Search found 24 matches

by Edmund
Mon Feb 22, 2010 11:08 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2386
Views: 748866

Image


TRONtastic!!!!
by Edmund
Wed Feb 03, 2010 7:48 pm
Forum: Outworld
Topic: Much snow & no salt.
Replies: 17
Views: 4188

Crickey, sounds like the situation here in the UK last month wasn't half as bad as it is there now. Our media usually gives the impression that as a nation we're woefully under prepared for winter unlike all our sensible european neighbours. Seems thats not actually the case after all. I have Danish...
by Edmund
Sun Jan 24, 2010 7:49 pm
Forum: Outworld
Topic: What do you listen to when playing?
Replies: 98
Views: 25313

Those Mighty Gods of Space:


Hawkwind :wink:
by Edmund
Wed Jan 20, 2010 1:40 pm
Forum: Oolite-PC
Topic: Help! I can't do a shipping mission
Replies: 6
Views: 5433

My 1.73.4 Oolite on Windows still does the same (crashes part way thru Hyperspace sequence) with Feudal 1.1, also with trunk last time i tried that too, about 2 weeks ago. Apparently works on Macs.
by Edmund
Tue Jan 19, 2010 9:51 pm
Forum: Discussion
Topic: Bulk Hauler
Replies: 14
Views: 5758

I've got it (pelamis) and I just checked, it's (Bulk Hauler) not in there, just pelamis npc and player versions. I've wondered this too in the past, about the Bulk Hauler.
by Edmund
Wed Dec 16, 2009 6:19 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302261

Incidentally, My main commanders Griff Cobra MkIII has lost it's custom paint job and decal in the trunk version. The shipdata.plist edits and save game edits are the same as 1.73.4 and it works there. Ah, scratch that, my red and orange with black decal Cobra has just reappeared. The Feudal States...
by Edmund
Wed Dec 16, 2009 3:49 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302261

Have you ever tried with one of the latest trunk builds? If not, have you DEP (Data Execution Prevention) turned on or off? Screet DEP is excluded for Oolite. Just tried with latest Trunk 1.74.0.2885 (excluded DEP for that too), same result, crash as begin hyperspace to Aronar, with vanilla Jameson...
by Edmund
Wed Dec 16, 2009 1:07 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302261

I'll double check by uninstalling The Feudal States and checking Aronar is reachable. Then I'll re-download The Feudal States and if necessary correct the errors mentioned above as per Griff's advice. If I'm still having problems I'll uninstall All-Stars to remove unneccesary "error spew"...
by Edmund
Tue Dec 15, 2009 3:14 pm
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302261

Sorry, I wasn't clear enough. I should have said Oolite crashes on hyperspace to Aronar AFTER I'd installed The Feudal States OXP, and went to have a look at the medeival stuff. Otherwise I've not had a crash at all since I updated my graphics drivers (see here: https://bb.oolite.space/viewtopic.php...
by Edmund
Tue Dec 15, 2009 12:52 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302261

Ok, I've updated graphics drivers, tried with a new Jameson and no OXPs, all the same result, crash on Hyperspace to Aronar. I'm Windows XP 32bit Home Edition SP3; AMD Phenom 9650 Quadcore 2.31 GHz 2.75 GB Ram; Nvidia Geforce 6150SE nForce 430 (Built into MotherBoard 512 MB which may or maynot be st...
by Edmund
Tue Dec 15, 2009 12:08 am
Forum: Expansion Pack
Topic: The Feudal States
Replies: 682
Views: 302261

Also Great documentation. On flying into Aronar however my system crashed but this is probably because I'm still on 173.3. I had this too, though I'm on 1.73.4 Hyperspace to Aronar, get wormhole and whoosh then Oolite disappears, no error dialogue box. I'll post Log and OXP list when I've typed it ...
by Edmund
Sat Dec 12, 2009 1:42 pm
Forum: Oolite-PC
Topic: Fixed my random crashes!
Replies: 1
Views: 3723

Fixed my random crashes!

Thought I'd post this as it's an example of the general advice given working for me and fixing crashes! I was getting random crashes, and some reliable ones and was going through the tiresome task of swap testing all the OXPs. Dicatators was a reliable crasher, and also Dredger trader viewed in the ...
by Edmund
Mon Dec 07, 2009 11:13 am
Forum: Expansion Pack
Topic: Aurora V1.1 public release (bugfix release)
Replies: 28
Views: 130291

Nice! Good work chaps :D
Downloaded. Hope I see one soon
by Edmund
Tue Dec 01, 2009 10:29 am
Forum: Discussion
Topic: Salvaged Naval Energy Unit
Replies: 10
Views: 3317

Yes the repair bots did repair the Naval Energy Unit fine, I got the idea from Tivva here: https://bb.oolite.space/viewtopic.php?p=62435&highlight=repair+salvage+energy#62435 Interesting that it's not repairable at a station because I've not completed two certain missions. I have been asked to g...
by Edmund
Tue Dec 01, 2009 1:29 am
Forum: Discussion
Topic: Salvaged Naval Energy Unit
Replies: 10
Views: 3317

OK, stayed up past bedtime playing (Ha, like that never happens!) to get to Ceesxe (TL 15) and discovered that repair isn't available there. So I downloaded repairbots instead and that worked fine. Not sure I'd try docking with the navy, might they want it back rather than repairing it?