I don't reproduce it anymore, and really don't see why.
I'm sorry to have made you lose time, phkb
The good part is that now, that part of my oxp works perfectly.
Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
Search found 545 matches
- Tue Apr 09, 2019 4:14 pm
- Forum: Testing and Bug reports
- Topic: [Invalid] Interstellar links not displayed on CUSTOM_CHART_* when the ANA is not activated
- Replies: 6
- Views: 5778
- Tue Apr 09, 2019 2:00 pm
- Forum: Testing and Bug reports
- Topic: [Invalid] Interstellar links not displayed on CUSTOM_CHART_* when the ANA is not activated
- Replies: 6
- Views: 5778
Re: Interstellar links not displayed on CUSTOM_CHART_* when the ANA is not activated
Oh?
Yes, I'll prepare one
Yes, I'll prepare one
- Tue Apr 09, 2019 7:48 am
- Forum: Testing and Bug reports
- Topic: [Invalid] Interstellar links not displayed on CUSTOM_CHART_* when the ANA is not activated
- Replies: 6
- Views: 5778
Re: Interstellar links not displayed on CUSTOM_CHART_* when the ANA is not activated
I think this one is by design. Custom links aren't shown on any backgroundSpecial screen when the ANA is not in shortest or quickest mode. In fact, no links of any sort are shown if the mode is not one of those two. Well yes, that's what I thought. It breaks a little the immersion, when being in a ...
- Mon Apr 08, 2019 11:13 am
- Forum: Testing and Bug reports
- Topic: [Invalid] Interstellar links not displayed on CUSTOM_CHART_* when the ANA is not activated
- Replies: 6
- Views: 5778
[Invalid] Interstellar links not displayed on CUSTOM_CHART_* when the ANA is not activated
Hi everybody, when setting a F4 mission interface with a "backgroundSpecial" property set to "CUSTOM_CHART_QUICKEST" or "CUSTOM_CHART_SHORTEST", if the ANA is not in "shortest" or "quickest" mode on the F6 screen, then the custom links are not displa...
- Mon Apr 08, 2019 9:53 am
- Forum: Testing and Bug reports
- Topic: [Solved] acceptDockingRequestFrom method not called with the sleep inducer enabled?
- Replies: 5
- Views: 6716
Re: acceptDockingRequestFrom method not called with the sleep inducer enabled?
Thanks for the test case. This looks like a bug. We should have a fix in commit 9f3c9f2 . Please test and let us know if there are any problems or unforseen side effects. Tested and working :-) No side effects seen yet, I'll tell you if I find some. Edit: and of course, lots of thanks :mrgreen:
- Sun Apr 07, 2019 2:31 pm
- Forum: Testing and Bug reports
- Topic: [Solved] acceptDockingRequestFrom method not called with the sleep inducer enabled?
- Replies: 5
- Views: 6716
Re: acceptDockingRequestFrom method not called with the sleep inducer enabled?
Here it is: https://github.com/DaymareOn/Diplomacy/ ... .Proof.oxz
How to test:
- install the oxz,
- exit your station from a savegame,
- try to enter it with 'c', it's refused as expected,
- try to enter it with 'C', it's accepted as NOT expected.
How to test:
- install the oxz,
- exit your station from a savegame,
- try to enter it with 'c', it's refused as expected,
- try to enter it with 'C', it's accepted as NOT expected.
- Mon Apr 01, 2019 6:43 pm
- Forum: Testing and Bug reports
- Topic: [Solved] acceptDockingRequestFrom method not called with the sleep inducer enabled?
- Replies: 5
- Views: 6716
Re: acceptDockingRequestFrom method not called with the sleep inducer enabled?
Yesanother_commander wrote: ↑Sun Mar 31, 2019 11:01 amCan you please post a minimal OXP that demonstrates the issue?
- Fri Mar 29, 2019 10:49 am
- Forum: Discussion
- Topic: Diplomatic Corps Ships
- Replies: 18
- Views: 17956
Re: Diplomatic Corps Ships
Yes, and the performances of the sport version were quite right for the courier I was :p
- Wed Mar 27, 2019 7:19 pm
- Forum: Testing and Bug reports
- Topic: [Solved] acceptDockingRequestFrom method not called with the sleep inducer enabled?
- Replies: 5
- Views: 6716
[Solved] acceptDockingRequestFrom method not called with the sleep inducer enabled?
Hello everybody, I'm currently playing with the ability to refuse docking to pilots: http://wiki.alioth.net/index.php/Oolite_JavaScript_Reference:_Ship_script_event_handlers#acceptDockingRequestFrom This works well when using the Docking Computer ('c'), but doesn't work when using the "hypnotic...
- Mon Mar 25, 2019 2:18 pm
- Forum: Discussion
- Topic: Diplomatic Corps Ships
- Replies: 18
- Views: 17956
Re: Diplomatic Corps Ships
For the richest systems, the Sport Edition of the Veloce E Appuntita: http://wiki.alioth.net/index.php/Mvm_veloceeappuntita
It's one of my prefered ships :p
It's one of my prefered ships :p
- Wed Mar 06, 2019 9:36 pm
- Forum: Expansion Pack
- Topic: [WIP] Diplomancy OXP
- Replies: 109
- Views: 129879
Re: [WIP] Diplomacy OXP
The 0.15 version is in the manager! Now available today!: Citizenships! The player may acquire, or renounce, a system citizenship when visiting this system, for the right price. They may choose which one of their citizenships is announced as the flag of their ship. ============================== Wha...
- Wed Mar 06, 2019 12:24 pm
- Forum: Testing and Bug reports
- Topic: What happens to the player ship homeSystem when the player jumps to another galaxy?
- Replies: 2
- Views: 3832
Re: What happens to the player ship homeSystem when the player jumps to another galaxy?
homeSystem is a system number only, and doesn't include any galactic chart reference. This is because the value is not really applicable to the player.ship. It is used by some AI routines for decision making. For reference, though, if you set the value to a particular system eg G1-7 = Lave, then ju...
- Tue Mar 05, 2019 10:16 pm
- Forum: Testing and Bug reports
- Topic: What happens to the player ship homeSystem when the player jumps to another galaxy?
- Replies: 2
- Views: 3832
What happens to the player ship homeSystem when the player jumps to another galaxy?
Let's say that the player ship homeSystem is 7 (Lave) in the first galaxy.
So the flag of the player ship is Lave.
Now, the player jumps to the 2nd galaxy.
Does their ship change automatically its flag from (galaxy 1, system 7) to (galaxy 2, system 7)?
So the flag of the player ship is Lave.
Now, the player jumps to the 2nd galaxy.
Does their ship change automatically its flag from (galaxy 1, system 7) to (galaxy 2, system 7)?
- Tue Mar 05, 2019 2:35 pm
- Forum: Discussion
- Topic: New Jameson here, some initial feedback
- Replies: 66
- Views: 57751
Re: New Jameson here, some initial feedback
I am really missing an option to magnify my optics (not talking about the scanner, I mean the space and ships around me- there is no option to magnify, right?) Well... There is an option that can be enabled when compiling Oolite. With this, I have a "Zoom/Unzoom" axis on my joystick. Pers...
- Mon Mar 04, 2019 3:32 pm
- Forum: Testing and Bug reports
- Topic: Ajax - XMLHttpRequest in Oolite
- Replies: 2
- Views: 3620
Re: Ajax - XMLHttpRequest in Oolite
Thank you another_commander, I hadn't found this
I will find another way
I will find another way