Search found 15 matches
- Wed Oct 14, 2009 10:21 pm
- Forum: Oolite-Linux
- Topic: Full Shaders Problem Fedora 11 (x86-64)
- Replies: 2
- Views: 3887
[log.header]: Opening log for Oolite version 1.73.4 (x86-64 test release) under Linux at 2009-10-14 22:08:35 +0000. 2 processors detected. Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles] Note that the contents of the log file can be adjusted by ...
- Wed Oct 14, 2009 10:14 pm
- Forum: Oolite-Linux
- Topic: Full Shaders Problem Fedora 11 (x86-64)
- Replies: 2
- Views: 3887
Full Shaders Problem Fedora 11 (x86-64)
Hi,
I'm having problems with the full shaders. They work in simple mode but in full I get this
The build is 1.73.4 and it's actually from the RPMs marked fedora 11 on berlios.
Intel graphics of course
I'm having problems with the full shaders. They work in simple mode but in full I get this
The build is 1.73.4 and it's actually from the RPMs marked fedora 11 on berlios.
Intel graphics of course
- Sat Mar 07, 2009 1:37 pm
- Forum: Discussion
- Topic: Realistic Shipyards problem
- Replies: 22
- Views: 5064
- Sat Mar 07, 2009 1:07 pm
- Forum: Discussion
- Topic: Realistic Shipyards problem
- Replies: 22
- Views: 5064
- Fri Mar 06, 2009 10:13 am
- Forum: Discussion
- Topic: Realistic Shipyards problem
- Replies: 22
- Views: 5064
On similar lines, I just installed the RS pack and I think the concept is great.
I just wish I could `trim' the number of ships. I don' really want the frontier or starwars ships in my ooniverse, but RS has forced it upon me.
Would it be possible to add a feature to `turn off' some of the ship sets?
I just wish I could `trim' the number of ships. I don' really want the frontier or starwars ships in my ooniverse, but RS has forced it upon me.
Would it be possible to add a feature to `turn off' some of the ship sets?
- Wed Feb 11, 2009 11:27 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6771
On the same revision as Solas, I am still suffering the same bug although it's effects have become, if anything, more extreme. I now have rocks appearing right in front of me, rotating and blowing up - Game Over. Oddly, it has taken one or two flights since I rebuilt the application for the bug to r...
- Mon Feb 09, 2009 10:25 pm
- Forum: Discussion
- Topic: Any plans on making a oolite: frontier version?
- Replies: 32
- Views: 6860
- Mon Feb 09, 2009 8:49 am
- Forum: Discussion
- Topic: Any plans on making a oolite: frontier version?
- Replies: 32
- Views: 6860
I'd love to know how many of you who claim Frontier was boring have no OXPs in your Oolite directory??? I loved frontier. It was a great game that sadly lacked a bit of promise. I think it expanded the Elite universe in a number of ways with more ships, missions, careers. It just didn't get it quite...
- Sun Feb 08, 2009 6:58 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6771
I normally use debuild binary with at least half a dozen patches applied (anybody who wants to have a look, see .sig); usually, it's from a clean tree (debuild clean), but sometimes I just rm build-stamp first. Thanks for the advice _ds_. Perhaps the installation page might be helped with this info...
- Sun Feb 08, 2009 4:23 pm
- Forum: Testing and Bug reports
- Topic: Revision 2033 Switch Full Screen Resolution Crash
- Replies: 3
- Views: 1414
I think I tracked this down to xrandr reporting unsupported resolutions for my monitor. It reports 1600x1200 as the next resolution down from my native resolution and when I switch down in Oolite, I assume X crashes as the monitor can't do 1600x1200. I have submitted a bug report about xrandr to deb...
- Fri Feb 06, 2009 11:38 pm
- Forum: Testing and Bug reports
- Topic: Revision 2033 Switch Full Screen Resolution Crash
- Replies: 3
- Views: 1414
Revision 2033 Switch Full Screen Resolution Crash
Operating system: Debian Lenny Version: Revision 2033 (although I experienced same issue in earlier version) Problem: When I try to switch the full screen resolution while playing, one of two things happen (The native resolution is 1680x1050): 1. Try to reduce the resolution and it won't let me. 2. ...
- Fri Feb 06, 2009 7:32 pm
- Forum: Testing and Bug reports
- Topic: Can't compile revision 2032 in debian lenny
- Replies: 1
- Views: 1040
Can't compile revision 2032 in debian lenny
Hi, I just had my first go at updating my executable from the SVN trunk. So, I ran svn update and got revision 2032 then did a dpkg-buildpackage to recompile the code and I got these errors Compiling file src/Core/Entities/ShipEntity.m ... In file included from /usr/include/GNUstep/AppKit/AppKit.h:7...
- Fri Feb 06, 2009 6:57 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6771
SVN
Sorry to yabber on, but if you update from SVN when using debian do you have to
dpkg-buildpackage
again or is there another command?
dpkg-buildpackage
again or is there another command?
- Fri Feb 06, 2009 6:44 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6771
Ah, I think I got this version using SVN in November. I should imagine it's changed quite a bit by now. I shall probably downgrade to 1.72. EDIT: Forget that. I just did an update and I'm now at revision 2032. GOd knows what revision it was on. I'd totally forgotten I'd SVN'd it. Is there a dedicate...
- Fri Feb 06, 2009 1:09 pm
- Forum: Discussion
- Topic: Appearing then exploding rocks in the distance (1.73)
- Replies: 18
- Views: 6771
Appearing then exploding rocks in the distance (1.73)
Hi, I've just started playing a bare version 1.73 using debian lenny and I noticed something odd after my last witchspace jump. As I headed towards the station in the distance kept appearing large rocks that would rotate a bit and then blow up. It just seems weird to me that the rock should be visib...