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[Release] Imperial Astrofactory 2.0
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- Cholmondely
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Re: [Release] Imperial Astrofactory 2.0
Phenomenal!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- hiran
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- Location: a parallel world I created for myself. Some call it a singularity...
Re: [Release] Imperial Astrofactory 2.0
Covering a spherical surface in hexagons makes me think. Is it possible?
Why do footballs have a mix of heagons and pentagons?
Why do footballs have a mix of heagons and pentagons?
Sunshine - Moonlight - Good Times - Oolite
- phkb
- Impressively Grand Sub-Admiral
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Re: [Release] Imperial Astrofactory 2.0
I suspect it’s something to do with being able to form a sphere with them. If you just used hexagons you’d either end up deforming some of the hexagons or not being able to get to a good spherical shape.
- Cholmondely
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Re: [Release] Imperial Astrofactory 2.0
Is something similar "doable" for the Astrofactories?
And how did you do it, anyways?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
Re: [Release] Imperial Astrofactory 2.0
Imagine a cube, sticking full color stickers on each side with the image of an aquarium...Cholmondely wrote: ↑Thu May 02, 2024 5:01 pm
Is something similar "doable" for the Astrofactories?
And how did you do it, anyways?
![Confused :?](./images/smilies/icon_confused.gif)
![Neutral :|](./images/smilies/icon_neutral.gif)
![Razz :P](./images/smilies/icon_razz.gif)
Is something doable, yes but it would not be truly 3d and you need copyright free 'stickers' images of (bio)domes or industrial-domes-in-space ,
depending how the astro domes are uv mapped results will vary...
Left i used eden-domes and on the right i used valley forge
![Wink :wink:](./images/smilies/icon_wink.gif)
![Cool 8)](./images/smilies/icon_cool.gif)
My examples are currently 2d engineered not actual gameplay...
Re: [Release] Imperial Astrofactory 2.0
![Image](https://i.postimg.cc/pTqWjGWm/spacedome.png)
P.O.C. called SpaceDome, a Dome for the Spacebar rock...
- Cholmondely
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Re: [Release] Imperial Astrofactory 2.0
Apologies, Thy Impressiveness!
Is this available anywhere?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
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Re: [Release] Imperial Astrofactory 2.0
Not yet. Some changes are tied into the Dictators changes and I’ve got a couple more things I want to get into that one. I’ll see if I can finish some things off today and get a test release out these.
- phkb
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Re: [Release] Imperial Astrofactory 2.0
OK, we're ready for a test release. I'll put both OXP's here, so you don't have to go too far.
AstroFactory_2.5.oxz
Dictators_2.7.oxz
AstroFactory_2.5.oxz
Dictators_2.7.oxz
- Cholmondely
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Re: [Release] Imperial Astrofactory 2.0
Downloaded. Since my regular Jameson is caught up in conflicts between FS v.3.7.0 and PL v.2.4 I started a brand new Jameson at Lave.phkb wrote: ↑Thu May 23, 2024 11:29 amOK, we're ready for a test release. I'll put both OXP's here, so you don't have to go too far.
AstroFactory_2.5.oxz
Dictators_2.7.oxz
But
Code: Select all
20:46:16.478 [plist.parse.failed] OOPropertyListFromData (OOPListParsing.m:72): Failed to parse /Users/accountname/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.phkb.Draven_2.0.oxz/Config/shipdata.plist as a property list.
Unexpected character / at line 1
20:46:16.865 [plist.parse.failed] OOPropertyListFromData (OOPListParsing.m:72): Failed to parse /Users/accountname/Library/Application Support/Oolite/Managed AddOns/oolite.oxp.phkb.DeepSpaceDredgers_Facelift.oxz/Config/shipdata-overrides.plist as a property list.
Unexpected character { at line 1
20:46:17.016 [shipData.merge.failed] -[OOShipRegistry(OODataLoader) applyLikeShips:withKey:] (OOShipRegistry.m:669): ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: GW-lictor
20:46:17.831 [shipData.load.shipyard.unknown] -[OOShipRegistry(OODataLoader) loadAndMergeShipyard:] (OOShipRegistry.m:879): ----- WARNING: the shipyard.plist entry "draven_gunship-player" does not have a corresponding shipdata.plist entry, ignoring.
20:46:17.831 [shipData.load.shipyard.unknown] -[OOShipRegistry(OODataLoader) loadAndMergeShipyard:] (OOShipRegistry.m:879): ----- WARNING: the shipyard.plist entry "draven_shuttle-player" does not have a corresponding shipdata.plist entry, ignoring.
20:46:17.831 [shipData.load.shipyard.unknown] -[OOShipRegistry(OODataLoader) loadAndMergeShipyard:] (OOShipRegistry.m:879): ----- WARNING: the shipyard.plist entry "draven_raider-player" does not have a corresponding shipdata.plist entry, ignoring.
20:46:17.832 [shipData.load.shipyard.unknown] -[OOShipRegistry(OODataLoader) loadAndMergeShipyard:] (OOShipRegistry.m:879): ----- WARNING: the shipyard.plist entry "draven_carrier-player" does not have a corresponding shipdata.plist entry, ignoring.
20:46:17.832 [shipData.load.shipyard.unknown] -[OOShipRegistry(OODataLoader) loadAndMergeShipyard:] (OOShipRegistry.m:879): ----- WARNING: the shipyard.plist entry "draven_trader-player" does not have a corresponding shipdata.plist entry, ignoring.
20:46:17.832 [shipData.load.shipyard.unknown] -[OOShipRegistry(OODataLoader) loadAndMergeShipyard:] (OOShipRegistry.m:879): ----- WARNING: the shipyard.plist entry "kracken-player" does not have a corresponding shipdata.plist entry, ignoring.
I've Stranger's World humming away in the background together with Switeck's GalNavy modification (only 3 SecComs per Galaxy, one of them at Lave).
Galactic Almanac shows
431km distant: Witchpoint Beacon
10,163km distant: GalNavy SecCom
24,008km distant: Revolutionary Astrofarm
33,131km distant: Sun
I'll have another stab with a test iron-assed Jameson and go all the way out there and visit it!
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
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- Location: Writing more OXPs, because the world needs more OXPs.
Re: [Release] Imperial Astrofactory 2.0
New version of the AstroFactory is available via the link above.
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4742
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: [Release] Imperial Astrofactory 2.0
Better PM me a full copy of your log file after you've applied the new AstroFactory, the new Draven, and the new DeepSpaceDredger Facelift (should be in the expansion manager now).
- Cholmondely
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Re: [Release] Imperial Astrofactory 2.0
No more error messages.
But my latest.log is massive (all those oxps bunging in stuff):
Your message contains 130713 characters. The maximum number of allowed characters is 60000.
(Log file for merely loading game, only launching from Astrofarm and then immediately quitting!)Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- phkb
- Impressively Grand Sub-Admiral
- Posts: 4742
- Joined: Tue Jan 21, 2014 10:37 pm
- Location: Writing more OXPs, because the world needs more OXPs.
Re: [Release] Imperial Astrofactory 2.0
Ah, good. If there’s no more errors then I don’t need to see the log. I was just assuming there’d be more, because there is always something I miss somewhere!Cholmondely wrote: ↑Fri May 24, 2024 11:05 amNo more error messages.
But my latest.log is massive (all those oxps bunging in stuff):Your message contains 130713 characters. The maximum number of allowed characters is 60000.
(Log file for merely loading game, only launching from Astrofarm and then immediately quitting!)