Search found 13 matches
- Sun Jun 20, 2010 10:42 pm
- Forum: Suggestion Box
- Topic: Unique Stations, shipyards.....
- Replies: 24
- Views: 3796
- Sun Jun 20, 2010 10:37 pm
- Forum: Expansion Pack
- Topic: Smivs' Shipset OXP - Development thread.
- Replies: 56
- Views: 11744
- Sun Jun 20, 2010 5:54 pm
- Forum: Suggestion Box
- Topic: Unique Stations, shipyards.....
- Replies: 24
- Views: 3796
Thank you for the replies, i think most of what i mentioned can be done by scripting, a couple questions though, can one script specific ships to only specific shipyards and stip them being populated by the general game engine ? and the second question partially answered by Smivs, can one change pla...
- Sun Jun 20, 2010 5:08 pm
- Forum: Suggestion Box
- Topic: Unique Stations, shipyards.....
- Replies: 24
- Views: 3796
Unique Stations, shipyards.....
Hi, one of the thing that bothers me in alot of space games, including the X series is that once you seen one, you seen them all type of thing. Would be good to be surprised when one docks at a main station and see something different, ie if the station is in an anarchy system where galcop have a pr...
- Sat Jun 19, 2010 5:58 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414883
Hi, encountered a few problems with the new beta version for 1.74 Accepted the mission, i like the new distance showing, helps alot, however, once i reach the mark, unlike in the previous version, they dont attack me, one could argue this is more realistic as they not supposed to know who the bounty...
- Tue Jun 15, 2010 3:03 pm
- Forum: Expansion Pack
- Topic: The Feudal States
- Replies: 682
- Views: 302614
wonderfull OXP this, but i have a few concerns namely it can easily be abused and one can make vast some of credits just sitting at the hunting lodge, if there was a way after your accept a challenge to not allow you to take another and another until after you leave the system, then it would stop th...
- Tue Jun 15, 2010 12:19 am
- Forum: Expansion Pack
- Topic: custom sounds for 1.74
- Replies: 8
- Views: 1633
- Mon Jun 14, 2010 10:41 pm
- Forum: Expansion Pack
- Topic: custom sounds for 1.74
- Replies: 8
- Views: 1633
I could have sworn i read somewhere about the new sounds, saw the new background image options aswell, so i take it what i would like to do can't be done ? ie engine sound, torus drive sound etc ? I've redone afterburner sound, new laser sound, new hullbang sounds, was hoping to add engine running s...
- Mon Jun 14, 2010 10:09 pm
- Forum: Expansion Pack
- Topic: custom sounds for 1.74
- Replies: 8
- Views: 1633
Thanks for the replies guys :) I've been through all the resources, none of the new sounds which can be done in 1.74 only are listed, so i assume they're some sort of variables in java script ? i can't seem to find any details surrounding the new sound options specifically for 1.74, i've read the pl...
- Mon Jun 14, 2010 4:41 pm
- Forum: Expansion Pack
- Topic: custom sounds for 1.74
- Replies: 8
- Views: 1633
custom sounds for 1.74
I've tried to find info as to the new sound effect options for 1.74, but cant seem to find anything listed anywhere, i read somewhere that it is now possible to add engine start, engine running, engine off etc etc etc sounds ? i have partially developed some sounds for a new WIP OXP i'm working on a...
- Fri May 28, 2010 3:33 pm
- Forum: Expansion Pack
- Topic: caduceus and neocaduceus
- Replies: 99
- Views: 27628
- Thu May 27, 2010 11:17 pm
- Forum: Expansion Pack
- Topic: caduceus and neocaduceus
- Replies: 99
- Views: 27628
Thanks for the quick reply and the warm welcome :) I thought his site has been down for some time and may take some further time to establish at the new hosts, and in light of my eager anticipation of adding the OXP, was hoping someone would be kind enough to provide an interim link if at all possib...
- Thu May 27, 2010 10:53 pm
- Forum: Expansion Pack
- Topic: caduceus and neocaduceus
- Replies: 99
- Views: 27628