Search found 32 matches
- Sun Feb 22, 2015 5:02 pm
- Forum: Expansion Pack
- Topic: Skinner’s Den
- Replies: 188
- Views: 311170
Re: Skinner’s Den
...And if you edit the specular map with a colored scheme, you can also filter the color of the light reflected by the material. For the "Eagle Mk1", I'm working on a nice green/gold zinc texture. "Mk2" (that follow a yellow scheme) is damascus steel forged... ;) Today I have wri...
- Sat Feb 14, 2015 5:49 pm
- Forum: Expansion Pack
- Topic: Skinner’s Den
- Replies: 188
- Views: 311170
Re: Skinner’s Den
...Plus: today I've learned how the "specular map" works.
I'm refurbishing "MK1", working on "MK2" and I have no more a social life... Yippie-Ki-Yay!
I'm refurbishing "MK1", working on "MK2" and I have no more a social life... Yippie-Ki-Yay!
- Wed Feb 11, 2015 5:09 pm
- Forum: Expansion Pack
- Topic: Skinner’s Den
- Replies: 188
- Views: 311170
Re: Skinner’s Den
I don't know if this is the correct place to post, but as 2D artist ( and Blender renderer, in a time/galaxy far far away... ;) ), I really can't resist to tune up/pimp my favourite ship: the "Eagle Long Range Fighter" (thanks to ADCK, for the addon). Now, after a pair of weeks of work, I'...
- Tue Feb 03, 2015 4:52 pm
- Forum: Expansion Pack
- Topic: [RELEASE] ShipVersion OXP v1.23
- Replies: 30
- Views: 39759
Re: [RELEASE] ShipVersion OXP v1.2
Isn't the whole point of these to add a 'stealth' element? Anything which alerts the player to a 'jammed' ship surely defeats the whole point of them. The "stealth" element is still present (and not ruined), with the incrased aiming difficult and the incapacity of using missiles (jammed s...
- Mon Feb 02, 2015 11:12 am
- Forum: Expansion Pack
- Topic: [RELEASE] ShipVersion OXP v1.23
- Replies: 30
- Views: 39759
Re: [RELEASE] ShipVersion OXP v1.2
I understand the point.
What about a visualization workaround, in the meanwhile? Something like a custom blinking lollipop (color/black/color...) if the player has the Scanner Targeting Enhancement?
What about a visualization workaround, in the meanwhile? Something like a custom blinking lollipop (color/black/color...) if the player has the Scanner Targeting Enhancement?
- Sun Feb 01, 2015 11:55 am
- Forum: Expansion Pack
- Topic: [RELEASE] ShipVersion OXP v1.23
- Replies: 30
- Views: 39759
Re: [RELEASE] ShipVersion OXP v1.1
The top 10% get jammers which deny to lock it, a fun thing also but vulnerable to the laser attacks as others. Oh, my! Now I understand why sometime I'm not able to lock a ship!!! :) By the way, can I suggest you to add a message that announce this occurrence? Something like: " Target scramble...
- Sat Jan 31, 2015 1:50 pm
- Forum: Outworld
- Topic: What game are you playing?
- Replies: 21
- Views: 13357
Re: What game are you playing?
Ginsberg's Theorems:spud42 wrote:a rogue-like of frustration.
You can't win.
You can't break even.
You can't even quit the game.
- Thu Jan 29, 2015 10:16 am
- Forum: Expansion Pack
- Topic: Shipdata.plist roles for rock hermits
- Replies: 8
- Views: 5069
Re: Shipdata.plist roles for rock hermits
Pirate Coves Opx interaction, may be?
They are created in RH and they are pure criminal...
They are created in RH and they are pure criminal...
- Wed Jan 28, 2015 4:52 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124976
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
Ok, now it's fixed.
By the way, the AI has a very high suicidal tendencies. My last patron has blindly attacked a nasty group of 10/15 of offender/fugitive ships only because they was flying in radar range... KABOOM. Reload.
This addon is really challenging, indeed.
By the way, the AI has a very high suicidal tendencies. My last patron has blindly attacked a nasty group of 10/15 of offender/fugitive ships only because they was flying in radar range... KABOOM. Reload.
This addon is really challenging, indeed.
- Tue Jan 27, 2015 5:26 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124976
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
It's Windows, this time.Wildeblood wrote:On which OS, Marte? If it's your Mac this might be the same problem expanding mission text that afflicts Trading Assistant, but if its windows then Keeper has definitely messed up.Marte wrote:No values for reward/bonus for every mission (plus no hints in the log).
- Tue Jan 27, 2015 4:58 pm
- Forum: Expansion Pack
- Topic: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/12)
- Replies: 227
- Views: 124976
Re: [UPDATED RELEASE] - Escort Contracts OXP - 1.5.6 (07/05/
I've made a little "on the fly" test, and this is the result:
No values for reward/bonus for every mission (plus no hints in the log).
No values for reward/bonus for every mission (plus no hints in the log).
- Mon Jan 26, 2015 12:39 pm
- Forum: Expansion Pack
- Topic: [Release] ADCK's FFE Ships
- Replies: 25
- Views: 17597
Re: [Release] ADCK's FFE Ships
I don't konw if this addon is maintained and if the author is still around, but I need to say that is great to fly AGAIN on the Eagle Mk1! :) By the way, I think that in the pack there is a little issue with Eagles shaders. I mean, in deep space they are all colored, but if I browse ships selection ...
- Mon Jan 26, 2015 12:01 pm
- Forum: Expansion Pack
- Topic: Random Hits OXP
- Replies: 1048
- Views: 414562
Re: Random Hits OXP
May be I have found a very little issue in the briefing screen.
If you use shaders, a rotating target ship is often colored and marked with a custom logo. If you try to accept the contract, when the text on screen change, the color/mark of the rotating ship changes too!
If you use shaders, a rotating target ship is often colored and marked with a custom logo. If you try to accept the contract, when the text on screen change, the color/mark of the rotating ship changes too!
- Mon Jan 26, 2015 11:51 am
- Forum: Expansion Pack
- Topic: BroadcastComms MFD [Release]
- Replies: 151
- Views: 108710
Re: BroadcastComms MFD [beta]
This addon is a real must have . Nice shot! Can I make two suggestions? 1) Add the option to target the source of the last communication. 2) Add a request to all ships in range to leave alone your target (useful if you need to hunt in a populated zone... :) ). ...Plus, an entry from my log: 18:44:15...
- Wed Jan 21, 2015 6:21 pm
- Forum: Outworld
- Topic: What game are you playing?
- Replies: 21
- Views: 13357
What game are you playing?
...Or, more accurately: what videogame are you plaing beyond "Oolite" (and, may be, "Elite: Dangerous" ;) )? Talking about me, I'm actually deep involved with "Getter Robot Daikessen!" (AKA "Getter Robot The Big Battle", a cousin of the "Banpresto" &...