Ok, I've updated graphics drivers, tried with a new Jameson and no OXPs, all the same result, crash on Hyperspace to Aronar.
I'm Windows XP 32bit Home Edition SP3; AMD Phenom 9650 Quadcore 2.31 GHz 2.75 GB Ram; Nvidia Geforce 6150SE nForce 430 (Built into MotherBoard 512 MB which may or maynot be stolen from the main Ram?)
"[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for feudal-fragment-shader.fragment:" But I've only included one for brevity
Code: Select all
[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2009-12-14 23:17:43 +0000.
4 processors detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 1024
[rendering.opengl.version]: OpenGL renderer version: 2.1.2 ("2.1.2")
Vendor: NVIDIA Corporation
Renderer: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
[rendering.opengl.extensions]: OpenGL extensions (140):
GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, "../AddOns/all-stars.oxp", "../AddOns/Amen Bricks Megaships.oxp", ../AddOns/Anarchies2.3.oxp, "../AddOns/Aquatics 2.11.oxp", "../AddOns/AsteroidStorm 3.53.oxp", "../AddOns/BigShips 1.02.oxp", ../AddOns/BountyScannerv1.061.oxp, "../AddOns/Cargo_wrecks_teaser 1.5.3.oxp", ../AddOns/cobra35.oxp, ../AddOns/cobra3njx.oxp, "../AddOns/cobraClipper 1.1.1.oxp", ../AddOns/Commies.oxp, ../AddOns/custsounds.oxp, "../AddOns/Dictators v1.3.oxp", "../AddOns/Dredgers 2.2.7.oxp", ../AddOns/Famous_Planets_v2.0.oxp, ../AddOns/farstar.oxp, "../AddOns/FP Liners 1.00.oxp", "../AddOns/Fuel Station 1.23.oxp", ../AddOns/Galcop_trade_outpost.oxp, "../AddOns/Generation Ships 1.1.oxp", ../AddOns/globestation2.0.oxp, ../AddOns/greekshipset1.oxp, ../AddOns/griffin2.oxp, ../AddOns/griff_boa.oxp, ../AddOns/griff_krait_v1.11.oxp, ../AddOns/griff_normalmapped_ships.oxp, ../AddOns/GrittyCoriolis.oxp, ../AddOns/gwxstations.oxp, ../AddOns/marett_vol1.oxp, ../AddOns/Missionaries.oxp, "../AddOns/murgh_Xships 1.0.1.oxp", "../AddOns/neolite-companion.oxp", "../AddOns/neolite-wolfies.oxp", ../AddOns/neolite.oxp, ../AddOns/newships.oxp, ../AddOns/nuvipers.oxp, "../AddOns/Oo-Haul.oxp", ../AddOns/outrider.oxp, ../AddOns/pagroove_Aurorav1.0.oxp, ../AddOns/PAGroove_Stations_v1.2.1.oxp, ../AddOns/pelamis.oxp, ../AddOns/RandomHits1.3.6.oxp, "../AddOns/RepairBots 1.10.oxp", ../AddOns/RoC.oxp, ../AddOns/Rock_Hermit_Locator1.3.1.oxp, "../AddOns/Saleza v2.1.oxp", ../AddOns/SecondWave_1.20.oxp, ../AddOns/Shady_blackmonks.oxp, ../AddOns/snark.oxp, "../AddOns/spyhunter 1.1.oxp", ../AddOns/System_Redux.oxp, ../AddOns/taranis.oxp, "../AddOns/Target Autolock 1.01.oxp", "../AddOns/Target Reticle 1.2.oxp", "../AddOns/The Feudal States v1.0.oxp", ../AddOns/Tianve1.3.oxp, ../AddOns/tori.oxp, ../AddOns/transhab.oxp, "../AddOns/Transports 2.51.oxp", "../AddOns/UPS-courier v1.6.1.oxp", "../AddOns/Welcome Mat 1.06.oxp", ../AddOns/wolfmk2.oxp, ../AddOns/YOUR_AD_HERE.oxp, ../AddOns/YOUR_AD_HERE_set_A.oxp, ../AddOns/YOUR_AD_HERE_set_B.oxp, ../AddOns/YOUR_AD_HERE_set_C.oxp, ../AddOns/YOUR_AD_HERE_set_D.oxp, ../AddOns/YOUR_AD_HERE_set_E.oxp, ../AddOns/YOUR_AD_HERE_set_E.oxp/Llama.oxp, ../AddOns/YOUR_AD_HERE_set_F.oxp)
[dataCache.upToDate]: Data cache is up to date.
