Joysticks

General discussion for players of Oolite.

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Re: Joysticks

Post by phkb »

hiran wrote: Tue May 28, 2024 7:03 pm
I would guess the other way round: Oolite is too old to properly support the XBox controllers.
The XBox One controller worked without a hitch - plug in and away I went.

The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
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Re: Joysticks

Post by hiran »

phkb wrote: Tue May 28, 2024 8:48 pm
hiran wrote: Tue May 28, 2024 7:03 pm
I would guess the other way round: Oolite is too old to properly support the XBox controllers.
The XBox One controller worked without a hitch - plug in and away I went.

The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
As long as the controller behaves like a joystick that is all fine. Yet they added some nice features into SDL 2:

https://blog.rubenwardy.com/2023/01/24/ ... r/#mapping
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Re: Joysticks

Post by DaddyHoggy »

phkb wrote: Tue May 28, 2024 8:48 pm


The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test with.
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.

(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)
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Re: Joysticks

Post by RockDoctor »

DaddyHoggy wrote: Wed May 29, 2024 8:58 am
There's no way to update/check the XBox 360 controller firmware without an XBox 360 - even the XBox Accessories App for Windows does not support this controller any more.

(Which is really annoying considering how well it's integrated into Steam - for example - tapping the XBox button on the 360 controller automatically puts Steam into 'Big Picture' mode)
Ah, the only "upgrade or die" level of Support. Or, with spoilers made unpolitically visible, "
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Re: Joysticks

Post by phkb »

I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
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Re: Joysticks

Post by DaddyHoggy »

phkb wrote: Wed May 29, 2024 4:05 pm
I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
Thank-you. Don't put yourself out, but I appreciate it nonetheless.
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Re: Joysticks

Post by DaddyHoggy »

RockDoctor wrote: Wed May 29, 2024 3:57 pm
Ah, the only "upgrade or die" level of Support. Or, with spoilers made unpolitically visible, "
Spoiler
you
upgrade or
Spoiler
we
die"
Indeed. Sadly. :(
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Re: Joysticks

Post by Pluisje »

I have an old wired xbox 360 controller (x854237 / e-c015-05-4542 according to the back scribbles). Just tested it and it works with Oolite 1.90 on windows 10 (22H2). I started Oolite, then inserted controller. No joystick, but after relaunching Oolite it showed up and I was able to configure it. Pitch, roll and yaw worked after configuring from the Oolite startup screen, haven't tested all buttons.

Maybe it's a player 1 / player 2 problem? That's the light around the xbox button. I assume you already tested using another USB-port?
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Re: Joysticks

Post by Commander Mick »

I really want to play this game again (...and Elite Dangerous.) and want to play it properly. Playing with just a keyboard (Can the Mouse-Controller be implemented at all?) does seriously limit my ability to fly my Cobra Mark Three while staying intact amongst Space Pirates, Bounty Hunters and Crooked Cops...

As of now, what is the best Flight-Stick and Throttle possibly with Foot Pedal Rudder Controls. https://www.ebay.com.au/itm/28595810666 ... d9353b9dfd

I also like this one...

https://www.ebay.com.au/itm/20456600779 ... BMjKTG8IJl

Yeah, what want to really need is one made from durable metal. or mostly metal. Since, my last joystick was plastic and one of the button or Nobs broke off. I forget exactly what it was called.

Thats all. Sorry, I posted here either for the first time, or again. Never bothered to read the entirety of comments under this topic, but may do so now. However, I think right now, it begs updating. They are making new controllers all the time.
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Re: Joysticks

Post by Commander Mick »

Image

Hope this picture comes up, I believe it was the stick I purchased and the same one that I broke (slightly...). Notice that buttons at the top of the stick, well with the way they stick out, one of them just snapped off when I was fumbling the controller.
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Re: Joysticks

Post by gilhad »

I have this one https://www.ebay.com.au/itm/135150138020 and I could still use more buttons, hats and axes :D
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Re: Joysticks

Post by Cholmondely »

There are now 3 joysticks pages on our wiki (one just for Linux) with some suggestions for key bindings. Any additions/corrections are enthusiastically welcomed.
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Joysticks

Post by RockDoctor »

Cholmondely wrote: Mon Dec 30, 2024 1:23 pm
There are now 3 joysticks pages on our wiki (one just for Linux) with some suggestions for key bindings. Any additions/corrections are enthusiastically welcomed.
Not having tried to use such a device since I broke a bone in my hand and couldn't use a mouse, I don't really know. But wouldn't it be more sane to write in terms of chipsets used in controllers, rather then by bells, whistles and hats attached to the controllers.

Actually ... I was trying to arrange using a "standard PC joystick" in the early 1990s - which could IIRC handle up to 4 digital inputs (switch open/ closed) and 4 potentiometer inputs (X- and Y- for players 1 and 2) to act as a laboratory monitor. But converting a 4~20 mA current-loop sensor to appear as a potentiometer defeated my electronics. That was a 15- or 20- pin connector. But modern controllers are USB (are they? Haven't looked at one for a decade or two.), so someone, somewhere is producing controller chips, probably with built in USB interfaces too. How many types of those controller are there?

HIDs - aren't they? Human Interface Devices? Oh, but the details will be handled by the SDL layer anyway.
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Re: Joysticks

Post by Cholmondely »

RockDoctor wrote: Tue Dec 31, 2024 3:07 pm
But wouldn't it be more sane to write in terms of chipsets used in controllers, rather then by bells, whistles and hats attached to the controllers.
Where would this sort of thing be mentioned? I don't think I've ever seen this information anywhere!
Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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Re: Joysticks

Post by RockDoctor »

Cholmondely wrote: Thu Jan 02, 2025 12:22 am
RockDoctor wrote: Tue Dec 31, 2024 3:07 pm
But wouldn't it be more sane to write in terms of chipsets used in controllers, rather then by bells, whistles and hats attached to the controllers.
Where would this sort of thing be mentioned? I don't think I've ever seen this information anywhere!
Don't "gamer" publications do this sort of tear-down? (Oolite is the closest I get to "gaming", and I've never even tried to get the hang of mousing in any game more complex than Solitaire.)
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