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by phkb
Sun Jun 02, 2024 8:50 am
Forum: Expansion Pack
Topic: Slower planet rotation?
Replies: 3
Views: 25

Re: Slower planet rotation?

If, as you always do, you make it Library.oxp configurable, then adding it into PF2 makes more sense to me. I'm not sure there's much point in adding this into Library config if it's *not* part of PF, as there's nothing really to configure. You either want the visual effect, or you don't. If you do...
by phkb
Sun Jun 02, 2024 5:13 am
Forum: Outworld
Topic: Only in Australia...
Replies: 7
Views: 61

Re: Only in Australia...

Haven't tried the Jatz Tim-Tams yet. A former April fool's joke someone thought was actually a good idea... Not convinced.
by phkb
Sun Jun 02, 2024 5:11 am
Forum: Outworld
Topic: Only in Australia...
Replies: 7
Views: 61

Re: Only in Australia...

For information of foreign devils, pre-mixed cheese and vegemite is a real product, and the current champion of the "things that shouldn't exist" aisle. Here's what sort of Vegemite products I can get at Coles ATM: https://i.postimg.cc/cLD72vZL/image.png Clockwise from top-left: 1. Shapes...
by phkb
Sun Jun 02, 2024 4:47 am
Forum: Expansion Pack
Topic: Slower planet rotation?
Replies: 3
Views: 25

Re: Slower planet rotation?

What have I done wrong? Nothing. 0.0005 is just very slow. You'll need to sit in place for a while to see the planet rotate. Well, rotationalVelocity is tweakable in game, for any planet. I just changed Lave to 0.1 and watched it spinning ridiculously fast! So I think I can easily put together an O...
by phkb
Wed May 29, 2024 4:05 pm
Forum: Discussion
Topic: Joysticks
Replies: 51
Views: 7203

Re: Joysticks

I'll keep my eye out for a cheap 360 controller in the meantime. They show up occasionally on FB Marketplace.
by phkb
Wed May 29, 2024 3:52 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4975

Re: Planetfall 2.0 (probably)

Let me know if I can aid bisection in any other way. I think I spotted the issue. There's an update for Feudal PlanetFall2 Customisations in the DM now. Can you update that one and see what happens? Is it possible for Landing Clearance to be **various non-automatic methods** Probably. I *might* be ...
by phkb
Tue May 28, 2024 10:06 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4975

Re: Planetfall 2.0 (probably)

First thing: Active script: PlanetFall2 2.5 Version 2.6 is in the download manager. Probably won't make a difference, but worth updating. Can you add this line of code to "planetFall2_worldScript.js" at around line 984 : log(this.name, "checking condition script for " + pfKeys[i]...
by phkb
Tue May 28, 2024 8:53 pm
Forum: Expansion Pack
Topic: Planetfall 2.0 (probably)
Replies: 335
Views: 4975

Re: Planetfall 2.0 (probably)

Thanks for the report. I’ll get onto this shortly.
by phkb
Tue May 28, 2024 8:48 pm
Forum: Discussion
Topic: Joysticks
Replies: 51
Views: 7203

Re: Joysticks

I would guess the other way round: Oolite is too old to properly support the XBox controllers. The XBox One controller worked without a hitch - plug in and away I went. The firmware of the 360 controller *might* need updating, but that’s all I can suggest at the moment without a controller to test ...
by phkb
Mon May 27, 2024 7:25 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 29
Views: 3625

Re: Loadout by Category

Features added in 1.91 mean I can do things differently to how I do them for 1.90. The difference exists in the plist files, rather than in JS, so I can’t simply do an internal version check to work out which plist file to use. I also can’t override all the equipment items to add a condition script,...
by phkb
Mon May 27, 2024 7:03 am
Forum: Expansion Pack
Topic: Loadout by Category
Replies: 29
Views: 3625

Re: Loadout by Category

I’ve now added this to the expansion manager in two versions, one with a minimum Oolite version of 1.91, and one with a maximum Oolite version of 1.90, so, fingers crossed, you should only be able to install one version of it.
by phkb
Sun May 26, 2024 11:28 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5475

Re: [Release] Imperial Astrofactory 2.0

Cholmondely wrote: Sun May 26, 2024 5:19 pm
If you do wish to go ahead and transmogrify it into a scenario, I'd be happy to come up with a list of permissible oxps (SniperLock, etc.).
That one's at the bottom of a long list I'm afraid! I've far bigger fish to fry.
by phkb
Sun May 26, 2024 11:11 pm
Forum: Expansion Pack
Topic: [Release] Imperial Astrofactory 2.0
Replies: 55
Views: 5475

Re: [Release] Imperial Astrofactory 2.0

Cholmondely wrote: Sun May 26, 2024 5:19 pm
I'd expected the Astrofarms to be virtually identical to the Astrofactories in terms of location...
I put the Astrofarms between the sun and the main planet, rather than the WP and main planet. You know, mixing it up a bit.
by phkb
Sun May 26, 2024 11:10 pm
Forum: Expansion Pack
Topic: Navigation Beacons MFD
Replies: 15
Views: 753

Re: Navigation Beacons MFD

1) should this OXP be classified as a "cheat" for the moment? Good question. Vanila Oolite has the ASC; this just makes it more legible. I don't think providing the distances is a cheat by itself; more info but not really actionable. However, if you opt for the extended option, which give...
by phkb
Sun May 26, 2024 2:56 pm
Forum: Discussion
Topic: Joysticks
Replies: 51
Views: 7203

Re: Joysticks

DaddyHoggy wrote: Sun May 26, 2024 2:47 pm
Wired/USB (apologies for delayed response).
When I direct connect my XBox One controller, it immediately shows up in Oolite as the current joystick. Does that not happen for you?