Search found 13 matches

by Cobramac
Sun Jun 20, 2010 10:42 pm
Forum: Suggestion Box
Topic: Unique Stations, shipyards.....
Replies: 24
Views: 3796

thanks for all the usefull info, so one can't change ships stats via scrip, could one perhaps "cheat" by changing the player ship with another and simulate the updated stats perhaps ? the only concern would be to make sure one knows the player ship type and switch it for another i think, k...
by Cobramac
Sun Jun 20, 2010 10:37 pm
Forum: Expansion Pack
Topic: Smivs' Shipset OXP - Development thread.
Replies: 56
Views: 11744

excellent station, looks real :)
by Cobramac
Sun Jun 20, 2010 5:54 pm
Forum: Suggestion Box
Topic: Unique Stations, shipyards.....
Replies: 24
Views: 3796

Thank you for the replies, i think most of what i mentioned can be done by scripting, a couple questions though, can one script specific ships to only specific shipyards and stip them being populated by the general game engine ? and the second question partially answered by Smivs, can one change pla...
by Cobramac
Sun Jun 20, 2010 5:08 pm
Forum: Suggestion Box
Topic: Unique Stations, shipyards.....
Replies: 24
Views: 3796

Unique Stations, shipyards.....

Hi, one of the thing that bothers me in alot of space games, including the X series is that once you seen one, you seen them all type of thing. Would be good to be surprised when one docks at a main station and see something different, ie if the station is in an anarchy system where galcop have a pr...
by Cobramac
Sat Jun 19, 2010 5:58 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1048
Views: 414883

Hi, encountered a few problems with the new beta version for 1.74 Accepted the mission, i like the new distance showing, helps alot, however, once i reach the mark, unlike in the previous version, they dont attack me, one could argue this is more realistic as they not supposed to know who the bounty...
by Cobramac
Tue Jun 15, 2010 3:03 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302614

wonderfull OXP this, but i have a few concerns namely it can easily be abused and one can make vast some of credits just sitting at the hunting lodge, if there was a way after your accept a challenge to not allow you to take another and another until after you leave the system, then it would stop th...
by Cobramac
Tue Jun 15, 2010 12:19 am
Forum: Expansion Pack
Topic: custom sounds for 1.74
Replies: 8
Views: 1633

hehe, i see you not too in favour of them, but subtle ambient sounds can add alot to the experience as long as they're not too intrusive :)
by Cobramac
Mon Jun 14, 2010 10:41 pm
Forum: Expansion Pack
Topic: custom sounds for 1.74
Replies: 8
Views: 1633

I could have sworn i read somewhere about the new sounds, saw the new background image options aswell, so i take it what i would like to do can't be done ? ie engine sound, torus drive sound etc ? I've redone afterburner sound, new laser sound, new hullbang sounds, was hoping to add engine running s...
by Cobramac
Mon Jun 14, 2010 10:09 pm
Forum: Expansion Pack
Topic: custom sounds for 1.74
Replies: 8
Views: 1633

Thanks for the replies guys :) I've been through all the resources, none of the new sounds which can be done in 1.74 only are listed, so i assume they're some sort of variables in java script ? i can't seem to find any details surrounding the new sound options specifically for 1.74, i've read the pl...
by Cobramac
Mon Jun 14, 2010 4:41 pm
Forum: Expansion Pack
Topic: custom sounds for 1.74
Replies: 8
Views: 1633

custom sounds for 1.74

I've tried to find info as to the new sound effect options for 1.74, but cant seem to find anything listed anywhere, i read somewhere that it is now possible to add engine start, engine running, engine off etc etc etc sounds ? i have partially developed some sounds for a new WIP OXP i'm working on a...
by Cobramac
Fri May 28, 2010 3:33 pm
Forum: Expansion Pack
Topic: caduceus and neocaduceus
Replies: 99
Views: 27628

Thank you very much for hosting the oxp Thargoid, much appreciated :)
by Cobramac
Thu May 27, 2010 11:17 pm
Forum: Expansion Pack
Topic: caduceus and neocaduceus
Replies: 99
Views: 27628

Thanks for the quick reply and the warm welcome :) I thought his site has been down for some time and may take some further time to establish at the new hosts, and in light of my eager anticipation of adding the OXP, was hoping someone would be kind enough to provide an interim link if at all possib...
by Cobramac
Thu May 27, 2010 10:53 pm
Forum: Expansion Pack
Topic: caduceus and neocaduceus
Replies: 99
Views: 27628

Greetings,

Anyone able to post a working link for this OXP please, i would very much appreciate it.