[script.javaScript.exception.parenAfterArgs]: ***** JavaScript exception (<unidentified script>): SyntaxError: missing ) after argument list
[script.javaScript.exception.parenAfterArgs]: ../AddOns/The Feudal States v1.0.oxp/Scripts/feudal-promotion.js, line 135: mission.feudal_tournament_jumpcount = 0
[script.javaScript.load.failed]: ***** Error loading JavaScript script ../AddOns/The Feudal States v1.0.oxp/Scripts/feudal-promotion.js -- compilation failed
[script.load.notFound]: ***** Could not find a valid script file named feudal-promotion.js.
[script.load.world.listAll]: Loaded 45 world scripts: "Anarchies" 2.3, "aquatics_equipment" 1.1, "aquatics_populator" 1.0, "AsteroidStorm" 3.53, "bigShips_populator" 1.0.2, "black_monks", "Bounty Scanner" 1.061, "Cargo_Wreck_Teaser" 1.5.3, "clipperschedule" 1.1.1, "communist_population" 2.09, "deep_space_dredger" 2.2.7, "dictatorship_population", "Famous Planets Launch Script" 1.2, "Famous Planets Liners Script" 1.0, "feudal-challenge.js" 1.0, "feudal-escape-pod.js" 1.0, "feudal-mission.js" 1.0, "feudal-planetfall.js" 1.0, "feudal-tournament.js" 1.0, "FuelStation-Setup" 1.21, "Generation Ships" 1.1, "missionaries", "OO-Haul Escort" 1.60, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-tianve" 1.3, "oolite-trumbles" 1.73.4, "Pi-Forty-Two Con stores" , "Random_Hits", "reticle_target_sensitive" 1.2, "rockHermit_Locator" 1.3.1, "SalezaPatrol", "spy_hunter", "System Redux 1.2" 1.2, "taranis_one", "targetAutolock" 1.1, "transportSchedule" 2.50, "ups_container" 1.6, "ups_docs" 1.6, "ups_parcel" 1.6, "ups_slaves" 1.6, "ups_sun" 1.6, "Welcome Information Script" 0.7
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted method.
[texture.load.png.warning]: ***** A PNG loading warning occurred for ../AddOns/all-stars.oxp/Textures/starhawk_auv.png: Incomplete compressed datastream in iCCP chunk
[texture.load.png.warning]: ***** A PNG loading warning occurred for ../AddOns/all-stars.oxp/Textures/starhawk_auv.png: Profile size field missing from iCCP chunk
[bigShips_populator]: 0 big trader(s) added to the Isinor system.
[texture.load.png.warning]: ***** A PNG loading warning occurred for ../AddOns/all-stars.oxp/Textures/aafreighter_auv.png: Incomplete compressed datastream in iCCP chunk
[texture.load.png.warning]: ***** A PNG loading warning occurred for ../AddOns/all-stars.oxp/Textures/aafreighter_auv.png: Profile size field missing from iCCP chunk
[bigShips_populator]: 0 big trader(s) added to the Aronar system.
