Join us at the Oolite Anniversary Party -- London, 7th July 2024, 1pm
More details in this thread.
More details in this thread.
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- Wed May 29, 2024 4:05 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 51
- Views: 7178
Re: Joysticks
I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
- Wed May 29, 2024 3:52 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 335
- Views: 4787
Re: Planetfall 2.0 (probably)
Let me know if I can aid bisection in any other way. I think I spotted the issue. There's an update for Feudal PlanetFall2 Customisations in the DM now. Can you update that one and see what happens? Is it possible for Landing Clearance to be **various non-automatic methods** Probably. I *might* be ...
- Tue May 28, 2024 10:06 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 335
- Views: 4787
Re: Planetfall 2.0 (probably)
First thing: Active script: PlanetFall2 2.5 Version 2.6 is in the download manager. Probably won't make a difference, but worth updating. Can you add this line of code to "planetFall2_worldScript.js" at around line 984 : log(this.name, "checking condition script for " + pfKeys[i]...
- Tue May 28, 2024 8:53 pm
- Forum: Expansion Pack
- Topic: Planetfall 2.0 (probably)
- Replies: 335
- Views: 4787
Re: Planetfall 2.0 (probably)
Thanks for the report. I’ll get onto this shortly.
- Tue May 28, 2024 8:48 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 51
- Views: 7178
Re: Joysticks
I would guess the other way round: Oolite is too old to properly support the XBox controllers. The XBox One controller worked without a hitch - plug in and away I went. The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test ...
- Mon May 27, 2024 7:25 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 29
- Views: 3583
Re: Loadout by Category
Features added in 1.91 mean I can do things differently to how I do them for 1.90. The difference exists in the plist files, rather than in JS, so I can’t simply do an internal version check to work out which plist file to use. I also can’t override all the equipment items to add a condition script,...
- Mon May 27, 2024 7:03 am
- Forum: Expansion Pack
- Topic: Loadout by Category
- Replies: 29
- Views: 3583
Re: Loadout by Category
I’ve now added this to the expansion manager in two versions, one with a minimum Oolite version of 1.91, and one with a maximum Oolite version of 1.90, so, fingers crossed, you should only be able to install one version of it.
- Sun May 26, 2024 11:28 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5406
Re: [Release] Imperial Astrofactory 2.0
That one's at the bottom of a long list I'm afraid! I've far bigger fish to fry.Cholmondely wrote: ↑Sun May 26, 2024 5:19 pmIf you do wish to go ahead and transmogrify it into a scenario, I'd be happy to come up with a list of permissible oxps (SniperLock, etc.).
- Sun May 26, 2024 11:11 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5406
Re: [Release] Imperial Astrofactory 2.0
I put the Astrofarms between the sun and the main planet, rather than the WP and main planet. You know, mixing it up a bit.Cholmondely wrote: ↑Sun May 26, 2024 5:19 pmI'd expected the Astrofarms to be virtually identical to the Astrofactories in terms of location...
- Sun May 26, 2024 11:10 pm
- Forum: Expansion Pack
- Topic: Navigation Beacons MFD
- Replies: 15
- Views: 682
Re: Navigation Beacons MFD
1) should this OXP be classified as a "cheat" for the moment? Good question. Vanila Oolite has the ASC; this just makes it more legible. I don't think providing the distances is a cheat by itself; more info but not really actionable. However, if you opt for the extended option, which give...
- Sun May 26, 2024 2:56 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 51
- Views: 7178
Re: Joysticks
When I direct connect my XBox One controller, it immediately shows up in Oolite as the current joystick. Does that not happen for you?
- Sun May 26, 2024 2:55 pm
- Forum: Expansion Pack
- Topic: Navigation Beacons MFD
- Replies: 15
- Views: 682
Re: Navigation Beacons MFD
OK, thanks to MrFlibble and cag, I've got a fix in place that should eliminate the Telescope visual targets from showing up in the list of beacons. I'm planning on a big update day tomorrow, so I'll get it in the DM then.
- Sun May 26, 2024 2:10 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 55
- Views: 5406
Re: [Release] Imperial Astrofactory 2.0
Is it really worth rejigging the entire OXP suite as a scenario just for that? Remember, a scenario excludes every single jolly OXP not listed as "allowed"! Thus you can't add in Aaron Aarts' Amazing Adventures, SniperLock (vital for crummy combatists such as myself) or even an Email Syst...
- Sat May 25, 2024 6:58 am
- Forum: Testing and Bug reports
- Topic: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
- Replies: 10
- Views: 90
Re: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
Does the “Save in flight” mod not work for you?
- Fri May 24, 2024 11:43 pm
- Forum: Discussion
- Topic: Support for Oolite
- Replies: 2
- Views: 53
Re: Support for Oolite
But what if we configure one dedicated support forum to allow uploads and expire the posts and messages after one month? That should allow users to more easily show what they've got while at the same time limiting the growth. We could as well give it a try and see where it goes, revisiting this dec...