Search found 61 matches
- Thu Jun 18, 2009 3:42 pm
- Forum: Expansion Pack
- Topic: could use some help from the community on this one
- Replies: 1
- Views: 1792
could use some help from the community on this one
Ok, I'm working on my ship revamp, part of it involves re-specing cargo holds. What would really help me out is if I could get some stats on cargo runs. What I'm asking from you is pretty easy, actually. All I'd like you to do is open oolite, load up a save game, go to the carrier market screen, and...
- Thu Jun 18, 2009 3:35 pm
- Forum: Expansion Pack
- Topic: understanding shipdata.plist
- Replies: 30
- Views: 7819
It might get added in the future, but you need to consider the heritage to understand the status quo. I've never played the original Elite, but I can't help disagreeing. Via the boards, wiki, etc., I've learned enough about the original game to know that Oolite has already strayed quite far from it...
- Thu Jun 18, 2009 3:10 pm
- Forum: Expansion Pack
- Topic: understanding shipdata.plist
- Replies: 30
- Views: 7819
Both wrong. Lasers require energy to work, so does ECM. Really? The only thing that's ever kept me from firing my lasers is laser temp. I never see a reduction of energy when firing. Yep its a bit strange, but it seems to be hard coded that all player ships have the same default shield level. To be...
- Thu Jun 18, 2009 4:03 am
- Forum: Expansion Pack
- Topic: understanding shipdata.plist
- Replies: 30
- Views: 7819
Energy banks are used for your lasers, ECM, and final layer of health. How are they used for lasers and ECM? I'm guessing with the latter, they're used for rate of success? But I couldn't even guess what they do with lasers. Damage, maybe? Also, I don't see a stats for shields anywhere. I get the i...
- Wed Jun 17, 2009 11:41 pm
- Forum: Expansion Pack
- Topic: understanding shipdata.plist
- Replies: 30
- Views: 7819
I'm starting my ship revamp and I want to get into the nitty gritty of some stats before I start tweaking too much. 1) Speed. Does this affect WFI? In other words, is WFI a set speed or is it an addition/multiplier of one's max speed? If it is a set speed, is there a way to edit this? 2) Thrust. How...
- Wed Jun 17, 2009 10:24 pm
- Forum: Suggestion Box
- Topic: carrier market suggestions (or maybe ships?)
- Replies: 18
- Views: 7046
- Wed Jun 17, 2009 8:44 pm
- Forum: Suggestion Box
- Topic: carrier market suggestions (or maybe ships?)
- Replies: 18
- Views: 7046
Thanks for the tips, and from the dev himself. I'll have to get started on those. :) edit: I'm in Riedquat, and I don't see a space bar in the system. But, I also read the Random Hits description on the Wiki and it seems to say that I need an Elite rating before I can even take on any missions. Is t...
- Wed Jun 17, 2009 2:57 pm
- Forum: Suggestion Box
- Topic: carrier market suggestions (or maybe ships?)
- Replies: 18
- Views: 7046
- Wed Jun 10, 2009 5:31 pm
- Forum: Expansion Pack
- Topic: understanding shipdata.plist
- Replies: 30
- Views: 7819
there are in fact some systems and groups of systems which can't be reached (without some clever inter-galactic navigation). I have yet to do any intergalactic navigation. Maybe I should before I start oxp designing :) Based on what you said, I get the impression that when you make an intergalactic...
- Wed Jun 10, 2009 4:14 pm
- Forum: Expansion Pack
- Topic: understanding shipdata.plist
- Replies: 30
- Views: 7819
understanding shipdata.plist
Before I start running amok with the ships, I want to make sure I'm clear on certain variables. 1) Thrust. What exactly does this do? Is it acceleration/deceleration? 2) Fuel. The wiki only has a short blurb, but the value for all ships is 70, which I assume refers to the 7.0ly maximum jump that any...
- Wed Jun 10, 2009 1:10 pm
- Forum: Expansion Pack
- Topic: FrankenHUD
- Replies: 25
- Views: 7223
And I see you've picked up a furry friend on your travels! :lol: has he managed to be in a really inconvenient spot during combat yet? Yeah, he's really managed to annoy the crap out of me. I tried frying him (via sun and atmosphere), but I either blew myself up or it just didn't work. Anyway, I en...
- Wed Jun 10, 2009 1:04 pm
- Forum: Discussion
- Topic: is there a such thing as evasive maneuvers?
- Replies: 53
- Views: 12821
For a recent convert from the Dark Side, such as punkbohemian however, it tends to be less about (what is, from their perspective, the politics of) open-source vs closed-source than it is about having a computer that works the way they expect it to. Asking them to give up a possibly expensive graph...
- Wed Jun 10, 2009 12:31 am
- Forum: Expansion Pack
- Topic: You bastards...
- Replies: 1
- Views: 1994
You bastards...
I give up. Well, you sucked me in and I now find myself compelled to design an oxp, or two, or three. I've read up on the Wiki (though a lot of the info there wasn't that comprehensive), and I have a few questions. The first thing I want to do is tweak the standard ships. What I'm wondering is if it...
- Tue Jun 09, 2009 9:34 pm
- Forum: Discussion
- Topic: Awesome Moments in Oolite
- Replies: 40
- Views: 14026
Nothing too impressive, but I'm still pretty new. I think my only cool moment was when I crashed on docking, though not because I hit the sides or roof of the bay, but the back. I had really gotten the hang of keyboard controls, so I decided to spice it up a bit and start landing while using my WFI....
- Tue Jun 09, 2009 7:52 pm
- Forum: Suggestion Box
- Topic: carrier market suggestions (or maybe ships?)
- Replies: 18
- Views: 7046