[shader.compile.fragment.failure]: ***** GLSL fragment shader compilation failed for feudal-fragment-shader.fragment:
>>>>> GLSL log:
0(88) : error C0000: syntax error, unexpected '{' at token "{"
0(88) : error C0501: type name expected at token "{"
0(89) : error C0000: syntax error, unexpected $undefined at token "<undefined>"
0(89) : error C0501: type name expected at token "<undefined>"
0(90) : error C1038: declaration of "vec3" conflicts with previous declaration at 0(89)
0(90) : error C0000: syntax error, unexpected $undefined at token "<undefined>"
0(90) : error C0501: type name expected at token "<undefined>"
0(91) : error C1038: declaration of "diffuse" conflicts with previous declaration at 0(91)
0(91) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(91) : error C1307: non constant expression for array size
0(91) : error C0000: syntax error, unexpected '.', expecting ',' or ';' at token "."
0(91) : error C0501: type name expected at token "."
0(91) : error C1038: declaration of "diffuse" conflicts with previous declaration at 0(91)
0(91) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(91) : error C0000: syntax error, unexpected '(' at token "("
0(91) : error C0501: type name expected at token "("
0(91) : warning C7022: unrecognized profile specifier "dot"
0(91) : error C0000: syntax error, unexpected ')' at token ")"
0(91) : error C0501: type name expected at token ")"
0(91) : warning C7022: unrecognized profile specifier "lightVector"
0(92) : error C1307: non constant expression for array size
0(92) : error C0000: syntax error, unexpected '.', expecting ',' or ')' at token "."
0(92) : error C0501: type name expected at token "."
0(92) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(92) : error C1121: pow: function type parameters not allowed
0(92) : error C0000: syntax error, unexpected '(' at token "("
0(92) : error C0501: type name expected at token "("
0(92) : warning C7022: unrecognized profile specifier "max"
0(92) : error C1121: dot: function type parameters not allowed
0(92) : error C0000: syntax error, unexpected ',' at token ","
0(92) : error C0501: type name expected at token ","
0(92) : warning C7022: unrecognized profile specifier "reflection"
0(92) : warning C7022: unrecognized profile specifier "eyeVector"
0(92) : error C1109: function type not allowed for parameter "dot"
0(92) : error C1109: function type not allowed for parameter "pow"
0(95) : error C1109: function type not allowed for parameter "main"
0(96) : error C0000: syntax error, unexpected '{', expecting ',' or ')' at token "{"
0(96) : error C0501: type name expected at token "{"
0(97) : error C0000: syntax error, unexpected '=' at token "="
0(97) : error C0501: type name expected at token "="
0(97) : warning C7022: unrecognized profile specifier "specular"
0(97) : error C1109: function type not allowed for parameter "vec4"
0(98) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(98) : error C0501: type name expected at token ";"
0(101) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(101) : error C0501: type name expected at token ";"
0(102) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(102) : error C0501: type name expected at token ";"
0(105) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(105) : error C0501: type name expected at token ";"
0(115) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(119) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(119) : error C0501: type name expected at token ";"
0(124) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(124) : error C0000: syntax error, unexpected ',' at token ","
0(124) : error C0501: type name expected at token ","
0(124) : warning C7022: unrecognized profile specifier "Decal1_Scale_and_Position"
0(124) : warning C7022: unrecognized profile specifier "Decal1_Rotation"
0(124) : error C1109: function type not allowed for parameter "the_decaliser"
0(125) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(125) : error C0000: syntax error, unexpected ',' at token ","
0(125) : error C0501: type name expected at token ","
0(125) : warning C7022: unrecognized profile specifier "Decal2_Scale_and_Position"
0(125) : warning C7022: unrecognized profile specifier "Decal2_Rotation"
0(125) : error C1109: function type not allowed for parameter "the_decaliser"
0(126) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(126) : error C0000: syntax error, unexpected ',' at token ","
0(126) : error C0501: type name expected at token ","
0(126) : warning C7022: unrecognized profile specifier "Decal3_Scale_and_Position"
0(126) : warning C7022: unrecognized profile specifier "Decal3_Rotation"
0(126) : error C1109: function type not allowed for parameter "the_decaliser"
0(127) : warning C7531: pointers require "#extension GL_NV_shader_buffer_load : enable" before use
0(136) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(136) : error C0501: type name expected at token ";"
I Hope it's something easy. Any suggestions of other things to try?