When I direct connect my XBox One controller, it immediately shows up in Oolite as the current joystick. Does that not happen for you?
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- Sun May 26, 2024 2:56 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 41
- Views: 7021
Re: Joysticks
- Sun May 26, 2024 2:55 pm
- Forum: Expansion Pack
- Topic: Navigation Beacons MFD
- Replies: 14
- Views: 601
Re: Navigation Beacons MFD
OK, thanks to MrFlibble and cag, I've got a fix in place that should eliminate the Telescope visual targets from showing up in the list of beacons. I'm planning on a big update day tomorrow, so I'll get it in the DM then.
- Sun May 26, 2024 2:10 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 53
- Views: 5324
Re: [Release] Imperial Astrofactory 2.0
Is it really worth rejigging the entire OXP suite as a scenario just for that? Remember, a scenario excludes every single jolly OXP not listed as "allowed"! Thus you can't add in Aaron Aarts' Amazing Adventures, SniperLock (vital for crummy combatists such as myself) or even an Email Syst...
- Sat May 25, 2024 6:58 am
- Forum: Testing and Bug reports
- Topic: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
- Replies: 10
- Views: 64
Re: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
Does the “Save in flight” mod not work for you?
- Fri May 24, 2024 11:43 pm
- Forum: Discussion
- Topic: Support for Oolite
- Replies: 2
- Views: 50
Re: Support for Oolite
But what if we configure one dedicated support forum to allow uploads and expire the posts and messages after one month? That should allow users to more easily show what they've got while at the same time limiting the growth. We could as well give it a try and see where it goes, revisiting this dec...
- Fri May 24, 2024 11:38 pm
- Forum: Testing and Bug reports
- Topic: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
- Replies: 10
- Views: 64
Re: Oolite 1.91.0.7611-240524-818d771/Ubuntu 22 just crashed
I am wondering why the ship gets a fighter, then looses one while in the screenshot it should have gotten more and more... Because that's what it does in the code: this.playerBoughtEquipment = function(equipmentKey) { if(equipmentKey === "EQ_TIE_F" || equipmentKey === "EQ_TIE_I"...
- Fri May 24, 2024 11:28 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 53
- Views: 5324
Re: [Release] Imperial Astrofactory 2.0
I'd need to refresh my memory on how the scenario system works.
- Fri May 24, 2024 11:22 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 41
- Views: 7021
Re: Joysticks
Question: USB connected or Wireless?DaddyHoggy wrote: ↑Fri May 24, 2024 10:58 pmSo if you do work out what I'm doing wrong - that would be awesome.
- Fri May 24, 2024 9:52 pm
- Forum: Discussion
- Topic: Joysticks
- Replies: 41
- Views: 7021
Re: Joysticks
It should be possible. I’ve got some XBox one controllers lying around so I might have a go at setting one of them up and report what I find. The process should be similar for an XBox 360 controller.
- Fri May 24, 2024 9:41 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 53
- Views: 5324
Re: [Release] Imperial Astrofactory 2.0
It makes sense. But at that point you’re essentially recreating the scenario system within OoliteStarter, with the downside that it still wouldn’t be able to restrict mods from being installed next to SW if they just go to the mod list and start downloading them. Having SW as a scenario would preven...
- Fri May 24, 2024 9:20 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 53
- Views: 5324
Re: [Release] Imperial Astrofactory 2.0
That would be because the astrofarm is a new station which SW has never seen before and thus doesn’t know what to do with, I guess. More evidence for why SW should have been set up as a scenario, and mods only allowed in when SW is changed to know what to do with them. Anyway, I’ll spin up a SW envi...
- Fri May 24, 2024 11:09 am
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 53
- Views: 5324
Re: [Release] Imperial Astrofactory 2.0
No more error messages. But my latest.log is massive (all those oxps bunging in stuff): Your message contains 130713 characters. The maximum number of allowed characters is 60000. (Log file for merely loading game, only launching from Astrofarm and then immediately quitting!) Ah, good. If there’s n...
- Thu May 23, 2024 10:38 pm
- Forum: Testing and Bug reports
- Topic: Finding some gold fills my cargo hold
- Replies: 4
- Views: 44
Re: Finding some gold fills my cargo hold
Did the gold come with an otherwise empty container that still takes up cargo space? How do I get rid of it? Actually, yes. Scooped cargo will always take up 1t of space. For things like gold, platinum and gemstones, the space is taken up until you dock, at which point all the items are transferred...
- Thu May 23, 2024 10:22 pm
- Forum: Expansion Pack
- Topic: [Release] Imperial Astrofactory 2.0
- Replies: 53
- Views: 5324
Re: [Release] Imperial Astrofactory 2.0
Better PM me a full copy of your log file after you've applied the new AstroFactory, the new Draven, and the new DeepSpaceDredger Facelift (should be in the expansion manager now).
- Thu May 23, 2024 10:17 pm
- Forum: Expansion Pack
- Topic: Draven 2.0
- Replies: 1
- Views: 67
Re: Draven 2.0
New version now available via the link above.