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Search found 15 matches
- Wed Oct 14, 2009 10:21 pm
- Forum: Oolite-Linux
- Topic: Full Shaders Problem Fedora 11 (x86-64)
- Replies: 2
- Views: 3846
[log.header]: Opening log for Oolite version 1.73.4 (x86-64 test release) under Linux at 2009-10-14 22:08:35 +0000. 2 processors detected. Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles] Note that the contents of the log file can be adjusted by ...
- Wed Oct 14, 2009 10:14 pm
- Forum: Oolite-Linux
- Topic: Full Shaders Problem Fedora 11 (x86-64)
- Replies: 2
- Views: 3846
Full Shaders Problem Fedora 11 (x86-64)
Hi,
I'm having problems with the full shaders. They work in simple mode but in full I get this
![Image](http://img527.imageshack.us/img527/5913/oddfullshaders.png)
The build is 1.73.4 and it's actually from the RPMs marked fedora 11 on berlios.
Intel graphics of course![Embarassed :oops:](./images/smilies/icon_redface.gif)
I'm having problems with the full shaders. They work in simple mode but in full I get this
![Image](http://img527.imageshack.us/img527/5913/oddfullshaders.png)
The build is 1.73.4 and it's actually from the RPMs marked fedora 11 on berlios.
Intel graphics of course
![Embarassed :oops:](./images/smilies/icon_redface.gif)
- Sat Mar 07, 2009 1:37 pm
- Forum: Discussion
- Topic: Realistic Shipyards problem
- Replies: 22
- Views: 4956
- Sat Mar 07, 2009 1:07 pm
- Forum: Discussion
- Topic: Realistic Shipyards problem
- Replies: 22
- Views: 4956
- Fri Mar 06, 2009 10:13 am
- Forum: Discussion
- Topic: Realistic Shipyards problem
- Replies: 22
- Views: 4956
On similar lines, I just installed the RS pack and I think the concept is great.
I just wish I could `trim' the number of ships. I don' really want the frontier or starwars ships in my ooniverse, but RS has forced it upon me.
Would it be possible to add a feature to `turn off' some of the ship sets?
I just wish I could `trim' the number of ships. I don' really want the frontier or starwars ships in my ooniverse, but RS has forced it upon me.
Would it be possible to add a feature to `turn off' some of the ship sets?
- Wed Feb 11, 2009 11:27 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6672
On the same revision as Solas, I am still suffering the same bug although it's effects have become, if anything, more extreme. I now have rocks appearing right in front of me, rotating and blowing up - Game Over. Oddly, it has taken one or two flights since I rebuilt the application for the bug to r...
- Mon Feb 09, 2009 10:25 pm
- Forum: Discussion
- Topic: Any plans on making a oolite: frontier version?
- Replies: 32
- Views: 6734
- Mon Feb 09, 2009 8:49 am
- Forum: Discussion
- Topic: Any plans on making a oolite: frontier version?
- Replies: 32
- Views: 6734
I'd love to know how many of you who claim Frontier was boring have no OXPs in your Oolite directory??? I loved frontier. It was a great game that sadly lacked a bit of promise. I think it expanded the Elite universe in a number of ways with more ships, missions, careers. It just didn't get it quite...
- Sun Feb 08, 2009 6:58 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6672
I normally use debuild binary with at least half a dozen patches applied (anybody who wants to have a look, see .sig); usually, it's from a clean tree (debuild clean), but sometimes I just rm build-stamp first. Thanks for the advice _ds_. Perhaps the installation page might be helped with this info...
- Sun Feb 08, 2009 4:23 pm
- Forum: Testing and Bug reports
- Topic: Revision 2033 Switch Full Screen Resolution Crash
- Replies: 3
- Views: 1395
I think I tracked this down to xrandr reporting unsupported resolutions for my monitor. It reports 1600x1200 as the next resolution down from my native resolution and when I switch down in Oolite, I assume X crashes as the monitor can't do 1600x1200. I have submitted a bug report about xrandr to deb...
- Fri Feb 06, 2009 11:38 pm
- Forum: Testing and Bug reports
- Topic: Revision 2033 Switch Full Screen Resolution Crash
- Replies: 3
- Views: 1395
Revision 2033 Switch Full Screen Resolution Crash
Operating system: Debian Lenny Version: Revision 2033 (although I experienced same issue in earlier version) Problem: When I try to switch the full screen resolution while playing, one of two things happen (The native resolution is 1680x1050): 1. Try to reduce the resolution and it won't let me. 2. ...
- Fri Feb 06, 2009 7:32 pm
- Forum: Testing and Bug reports
- Topic: Can't compile revision 2032 in debian lenny
- Replies: 1
- Views: 1029
Can't compile revision 2032 in debian lenny
Hi, I just had my first go at updating my executable from the SVN trunk. So, I ran svn update and got revision 2032 then did a dpkg-buildpackage to recompile the code and I got these errors Compiling file src/Core/Entities/ShipEntity.m ... In file included from /usr/include/GNUstep/AppKit/AppKit.h:7...
- Fri Feb 06, 2009 6:57 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6672
SVN
Sorry to yabber on, but if you update from SVN when using debian do you have to
dpkg-buildpackage
again or is there another command?
dpkg-buildpackage
again or is there another command?
- Fri Feb 06, 2009 6:44 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6672
Ah, I think I got this version using SVN in November. I should imagine it's changed quite a bit by now. I shall probably downgrade to 1.72. EDIT: Forget that. I just did an update and I'm now at revision 2032. GOd knows what revision it was on. I'd totally forgotten I'd SVN'd it. Is there a dedicate...
- Fri Feb 06, 2009 1:09 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6672
Appearing then exploding rocks in the distance (1.73)
Hi, I've just started playing a bare version 1.73 using debian lenny and I noticed something odd after my last witchspace jump. As I headed towards the station in the distance kept appearing large rocks that would rotate a bit and then blow up. It just seems weird to me that the rock should be visib...