Search found 18 matches
- Sat Jan 14, 2017 10:52 pm
- Forum: Expansion Pack
- Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
- Replies: 256
- Views: 117412
Re: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Hello Cim, I love the New Cargos OXP - it has lifted the whole trader process to a new level and I love the way you can gather really valuable information from "Trader Net" and "Gather Trade Route Information". All a spectacular addition to Oolite and I am very grateful you have ...
- Fri Jan 13, 2017 1:23 am
- Forum: Discussion
- Topic: Auctions - How can you be at the right place at the right time?
- Replies: 6
- Views: 6609
Re: Auctions - How can you be at the right place at the right time?
Thanks all. Got into the auction and the clock wound forward to the starting time. If anyone knows how long an auction stays open, I would love to know! In auctions that are open, when I bid, nothing else happens. Or if it is an auction with the bid price reducing, the reduction doesn't seem to happ...
- Wed Jan 11, 2017 10:13 pm
- Forum: Discussion
- Topic: Auctions - How can you be at the right place at the right time?
- Replies: 6
- Views: 6609
Re: Auctions - How can you be at the right place at the right time?
You mean the auctions in the New Cargoes OXP? It can speed up the time, if you take the auction, but maybe it is not convenient to perform other missions. Right? Yes - but the challenge is being at the planet at the right time. I seem to arrive may hours too early or too late. Waiting for hours see...
- Wed Jan 11, 2017 4:04 am
- Forum: Discussion
- Topic: Auctions - How can you be at the right place at the right time?
- Replies: 6
- Views: 6609
Auctions - How can you be at the right place at the right time?
Hello Oolite lovers,
I love the idea of attending an auction, but I never seem to be in the right place at the right time. Either I arrive at the trading floor far too early, or miss it completely.
Does anyone have any advice on how I could control time of arrival better?
Many thanks.
I love the idea of attending an auction, but I never seem to be in the right place at the right time. Either I arrive at the trading floor far too early, or miss it completely.
Does anyone have any advice on how I could control time of arrival better?
Many thanks.
- Wed Jan 11, 2017 3:37 am
- Forum: Discussion
- Topic: Towbar compatability with Triple Lasers
- Replies: 5
- Views: 4599
Re: Towbar compatability with Triple Lasers
my towbar has disappeared and is not replaceable on the equipment list. I think this may have happened when I installed rear triple lasers. No such problem at me. I can not imagine any reason, these should work together. Do you mean Towbar is not listed in F5 screen? Maybe you just got as much equi...
- Sun Jan 01, 2017 6:26 am
- Forum: Discussion
- Topic: Towbar compatability with Triple Lasers
- Replies: 5
- Views: 4599
Re: Towbar compatability with Triple Lasers
Hello, I recently noticed that my towbar has disappeared and is not replaceable on the equipment list. I think this may have happened when I installed rear triple lasers. Are the 2 not possible together and if not how do I get my towbar back? I tried to uninstall the triple laser but the towbar sti...
- Sun Jan 01, 2017 3:12 am
- Forum: Discussion
- Topic: Towbar compatability with Triple Lasers
- Replies: 5
- Views: 4599
Towbar compatability with Triple Lasers
Hello, I recently noticed that my towbar has disappeared and is not replaceable on the equipment list. I think this may have happened when I installed rear triple lasers. Are the 2 not possible together and if not how do I get my towbar back? I tried to uninstall the triple laser but the towbar stil...
- Thu Oct 27, 2016 11:41 pm
- Forum: Expansion Pack
- Topic: Imperial Courier Laser Firepower
- Replies: 2
- Views: 3611
Re: Imperial Courier Laser Firepower
Please update your [wiki]Multiple Lasers[/wiki] package, this ship now hold 3 forward lasers. In addition, [wiki]Sniper Gun[/wiki] is also mountable (forward only). Note multiple lasers mean multiple heat generation which mean shorter continuous fire, so in long term the total output is not multipl...
- Thu Oct 27, 2016 5:03 am
- Forum: Expansion Pack
- Topic: Imperial Courier Laser Firepower
- Replies: 2
- Views: 3611
Imperial Courier Laser Firepower
Hello. After much trading and fun with my Cobra MkIII XT, I have recently upgraded to an Imperial Courier. Other users seem to love the ship and I can see why. The extra cargo space is awesome. Great shields and 8 energy banks are also great. Speed is pretty good. But one that seems to be weak is th...
- Sat Oct 22, 2016 10:09 pm
- Forum: Expansion Pack
- Topic: Cobra MkIII XT
- Replies: 21
- Views: 10557
Re: Cobra MkIII XT
I tried to upgrade to LMSS and add an Eco laser but it seemed to replace the military one rather than add another. Yes, this is by design. LMSS isn't designed to give a player more firepower. Its purpose is to give pilots a way of configuring their ships for different roles (miner vs bounty hunter)...
- Sat Oct 22, 2016 6:52 am
- Forum: Expansion Pack
- Topic: Cobra MkIII XT
- Replies: 21
- Views: 10557
Re: Cobra MkIII XT
Hi Norby, Do multiple lasers work with an Imperial Courier? Or if not, do you have any suggestions on upgrading the firepower beyond military lasers front and back?
I tried to upgrade to LMSS and add an Eco laser but it seemed to replace the military one rather than add another. Thanks
I tried to upgrade to LMSS and add an Eco laser but it seemed to replace the military one rather than add another. Thanks
- Tue Oct 18, 2016 1:43 am
- Forum: Expansion Pack
- Topic: Cobra MkIII XT
- Replies: 21
- Views: 10557
Re: Cobra MkIII XT
Hi Guys. Done some more research and eventually found a post that reported the same thing. They suggested removing Hyperspace Hanger, which I have and it looks like it has fixed the issue.
Having said that, very interested to see how Hyperspace Hanger works for future use.
Best wishes.
Having said that, very interested to see how Hyperspace Hanger works for future use.
Best wishes.
- Tue Oct 18, 2016 1:00 am
- Forum: Expansion Pack
- Topic: Cobra MkIII XT
- Replies: 21
- Views: 10557
Re: Cobra MkIII XT
Hello again. Well I got the Imperial Courier OXP added and sure enough they started to appear in the galaxy as other ships (looking very cool) and then as a purchase option in the shipyard. Very excited!!! I did a back up of the old file and then upgraded. After the upgrade I had a spare 27k credits...
- Mon Oct 17, 2016 10:44 pm
- Forum: Expansion Pack
- Topic: Cobra MkIII XT
- Replies: 21
- Views: 10557
Re: Cobra MkIII XT
Thank you Norby and Cody.
- Mon Oct 17, 2016 12:14 pm
- Forum: Expansion Pack
- Topic: Cobra MkIII XT
- Replies: 21
- Views: 10557
Re: Cobra MkIII XT
Hi Norby, Sorry to be a bother but I have another question. I have heard lots of people talking about an Imperial Courier as a decent trading/fighting ship. I have found a zip file OXP and downloaded it. I have copied the files into my Oolite directory (in the same sub folders as the download zip). ...