 15:24:36.982 [script.javaScript.exception.ooliteDefinedError]: ../AddOns/Inters...
by richard.a.p.smith
Sat Jun 09, 2012 6:44 pm
Forum: Expansion Pack
Topic: Galactic Hyperdrive / GalDrive Programmers OXP
Replies: 68
Views: 24693

Re: [UPDATED] Galactic Hyperdrive OXP

Hello. I don't actually know if it's GH that does this but since the update (I am fairly sure) the self-repair system activates after a g-jump to fix the naval hyperdrive programmer. I presume the naval system switches off as there's no galactic hyperdrive, then the SRS tries to fix it. As mentioned...
by richard.a.p.smith
Sat Jun 09, 2012 4:28 pm
Forum: Testing and Bug reports
Topic: game halts when messages appear
Replies: 6
Views: 6180

Re: game halts when messages appear

CommonSenseOTB wrote:
You must have an awful lot of oxps in your addons folder
Is 78 OXPs a lot? I'll try a few things like you say. Ta, Rich.
by richard.a.p.smith
Sat Jun 09, 2012 12:48 pm
Forum: Testing and Bug reports
Topic: game halts when messages appear
Replies: 6
Views: 6180

game halts when messages appear

Hi I tried a couple of searches to see if something like that has already been posted but I'm not exactly sure what to call this. It's a fairly regular annoyance in the game and while I do not actually think it's the fault of Shield Capacitors that's where it shows up most prominently. On launching,...
by richard.a.p.smith
Sat Jun 09, 2012 11:03 am
Forum: Expansion Pack
Topic: BlackJacks bullion mission addon
Replies: 39
Views: 18481

Re: BlackJacks bullion mission addon

Tbg n zvffvba raq fperra ng Rfqv fb vg jbexrq bxnl, V guvax. Zvffvba ragel unf tbar sebz s5s5.

Rich
by richard.a.p.smith
Sat Jun 09, 2012 10:56 am
Forum: Expansion Pack
Topic: BlackJacks bullion mission addon
Replies: 39
Views: 18481

Re: BlackJacks bullion mission addon

Next one . . . V cvpxrq hc gur svernezf be jungrire vg jnf naq jrag gb jurerire vg jnf sbe gur onax wbo. Gura V guvax V fbyq rirelguvat va gur ubyq (qrsnhyg bcgvba, V jnf ba nhgbcvybg). Arj zvffvba bowrpgvir, gb syl gb Rqngre gb xvyy n jvgarff juvpu V cebzcgyl qvq bs pbhefr. V qvqa'g trg nal zvffvba...
by richard.a.p.smith
Sat Jun 09, 2012 7:01 am
Forum: Expansion Pack
Topic: BlackJacks bullion mission addon
Replies: 39
Views: 18481

Re: BlackJacks bullion mission addon

Okay, another glitch. I appreciate that you who have commented (Wildeblood, Eric Walch, Commander McLane, Thargoid) have Real Lives (trademark SandJ) but in case you're still up for debugging . . . I really would if I could but I haven't a clue where to start. In the mission I've "retired"...
by richard.a.p.smith
Fri Jun 08, 2012 7:06 pm
Forum: Expansion Pack
Topic: BlackJacks bullion mission addon
Replies: 39
Views: 18481

Re: BlackJacks bullion mission addon

Cool - someone has asked me to go somewhere and kill someone else. In Oolite, just to be clear. Thanks! Rich.
by richard.a.p.smith
Fri Jun 08, 2012 7:48 am
Forum: Expansion Pack
Topic: BlackJacks bullion mission addon
Replies: 39
Views: 18481

Re: BlackJacks bullion mission addon

I tried 1.26 and the log now shows 08:45:34.431 [script.javaScript.exception.ooliteDefinedError]: ***** JavaScript exception (blackjacks 1.22 (1.2.6)): Error: mission.runScreen: Invalid arguments ("pod.png") -- expected function. 08:45:34.431 [script.javaScript.exception.ooliteDefinedError...
by richard.a.p.smith
Fri Jun 08, 2012 7:38 am
Forum: Expansion Pack
Topic: Neo-Docklights OXP
Replies: 84
Views: 53785

Re: Docklights OXP

What I get is a bit different. I don't have any trouble with jump planner but if I'm in G3 I'll try to do what you put there and see if I get the same thing. Actually what version were you using? LRS v0.1 - I have v0.3 (the Wiki link takes you to that but I don't recall what Okti changed). The only ...
by richard.a.p.smith
Thu Jun 07, 2012 7:55 pm
Forum: Expansion Pack
Topic: BlackJacks bullion mission addon
Replies: 39
Views: 18481

Re: BlackJacks bullion mission addon

Hi. Given recent updates, should this work with 1.76.1? In the last log I get 20:18:09.306 [script.javaScript.exception.notFunction]: ***** JavaScript exception (blackjacks 1.22): TypeError: mission.runMissionScreen is not a function 20:18:09.306 [script.javaScript.exception.notFunction]: ../AddOns/...
by richard.a.p.smith
Wed Jun 06, 2012 9:56 pm
Forum: Testing and Bug reports
Topic: Vanishing HUD
Replies: 16
Views: 4457

Re: Vanishing HUD

On arrival in a new system you should always be at condition green or yellow, depending on whether there are other ships nearby. So, my next question is have you ever seen the green HUD? It looks the same as the yellow one, except the scanner is green. If the answer is no, then the file mihudgreen....