Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
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More details in this thread.
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- Sun Jun 02, 2024 8:50 am
- Forum: Expansion Pack
- Topic: Slower planet rotation?
- Replies: 3
- Views: 24
Re: Slower planet rotation?
If, as you always do, you make it Library.oxp configurable, then adding it into PF2 makes more sense to me. I'm not sure there's much point in adding this into Library config if it's *not* part of PF, as there's nothing really to configure. You either want the visual effect, or you don't. If you do...
- Sun Jun 02, 2024 5:13 am
- Forum: Outworld
- Topic: Only in Australia...
- Replies: 7
- Views: 61
Re: Only in Australia...
Haven't tried the Jatz Tim-Tams yet. A former April fool's joke someone thought was actually a good idea... Not convinced.
- Sun Jun 02, 2024 5:11 am
- Forum: Outworld
- Topic: Only in Australia...
- Replies: 7
- Views: 61
Re: Only in Australia...
For information of foreign devils, pre-mixed cheese and vegemite is a real product, and the current champion of the "things that shouldn't exist" aisle. Here's what sort of Vegemite products I can get at Coles ATM: https://i.postimg.cc/cLD72vZL/image.png Clockwise from top-left: 1. Shapes...
- Sun Jun 02, 2024 4:47 am
- Forum: Expansion Pack
- Topic: Slower planet rotation?
- Replies: 3
- Views: 24
Re: Slower planet rotation?
What have I done wrong? Nothing. 0.0005 is just very slow. You'll need to sit in place for a while to see the planet rotate. Well, rotationalVelocity is tweakable in game, for any planet. I just changed Lave to 0.1 and watched it spinning ridiculously fast! So I think I can easily put together an O...
- Wed May 29, 2024 4:05 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 51
- Views: 7203
Re: Joysticks
I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
- Wed May 29, 2024 3:52 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 335
- Views: 4975
Re: Planetfall 2.0 (probably)
Let me know if I can aid bisection in any other way. I think I spotted the issue. There's an update for Feudal PlanetFall2 Customisations in the DM now. Can you update that one and see what happens? Is it possible for Landing Clearance to be **various non-automatic methods** Probably. I *might* be ...
- Tue May 28, 2024 10:06 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 335
- Views: 4975
Re: Planetfall 2.0 (probably)
First thing: Active script: PlanetFall2 2.5 Version 2.6 is in the download manager. Probably won't make a difference, but worth updating. Can you add this line of code to "planetFall2_worldScript.js" at around line 984 : log(this.name, "checking condition script for " + pfKeys[i]...
- Tue May 28, 2024 8:53 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 335
- Views: 4975
Re: Planetfall 2.0 (probably)
Thanks for the report. I’ll get onto this shortly.
- Tue May 28, 2024 8:48 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 51
- Views: 7203
Re: Joysticks
I would guess the other way round: Oolite is too old to properly support the XBox controllers. The XBox One controller worked without a hitch - plug in and away I went. The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test ...
- Mon May 27, 2024 7:25 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 29
- Views: 3625
Re: Loadout by Category
Features added in 1.91 mean I can do things differently to how I do them for 1.90. The difference exists in the plist files, rather than in JS, so I can’t simply do an internal version check to work out which plist file to use. I also can’t override all the equipment items to add a condition script,...
- Mon May 27, 2024 7:03 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 29
- Views: 3625
Re: Loadout by Category
I’ve now added this to the expansion manager in two versions, one with a minimum Oolite version of 1.91, and one with a maximum Oolite version of 1.90, so, fingers crossed, you should only be able to install one version of it.
- Sun May 26, 2024 11:28 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5474
Re: [Release] Imperial Astrofactory 2.0
That one's at the bottom of a long list I'm afraid! I've far bigger fish to fry.Cholmondely wrote: ↑Sun May 26, 2024 5:19 pmIf you do wish to go ahead and transmogrify it into a scenario, I'd be happy to come up with a list of permissible oxps (SniperLock, etc.).
- Sun May 26, 2024 11:11 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5474
Re: [Release] Imperial Astrofactory 2.0
I put the Astrofarms between the sun and the main planet, rather than the WP and main planet. You know, mixing it up a bit.Cholmondely wrote: ↑Sun May 26, 2024 5:19 pmI'd expected the Astrofarms to be virtually identical to the Astrofactories in terms of location...
- Sun May 26, 2024 11:10 pm
- Forum: Expansion Pack
- Topic: Navigation Beacons MFD
- Replies: 15
- Views: 753
Re: Navigation Beacons MFD
1) should this OXP be classified as a "cheat" for the moment? Good question. Vanila Oolite has the ASC; this just makes it more legible. I don't think providing the distances is a cheat by itself; more info but not really actionable. However, if you opt for the extended option, which give...
- Sun May 26, 2024 2:56 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 51
- Views: 7203
Re: Joysticks
When I direct connect my XBox One controller, it immediately shows up in Oolite as the current joystick. Does that not happen for you?