Search found 61 matches

by punkbohemian
Thu Jun 18, 2009 3:42 pm
Forum: Expansion Pack
Topic: could use some help from the community on this one
Replies: 1
Views: 1792

could use some help from the community on this one

Ok, I'm working on my ship revamp, part of it involves re-specing cargo holds. What would really help me out is if I could get some stats on cargo runs. What I'm asking from you is pretty easy, actually. All I'd like you to do is open oolite, load up a save game, go to the carrier market screen, and...
by punkbohemian
Thu Jun 18, 2009 3:35 pm
Forum: Expansion Pack
Topic: understanding shipdata.plist
Replies: 30
Views: 7819

It might get added in the future, but you need to consider the heritage to understand the status quo. I've never played the original Elite, but I can't help disagreeing. Via the boards, wiki, etc., I've learned enough about the original game to know that Oolite has already strayed quite far from it...
by punkbohemian
Thu Jun 18, 2009 3:10 pm
Forum: Expansion Pack
Topic: understanding shipdata.plist
Replies: 30
Views: 7819

Both wrong. Lasers require energy to work, so does ECM. Really? The only thing that's ever kept me from firing my lasers is laser temp. I never see a reduction of energy when firing. Yep its a bit strange, but it seems to be hard coded that all player ships have the same default shield level. To be...
by punkbohemian
Thu Jun 18, 2009 4:03 am
Forum: Expansion Pack
Topic: understanding shipdata.plist
Replies: 30
Views: 7819

Energy banks are used for your lasers, ECM, and final layer of health. How are they used for lasers and ECM? I'm guessing with the latter, they're used for rate of success? But I couldn't even guess what they do with lasers. Damage, maybe? Also, I don't see a stats for shields anywhere. I get the i...
by punkbohemian
Wed Jun 17, 2009 11:41 pm
Forum: Expansion Pack
Topic: understanding shipdata.plist
Replies: 30
Views: 7819

I'm starting my ship revamp and I want to get into the nitty gritty of some stats before I start tweaking too much. 1) Speed. Does this affect WFI? In other words, is WFI a set speed or is it an addition/multiplier of one's max speed? If it is a set speed, is there a way to edit this? 2) Thrust. How...
by punkbohemian
Wed Jun 17, 2009 10:24 pm
Forum: Suggestion Box
Topic: carrier market suggestions (or maybe ships?)
Replies: 18
Views: 7046

Thanks. I'll do that. :)
by punkbohemian
Wed Jun 17, 2009 8:44 pm
Forum: Suggestion Box
Topic: carrier market suggestions (or maybe ships?)
Replies: 18
Views: 7046

Thanks for the tips, and from the dev himself. I'll have to get started on those. :) edit: I'm in Riedquat, and I don't see a space bar in the system. But, I also read the Random Hits description on the Wiki and it seems to say that I need an Elite rating before I can even take on any missions. Is t...
by punkbohemian
Wed Jun 17, 2009 2:57 pm
Forum: Suggestion Box
Topic: carrier market suggestions (or maybe ships?)
Replies: 18
Views: 7046

Why don't you try out Random Hits or Assassins OXPs? These are designed for bounty hunter, you can be making living with that. I have Random Hits installed. I didn't do Assassins, though. Based on what I read about it, the latter seems to be for "evil" commanders, and I don't want to go t...
by punkbohemian
Wed Jun 10, 2009 5:31 pm
Forum: Expansion Pack
Topic: understanding shipdata.plist
Replies: 30
Views: 7819

there are in fact some systems and groups of systems which can't be reached (without some clever inter-galactic navigation). I have yet to do any intergalactic navigation. Maybe I should before I start oxp designing :) Based on what you said, I get the impression that when you make an intergalactic...
by punkbohemian
Wed Jun 10, 2009 4:14 pm
Forum: Expansion Pack
Topic: understanding shipdata.plist
Replies: 30
Views: 7819

understanding shipdata.plist

Before I start running amok with the ships, I want to make sure I'm clear on certain variables. 1) Thrust. What exactly does this do? Is it acceleration/deceleration? 2) Fuel. The wiki only has a short blurb, but the value for all ships is 70, which I assume refers to the 7.0ly maximum jump that any...
by punkbohemian
Wed Jun 10, 2009 1:10 pm
Forum: Expansion Pack
Topic: FrankenHUD
Replies: 25
Views: 7223

And I see you've picked up a furry friend on your travels! :lol: has he managed to be in a really inconvenient spot during combat yet? Yeah, he's really managed to annoy the crap out of me. I tried frying him (via sun and atmosphere), but I either blew myself up or it just didn't work. Anyway, I en...
by punkbohemian
Wed Jun 10, 2009 1:04 pm
Forum: Discussion
Topic: is there a such thing as evasive maneuvers?
Replies: 53
Views: 12821

For a recent convert from the Dark Side, such as punkbohemian however, it tends to be less about (what is, from their perspective, the politics of) open-source vs closed-source than it is about having a computer that works the way they expect it to. Asking them to give up a possibly expensive graph...
by punkbohemian
Wed Jun 10, 2009 12:31 am
Forum: Expansion Pack
Topic: You bastards...
Replies: 1
Views: 1994

You bastards...

I give up. Well, you sucked me in and I now find myself compelled to design an oxp, or two, or three. I've read up on the Wiki (though a lot of the info there wasn't that comprehensive), and I have a few questions. The first thing I want to do is tweak the standard ships. What I'm wondering is if it...
by punkbohemian
Tue Jun 09, 2009 9:34 pm
Forum: Discussion
Topic: Awesome Moments in Oolite
Replies: 40
Views: 14026

Nothing too impressive, but I'm still pretty new. I think my only cool moment was when I crashed on docking, though not because I hit the sides or roof of the bay, but the back. I had really gotten the hang of keyboard controls, so I decided to spice it up a bit and start landing while using my WFI....
by punkbohemian
Tue Jun 09, 2009 7:52 pm
Forum: Suggestion Box
Topic: carrier market suggestions (or maybe ships?)
Replies: 18
Views: 7046

That's what I've been doing now, but the creds are rather slow. I don't mind though, as it's more exciting.